Gamecube

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The Nintendo GameCube {GCN) is Nintendo's fourth home video game console, belonging to the sixth generation–era. The GameCube itself is the most compact and least expensive of the sixth generation era consoles. The GameCube was released on September 14, 2001 in Japan; November 18, 2001 in North America; May 3, 2002 in Europe; and May 17, 2002 in Australia.

Overview

The GameCube was unveiled on 24 August 2000, one day before Nintendo's SpaceWorld trade show. Shaped roughly like a cube, the console is available in a variety of colors, such as indigo, platinum, and black (also a limited edition Resident Evil 4 platinum and black game console). In Japan, the system is also available in Spice (orange), or in limited edition colors like Crystal White, Mint Green, Copper, and White with black pinstripes.

The Nintendo GameCube uses a proprietary storage medium, the Nintendo GameCube Game Disc, based on Matsushita's optical-disc technology; the discs are approximately 8 centimeters (3 1/8 in) in diameter (considerably smaller than the 12 cm CDs or DVDs used in competitors' consoles), and have a capacity of approximately 1.5 gigabytes. Contrary to popular belief, GameCube discs are not physically read any differently from a standard DVD disc, but are encrypted with a key derived from the Burst Cutting Area, a 'bar code' unreadable by most DVD drives. This move was intended to prevent unauthorised copying of GCN titles, but was eventually cracked. By exploiting a flaw in Phantasy Star Online Episode I & II, users were able to connect their GameCubes to their PCs and run homebrew programming on the console.

The Nintendo GameCube does not have DVD or audio CD support, but Matsushita's Panasonic Q, only available in Japan, does. Common reasons cited by Nintendo for using this format are to reduce copyright infringement, provide faster loading times, make the system cheaper by avoiding DVD-licensing fees, and allow smaller discs. The lack of DVD movie support was a double-edged sword; it did not appeal to the mass audience that turned to the PlayStation 2 and Xbox due to their built-in DVD support. A number of games with large amounts of audio or video were scaled down when ported to the GameCube. Despite the protection of a non-standard disc format (essentially a miniature DVD-ROM with non-standard sectors and filesystem formatting), a number of modchips such as the Qoob and ViperGC have been released that, when used in conjunction with a modified BIOS, allow the use of a standard or 8 cm DVD-R to load backed-up, homebrew, bootleg or copied software. The Panasonic Q, released by Panasonic in Japan under license from Nintendo, is manufactured as a modified GameCube unit with added DVD and audio CD playback functionality. It was never released outside of Japan; production ceased in December 2003. Differences in design make the Panasonic Q incompatible with the Game Boy Player. However, the Panasonic Q Game Boy Player was released to address the problem of the extended pegs on the bottom, allowing play of [[Game Boy]games.

The GameCube can connect to a Game Boy Advance or Game Boy Advance SP to transfer game data. The Gamecube can also connect to a Game Boy Micro, but a the cable required to connect the two must be custom made since it has not been otherwise made available. Examples of this functionality include the use of the Game Boy Advance as a controller for the game played. Information related to game play may be displayed on the Game Boy Advance's color screen for added convenience or to avoid the cluttering of the display on the television screen. This functionality has been used to unlock bonuses such as new levels or characters when certain Game Boy Advance and GameCube games are connected together. Up to four Game Boy Advance systems can be connected to the GameCube through the GameCube's four controller ports for multiplayer play. A Nintendo GameCube-Game Boy Advance cable is required for each system that is connected to the GameCube.

The GameCube was designed for portability, with its small size complemented by a carrying handle. However, this feature over other consoles was minimal since its inexpensive production and selling price were its main advantages. Despite being more compact than the original PlayStation 2 model (it was released over a year later and kept the power supply separate from the console), the GameCube has overall superior graphics processing power and better Pro Logic sound, but no optical output. The GameCube has a front end menu system which can be accessed by holding the 'A' button while the system boots or by booting with no game inserted. This menu controls settings for memory card data, sound, and the internal clock.

The controller has the traditional directional pad, two analog sticks, and eight buttons: A, B, X, Y, Z, L, R, and pause/start. Like the Nintendo 64 controller, it features no select button. The C buttons have been replaced by an analog C stick. The thumbsticks do not have added "clickable" button functionality—unlike other such consoles of the era—but both L and R shoulder buttons are analog, able to detect pressure applied to them before "clicking," essentially doubling their functionality.

Nintendo released a network adapter for the GameCube during the Christmas season of 2002, but did not promote or support online gaming as heavily as Sony or Microsoft. The only high-profile title that requires the adapter is Sega's Phantasy Star Online Episode I & II. Instead, Nintendo focused more on Game Boy connectivity. Two adaptors were released: the Nintendo GameCube Modem Adapter for dial-up and the Nintendo GameCube Broadband Adapter for broadband.

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