The Fivescore Fellowship

From Flight From Darkness

The Fivescore Fellowship refers to itself as a Fellowship now more than ever. Creation is lost, and there are only a handful of the Maidens' Chosen left. Known to the rest of the ship as the "Bridge Crew," the Fellowship is tight-knit and tries to resolve all disputes amongst its membership quietly, so as to present a unified face to the crew.

[edit] Members:

  • PC: Evangelical Design, Captain of the Dream of Sweet Rain: Chosen of Serenity mastermind.
  • PC: Acara, First Mate: Chosen of Journeys, Highly Organized and Efficient, respected by all and envied by none.
  • PC: Star Seeker, Navigator: Chosen of Journeys, Youngest Sidereal aboard, tasked to fulfill an ancient prophecy by Mercury herself
  • Steel-Faced Laughter, Chief Medical Officer: Chosen of Endings, Expert martial artist, skilled healer
  • Perfected Amber Hound, Chief Intelligence Officer: Chosen of Journeys, "Sherlock Holmes on Magic Rollerskates"
  • Untouchable Prize, Chief Tactical Officer: Chosen of Battles, skilled seductress and tactical mastermind
  • Gardener of Frost, Science Officer: Chosen of Secrets, loremaster. Found the wrecked Dream.
  • Quiet Pruning Kara, Chief Morale Officer: Chosen of Endings, Specializes in social engineering
  • Bright Wolverine, Chief of Security: Chosen of Battles, Survivalist and martial arts expert
  • Stone, Provisions Officer: Secrets, Apparently-Mute Sorcerer and Genesis researcher

[edit] Dedicated Locations:

[edit] Creation-Ruling Mandate Stats: The Fivescore Fellowship

  • Policy: "Preserve Humanity at all costs."
    • Solars and Lunars (Treat With Caution)
    • Destiny (Is Not To Be Trifled With)
    • The Maidens(Hopeful Faith)
    • Sacrifices (The best way to accomplish things)
    • Martial Arts (The Answer to all of life's problems)
    • Evangelion References (Guilty Adoration)
  • Structure: Semi-formal Cabal
  • Assets:
    • Size 2: The Fivescore Fellowship consists of 10 Sidereals and a motley little assortment of divine allies.
    • Competence 7: Everybody is an exalt or a deity, and while they're young they've got SWEET toys.
    • Influence 8: The Sidereals can shut off life-support to whole plates of the ship if they really want to.
    • Wealth 5: Though they have treasures undreamt of in Creation, resources are limited and used mostly on repairs.
    • Reach 5: The Sidereals can affect large swaths of Wyld using the Dream's systems...and broader areas with Greater Astrology.
  • Special Assets:
    • Sidereal Exalts: The fellowship has 8 young Sidereals and 2 middle-aged ones. That's 5 rating 5 assets and 2 rating 6 assets.
    • Deities: While the gods aren't quite as devoted, they DO work with the Fellowship. Their ratings range from 2 to 6.
    • Dancing Prism: He's pretty much an Asset 8 when used on any action aboard the Dream. He'd be 10 if fully operational.
    • That Thing the Sidereal PCs Know About But You Don't: It's Asset 8 too.

Capital: 28/28

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