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Assault
From The TimeSplitters Wiki
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=TimeSplitters 2 Assault Maps= | =TimeSplitters 2 Assault Maps= | ||
- | In [[TimeSplitters 2]] there are | + | In [[TimeSplitters 2]] there are three maps with Assault modes and the player can only play on the red (attacking) team. |
==[[Training Ground]]== | ==[[Training Ground]]== | ||
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Much like the training ground objective, Destroy the three barrels next to the aircraft's landing gear. Compared to the level's opening, this is rather straightforward. | Much like the training ground objective, Destroy the three barrels next to the aircraft's landing gear. Compared to the level's opening, this is rather straightforward. | ||
- | =Timesplitters: Future Perfect Assault= | + | =Timesplitters: Future Perfect Assault Maps= |
+ | |||
+ | There are four maps to play assault on this time round, Mars Prison, VR, Vietnam and the return of Training Ground. Also, the game introduces the option to play as the defending team, adding a new challenge to the scenario. | ||
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{{Mode}} | {{Mode}} |
Revision as of 23:22, 28 November 2007
Assault was an Arcade Custom mode which was first seen in TimeSplitters 2 and then returned in TimeSplitters: Future Perfect.
Contents |
Aim
The aim of this mode depends on which team you are playing on. If on the red team, your aim is to complete set objectives within a certain time limit. If on the blue team, your aim is to stop the red team from completing their objectives and to hold them back until the time has elapsed. This mode was only featured on a few maps on each of the two games and in TimeSplitters 2 human players could only play on the red team and could therefore not defend.
TimeSplitters 2 Assault Maps
In TimeSplitters 2 there are three maps with Assault modes and the player can only play on the red (attacking) team.
Training Ground
This Assault sees you moving from one base to destroy the interior of the second.
Objective 1 - Seize The Middle Ground
For the first objective you will start off in the base the blue team occupy in a Capture The Bag game. You simply have to reach the waterfall in the middle of the map to complete the objective. The major obstacles in your way are three automatic gun turrets which can hit you from a significant distance.
Objective 2 - Destroy The Fuel Supplies
For this objective, you will respawn by the waterfall and have to move up the slope to the enemy base. Around the ruined buildings are six fuel barrels which must be destroyed. In this area are another pair of automatic gun turrets which, although having shorter range than those encountered earlier in the level, can still bring your attack to a hasty end.
Objective 3 - Destroy The Computers
You will respawn closer to the base for this final objective and must get inside the main building to destroy the many computers. There are no more gun turrets, but the many respawning enemies still present a cahllenge. Once every computer has been destroyed, the game is over and the attacking team has won.
Strategy
- If possible, let team-mates draw the fire from the gun turrets by letting them go first.
- The first turret can be easily dispached by going to the left. Go up close and you will be out of it's line of sight with a clear shot of the lens to disable it quickly.
- The two automatic gun turrets on the way to the waterfall can be disabled by using the manual turret in the bunker looking onto them. Firing this turrets secondary fire will deal with the turrets with ease.
- When first moving into the enemy base, take the Sniper Rifle on the ledge you go past. This will let you destroy the gun turret lenses without being in danger of them firing back.
- When attacking the computers, firing grenades with the Soviet S47 will destroy them with ease.
Scrapyard
This Assault involves invading an underground base beneath the titular level and making your way to the control room.
Objective 1 - Breach The Airlock
For this objective, you simply have to get inside the first room of the extensive subterranean structure. There are, however, eight automatic gun turrets between the spawn points and the area you must reach. Five of these are before you even reach the structure, but all have limited range. Four of the exterior turrets fire lasergun bolts and the top-centre one lobs grenades. The airlock itself has another two lasergun turrets inside. A final grenade turret on the ceiling of the objective room completes the base's outer defences. The shear volume of automated weaponry makes the first objective very difficult to complete.
Objective 2 - Secure Cooling Towers
The second objective again involves reaching a certain point, this time considerably deeper into the complex. You will respawn by the airlock and need to get past a spiralling stairway and then a large chamber with two cooling towers to complete the objective. On the way there you will encounter another seven gun turrets, mainly in the spiral stairway and the large room at its base. On top of everything else, the later turrets launch rockets with deadly accuracy. Getting into the corridor beyond the cooling tower room will complete the second objective.
Objective 3 - Seize Control Room
The third objective requires you to get to the heart of the base. You will spawn in the cooling tower room and have to go around a passageway due to the main access door being locked. Along the way will be a pair rocket turrets, three plasma turrets and a final lasergun turret. The two rocket turrets are particularly tricky in that they are very near to the spawn point and can kill you before you've even prepared yourself for the final stage. Getting past the last lasergun turret will take you to the control room and completion of this very challenging Assault mission.
Strategy
- The first turrets will stop anyone getting close to the structure. Getting a Plasma Autorifle and firing Plasma Grenades from a distance will disable them however.
- Entering the airlock whilst the turrets are there will resolve in near instant death. However. hiding outside and firing a Plasma Grenade when someone opens the door will make it safe.
- Some turrets can be easily disabled by standing underneath them and firing at the red light.
- In the spiralling room, firing Plasma Grenades at the small balconies will disable turrets underneath before they can fire at you.
- In the spiralling room, there is a Homing Launcher. Using it's secondary fire will disable any turret.
- If you have teammates, it is sometimes better to let them draw fire from turrets whilst you disable them.
Hangar
This match requires you to sabotage a plane's take off.
Objective 1 - Destroy all the autoguns
There will be about ten to twelve autoguns spanning the area from the start till the locked door at the end. Some are on the ceiling, although most are on the floor, succeptible to S47 grenades.
Objective 2 - Open the Hangar Door
As soon as you have cleared out all of the autoguns you will have to go up a staircase to reach the door control switch. The main opposition is a final autogun (oddly not included in the first objective) and swarms of bots, often packing Rocket Launchers.
Objective 3 - Destroy the Barrels
Much like the training ground objective, Destroy the three barrels next to the aircraft's landing gear. Compared to the level's opening, this is rather straightforward.
Timesplitters: Future Perfect Assault Maps
There are four maps to play assault on this time round, Mars Prison, VR, Vietnam and the return of Training Ground. Also, the game introduces the option to play as the defending team, adding a new challenge to the scenario.
TimeSplitters: | Deathmatch — Team Deathmatch — Capture the Bag — BagTag — Escort — Last Stand — Knockout |
TimeSplitters 2 | Deathmatch — Team Deathmatch — Capture the Bag — BagTag — Flame Tag — Virus — Assault — Elimination — Vampire — Shrink — Thief — Leech — Regeneration — Zones — Gladiator — Monkey Assistant |
TimeSplitters: Future Perfect | Deathmatch — Team Deathmatch — Capture the Bag — BagTag — Virus — Assault — Elimination — Vampire — Shrink — Thief — Zones — Gladiator — Monkey Assistant |
Other Modes: | Story — Cut-Out Shooting — Cat Bomber — Monkey Mini-Games |