Probability: Two Dice 1

From Teach

Heathside Schools Mathematics Department Lesson Plan Outline CONFIDENTIAL
Teacher: Mr G Wilson Class: 7MA4 Date: Thursday 9-Dec-09
Module/Topic: KS3 / Handling Data / Probability Room: Y2 Lesson: 8.45-9.35
Learning Objectives (including AFL)
Success Criteria
  • Understand that though the distribution of scores from the throw of one dice is even, the sum of two dice is not.
Class Management Objectives
  • Achieve quiet and the attention of whole class during the instruction phases.
  • Handle any low-level disruption.
In-Class Support
  • Role of in-class support by others (where applicable): Mr Schofield will be present at this lesson, observing and helping students with their understanding.
Lesson Context (including AFL) Prior Pupil Knowledge
  • Likelihood scale
  • Toss of coin -- even chances.
  • In some coin toss games, HT is the same as TH.
  • Throw of a dice
  • Outcome of games are affected by the rules.
Resources/Equipment
  • Whiteboard pens
  • EW pen
  • 20 copies of the mental arithmetic test
  • This lesson plan (two hard copies)
  • Whiteboard rubber
  • 10 copies of the racecourse
  • 120 bricks to be used as horses
Provision for EAL/SEN/G&T
  • From experience, we believe that the main material is appropriate for the entire class.
Health and Safety
  • No abnormal risks -- today will be just worksheet and whiteboard.
Named Students with Special Needs
Starter (10 mins)
  • Mental arithmetic test: Qs. 25 to 48 on Page 12 of 10ticks.co.uk Level 4 Pack 5
    • Tell them they have 3 minutes.
    • But give them 4 minutes to do it.
    • Read out the correct answers.
    • Ask them to write their score at the top of the sheet.
    • Ask them also to open their homework diaries and record their score there too.
    • Ask for a show of hands -- who got a better score than last time? (Nothing to be embarrassed about.)
  • Take the Register.
Development activities (including AFL)
  • Quick recap on Probability:
    • Probability scale: mark 'impossible' at left end, 'even chance' in middle, 'certain' on right.
    • Can anyone remember what numbers apply to each of these points on the scale? (0, 1/2 and 1).
    • If I now toss a dice, what is the chance that I get a 3?
    • What is the chance I get a 4?
    • How many faces does a dice have? 6.
    • Is each of the faces equally likely?
    • We know that when we toss a dice, we always get a result -- the dice isn't left perched on a corner, for example -- so the probability that we get a face is 1.
    • But there are six equally likely faces that could appear, so we have to share that 1 between 6 equally likely outcomes.
    • So the probability of getting a particular number with one throw, such as a 3, is 1/6.
    • Do you get that?
    • But now we're going to play a game with two dice.
  • Playing the Horse Race Game
    • Who is familiar with board games like Monopoly? That is another game played with two dice.
    • For this game, I want you to work in your pairs.
    • I am going to give each pair:
      • a sheet of paper which is the board,
      • 12 cubes which will be the counters you move, and
      • 2 dice.
    • (Hand out the sheets)
    • At the bottom of the sheet, you will see the numbers 1 to 12 and the names of 12 horses.
    • I want you to pick the horse you think is going to win, and write down its number.
    • Everyone done that?
    • Now I am going to give you the cubes which represent each of the 12 horses.
    • I want you to arrange those 12 cubes so that they cover each of the 12 numbers.
    • Now I'm going to tell you how the horses move:
      • Each turn I want you to throw both dice.
      • Add the numbers that you see on the two dice.
      • That is the horse that is going to move this turn.
      • And it's going to move forward one space. OK?
      • Then you start the next turn -- i.e. you throw the dice again, and that decides which cube you're going to move one space.
    • The game ends when the first horse moves into the top row, called the 'Winners Enclosure'.
    • I do not want you to continue the race for 2nd and 3rd.
    • I want you to leave all the horses exactly where they are when the first horse wins.
  • Play a second time
    • Ask them to deicde who will win this time, and write it down.
  • Analysing the Horse Race Game
    • Which horses won?
    • What shapes on the board did people get when the horse won?
    • Why? Why does 7 win the most often?
    • Get them started on drawing up a possibility space for the sum of two dice.
    • 7 has the most chances of appearing.
    • Notice that there are 36 different outcomes.
Plenary / AFL
  • Ask for comments
  • WWW (what went well?)
  • EBI (even better if...)
  • Announce today's star(s).
Cross-curricular links (Literacy, Numeracy, Citizenship, Spirituality, ICT)
Homework
  • None
Personal tools
lessons in production
School-specific
Lessons by class
University Exercises