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Weapon Tips

From The TimeSplitters Wiki

(Difference between revisions)
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=== Fists ===
=== Fists ===
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When stuck without a gun, you have no choice but to use your fists to punch your enemies. Fists, by nature, don't make great long range weapons, which means that you will have to get very close to your enemy to deal any damage whatsoever. Depending on the strength of your character though, usuing your fists could kill the enemy quickly.
+
When stuck without a weapon, you have no choice but to use your fists to punch your enemies. Fists, by nature, don't make great long range weapons, which means that you will have to get very close to your enemy to deal any damage whatsoever. Depending on the strength of your character though, usuing your fists could kill the enemy quickly.
The best place to aim for when using fists on an enemy is the back of the head, if you can get up behind them whilst they're fighting someone else, you can kill them before they even see you. However, if they do see you, you should keep attacking and moving randomly, but staying as close as you can. This will make you much harder to hit with most guns and you shouln't have too much trouble.
The best place to aim for when using fists on an enemy is the back of the head, if you can get up behind them whilst they're fighting someone else, you can kill them before they even see you. However, if they do see you, you should keep attacking and moving randomly, but staying as close as you can. This will make you much harder to hit with most guns and you shouln't have too much trouble.
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=== Temporal Uplink ===
=== Temporal Uplink ===
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The Temporal Uplink is only used by Player One during the Story mode or a mission that you have created using the mapmaker. It has two modes, one for picking up and throwing abjects and the other for viewing a minimap. The melee attack works exactly the same as standard fists.
+
The Temporal Uplink is only used by Player One during the [[Story]] mode or a mission that you have created using the mapmaker. It has two modes, one for picking up and throwing abjects and the other for viewing a minimap. The melee attack works exactly the same as standard fists.
When using the temporal uplink, there are often many objects lying around for you to throw. Throwing an explosive object (such as an oil barrel) will make it explode on impact, often killing your target instantly. Holding large objects in front of you can create a shield from enemy gunfire, and also a good weapon for silencing them. Throwing many items at zombies will knock their heads off in one hit. You can then pick up the decapitated zombie's head and use it as a weapon to knock the head off of your next enemy.
When using the temporal uplink, there are often many objects lying around for you to throw. Throwing an explosive object (such as an oil barrel) will make it explode on impact, often killing your target instantly. Holding large objects in front of you can create a shield from enemy gunfire, and also a good weapon for silencing them. Throwing many items at zombies will knock their heads off in one hit. You can then pick up the decapitated zombie's head and use it as a weapon to knock the head off of your next enemy.
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=== Kruger (x2) ===
=== Kruger (x2) ===
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The Kruger is often used as a starting weapon since it isn't overly powerful but can be used to defend yourself if necessary. It comes as either a single or a double weapon, and you can attach a silencer if you don't want to be heard by enemies. Sometimes you can take out groups of enemies in Story mode without being detected by using the silencer, so it's in your best interest to equip it.
+
The Kruger is often used as a starting weapon since it isn't overly powerful but can be used to defend yourself if necessary. It comes as either a single or a double weapon, and you can attach a silencer if you don't want to be heard by enemies. Sometimes you can take out groups of enemies in [[Story]] mode without being detected by using the silencer, so it's in your best interest to equip it.
-
When using it in an Arcade match though, a silencer won't stop you from being shot at. It's best to keep your distance and take cover, since the gun is just as powerful at long range as it is at close range. Aiming for the head will kill your enemies much quicker, so try to keep your gun pointed high.
+
When using it in an [[Arcade Custom|Arcade]] match though, a silencer won't stop you from being shot at. It's best to keep your distance and take cover, since the gun is just as powerful at long range as it is at close range. Aiming for the head will kill your enemies much quicker, so try to keep your gun pointed high.

Revision as of 18:03, 27 August 2006

Contents

Weapon Tips

The TimeSplitters series features a very wide variety of weapons from many different time periods, and each one needs to be used differently to get the most out of it.

TS1 Weapons

TS2 Weapons

TS:FP Weapons

Fists

When stuck without a weapon, you have no choice but to use your fists to punch your enemies. Fists, by nature, don't make great long range weapons, which means that you will have to get very close to your enemy to deal any damage whatsoever. Depending on the strength of your character though, usuing your fists could kill the enemy quickly.

The best place to aim for when using fists on an enemy is the back of the head, if you can get up behind them whilst they're fighting someone else, you can kill them before they even see you. However, if they do see you, you should keep attacking and moving randomly, but staying as close as you can. This will make you much harder to hit with most guns and you shouln't have too much trouble.

Temporal Uplink

The Temporal Uplink is only used by Player One during the Story mode or a mission that you have created using the mapmaker. It has two modes, one for picking up and throwing abjects and the other for viewing a minimap. The melee attack works exactly the same as standard fists.

When using the temporal uplink, there are often many objects lying around for you to throw. Throwing an explosive object (such as an oil barrel) will make it explode on impact, often killing your target instantly. Holding large objects in front of you can create a shield from enemy gunfire, and also a good weapon for silencing them. Throwing many items at zombies will knock their heads off in one hit. You can then pick up the decapitated zombie's head and use it as a weapon to knock the head off of your next enemy.

On top of all this, the Temporal Uplink can be used to pick up other weapons from a distance.

Baseball Bat

The baseball bat is used as a melee weapon, meaning you will have to get close to your enemies to inflict damage. Once close enough, keep swinging the bat whilst moving to try and avoid your enemy's attacks. The bat does more damage than just the fists and never uses ammo, so it can be useful to keep one with you.

Kruger (x2)

The Kruger is often used as a starting weapon since it isn't overly powerful but can be used to defend yourself if necessary. It comes as either a single or a double weapon, and you can attach a silencer if you don't want to be heard by enemies. Sometimes you can take out groups of enemies in Story mode without being detected by using the silencer, so it's in your best interest to equip it.

When using it in an Arcade match though, a silencer won't stop you from being shot at. It's best to keep your distance and take cover, since the gun is just as powerful at long range as it is at close range. Aiming for the head will kill your enemies much quicker, so try to keep your gun pointed high.

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