Episode 01

From Reydala

Contents

Characters

Player Characters

Non-Player Characters

Story

It begins when Langley quickly ushers the party, who were collectively visiting the square, into the temple of mulinel when the city is besieged by a frost worm attack. Though he claimed it was for their own safety, Langley was actually seeking some tough looking people to guard the chalice of water while the guard were busy confronting the threat. Little did he know that his guards would actually be needed, as a consort of Ice elves teleported into the temple, seeking to steal the chalice for themselves. They were eventually thwarted.

The high priest of the temple, known as Alain, seemed to see potential in these young ones, and sent them to verify the status of a small mining town responsible for much of Krasevae's raw material. Once reached, Zakrit was truly in a state of absolute destruction, many of the buildings had been leveled. The local head of operations, a dwarf named Krast, instructed them back to Krasevae to send some assistance.

Once they returned, Alain assured them that help would be sent to Krasevae, and proposed a theory as to why the frost worm attacks were growing so frequent. An artifact known as Mulinel's Tear, thought to repel the frost worms from deep under the temple, may have been losing power. Alain gave to them a scroll of prayers said to strengthen the Artifact, and comissioned a young initiate named Aaron to guide them to the bottom.

However, when the rites were read upon the mystic stone, it shattered. The column of water that surrounded it instantly froze to ice. The party made their way back to the surface to find Alain gone, the chalice missing, and the city besieged not only by frost worms but by a legion of Ice elves. The party fled from what seemed to be imminent destruction, urged by the guards to seek help in Passel, a stronghold of the Regal Knights.

As they fled, a huge sphere of ice enclosed the city, presumably the work of Mulinel. The Ice elves and the frost worms could no longer penetrate the city walls. Krasevae would survive, at least, for now. They also escaped the clutches of a frost worm as they franticly escaped the city.

They met with regal lord Solomon, who decided to send one of his subordinate's knights (Sonya Detrelle) along with the party to investigate the fate of Krasevae. When they entered the ice globe, the atmosphere was dark and inhospitable. Thanks to the massive Unreality required to save Krasevae, strange events were happening inside. The party drove back a horde of undead that were the animated remains of the former guard. On the remains of slain Ice Elves, they found similar ice pendants from before, and sought to learn more about them. The Library of Lucion, south of Krasevae, seemed to be the proper destination.

After a short stint of wrangling a runaway creation of young Library member Jaze, the party went on to discuss with Library head Jorue about the necklaces and their possible function. Preliminary investigations revealed a sort of teleportation magic, but the requirements to activate it would take time to ascertain. Eventually the words in question were discovered, unfortunately the young Jaze saying them as he first discovered them. Jaze was now gone, but it was clear where he had went.

The party followed on the remaining pendants, being joined by another Regal Knight in training, one Tristen Solis. However, they were immediately alarmed to find themselves in a trap with a hideous five-headed beast. They escaped southward, cleaving through two guards and putting an iron portillicus between themselves and the monster. It would not hold the creature for long however, so they had to make haste and find Alain and Jaze before it was too late.

After encountering a prisoner in the maze (A Cleric/Mage of Mulinel, known as Aknier) they found their way to Alain's chamber. A battle raged between the party, Alain, and his guards. Eventually, the party would arise Victorious, but Alain's last words left them uneasy. Jaze was recovered, however, there was now a strange magical sigil inscribed upon the child's forehead...


Game Logs

  • Game 1: A New Beginning and Tricked into Guarding the Chalice
  • Game 2: Drinking Contest, Snow Spiders, and Giant Worms (Oh My)!
  • Game 3: The Destruction of Mulinel's Tear and a Barbarian with Brains?!
  • Game 4: Run for your lives! The Appearence of Mulinel and the Regal Knights
  • Game 5: The Tavel Back to Krasevae with Sonya, the Horse Race, and the Holy Water Huggers
  • Game 6: Lucion's Library and the Runaway Ice Panther
  • Game 7: Mystery of the Ice Pendants Revealed and Off to the Rescue!...again.
  • Game 8: New friends, Alain does more Taunting, and the Escape From the Cyrohydra
  • Game 9: The Death of Alain and the Mysterious Sigil
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