MAR-14 Gelgoog Elite
From Yb Timeline
"If you want to imagine what warrior is like without any honor then you have the Gelgoog Elites, cheating is in their programming."
-Coshi, unknown
MAR-14 Gelgoog Elite | |
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Facts | |
Faction | Metal Army, X-Nauts |
Species | Robot |
Gender | All male |
From | Mekkai |
AI intelligence | Second Degree (Above Average) |
Height | 8'6" |
Motto | "Unfairness is a legit tactic, trust us." |
Weight | 276 pounds |
Appearances | |
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Nicknames | |
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Notable Gelgoogs | |
*GELGOOG-231456 R (Possessed by Inifilate)(Deceased) | *Hi-Lord Gelvin (Deceased) |
The Gelgoog Elites are fierce, proud, strong, and intelligent robotic warriors, as well as skilled combat tacticians. Gelgoogs are noted for their intelligence and tactical thinking, able to set up traps for enemy units within seconds. Although they not as well armed as the Dom Brutes, they have defense piercing weaponry and swift agility to outrun an average human or Pokemon. Because of their increased skills, they are difficult to defeat, especially if they are highly-ranked, spec-ops, or in groups. As they are machines, many view their fighting style as dirty, using unfair tactics that could dishonor any warrior-like race. Thus the Gelgoogs are the most hated robots to warriors. Coshi once remarked that they can use one-on-one duels as distractions so that the other could kill the dueling target while their back is turned; a total insult to warriors.
Contents |
Characteristics
Gelgoog Elites are at least 8' 6" tall. The Gelgoogs are attributed for strength and intelligence, and are praised for their bravery and respect. To enemies, they are feared and dangerous. Gelgoog warriors augment these natural abilities further through use of Personal Energy Shields, integrated into their body. Depending upon rank and mission objective, they are commonly seen in battle with Beam Rifles, Spiker Carbines, Double-edged Beam Swords and sometimes Scythes or bazookas. Their legs have built-in thrusters and industrial strength well-engineered leg framework. This leg design allows them to run very quickly and jump large distances. They also have EMP overrides, which prevent electrical attacks from, drastically effecting their systems.
Gelgoog Elites are extremely intelligent and always demonstrate this in combat. They are normally on the move when fighting, constantly running and ducking, strafing and dodging when firing at the enemy. They are also smart enough to utilize cover, ducking behind crates or other obstacles when their shields are drained until they recharge. The Gelgoog's seem to implore complex strategy if only it either improves success in battle, or it allows them to inflict more casualties on their enemies. In ship-to-ship combat, despite having the advantage of long range weapons such as turbolasers, they prefer to maneuver in close in an attempt to board their opponents vessel. These Elites charge their enemies with reckless aggression, regardless of any damage they sustain; only very seldom do they admit temporary defeat. They are quite capable of luring their enemies into traps by falling back into cover; as the enemy approaches, the robot will spring from its position and land a massive melee hit on the unsuspecting opponent, and is especially even more dangerous if the hiding bot is carrying a shotgun due to the weapon's high firepower at point-blank range. They are incredible tacticians, renowned for their ferocity and decisive thinking via calculations and battlefield analysis. This is shown to be very true in space during ship-to-ship combat, even when being horribly out numbered; they can win the fight with only few losses. This shows them to have a greater degree of intelligence than Dom Brutes.
Despite their advantages, Gelgoogs also have some vulnerabilities, depleting the sheild can make it weak to armor-piercing weaponry and attacks, attacking the energy socket on the navel will cause it lose energy. Grenades and other explosives can kill it.
They are one of the well known robots to have the infamous mono-eye from the Murmmington Industries robot line. The Mono-eye system was first introduced by Dr. Albert used on working machines as the main opic sensor. The system consist of a main optical sensor (main camera) mounted on a rail system so that the sensor could freely slide on the rail to increase the sensing angle so the robot could look around without turning the head. It can incorporate various visors such as the combat visor. In order to capture the distance of the objects, two pictures taken by the Mono-eye have to be processed and compared.
After the Metal Wars and under Omega's rule, every Gelgoog received madatory upgrades that turned them into the greatly dreaded NMAR-0010E Kämpfer.
Weapons and Items
GR-47 Beam Rifle (As shown in the pic)
The Gelgoog's standard issue weapon in combat. Like any other modern rifles, it has fire settings; short bursts, semi auto, and full auto. It is a firearm weapon that combines high accuracy with high damage power, used primarily for mid to long range combat. It uses an 70-round cylindrical magazine, sometimes suggested as being analogous to a "charger clip" style magazine, (such as in an M1 Garand or M91 Carcano used in WWII). The Gelgoog's hand plugs can display the amount of ammo in the magazine. The energy bolt rounds can cut through flesh easily and the later models can fire lasers that can act like gauss energy. It also comes with assessories; gernade launcher tube, lock-on and homing mod, and a deadly katana-shaped sonicblade bayonet that can be useful for stabbing and quick slashes.
Standard Riot Sheild (As shown in the pic)
The physical sheilds are for Minor Gelgoog Elites who didn't have energy sheilds yet. The main advantage it has is that it can't be depleted like an energy sheild. Unfortunalty for the Minor Gelgoog, it can't protect the whole body and it can be knocked out the robot's hand, making the holder very vurnerable to attacks. When not in use, it is stored on the back.
Personal Energy Sheild
Energy Shields are an important piece of technology that protect the users from harm, if only for a short time. The sheilds are rengineered from the remains of an ARC Trooper armor. Energy Shields, which are generated by the armor's built-in compact generator, protects the user with an extra layer of armor protecting the user against small arms fire. However, the shields will collapse after taking multiple shots. It will protect the user's body from damage until it is depleted, and it will regenerate after a while, provided that the user is not being damaged during this time. Although the shield protects the user's body, it doesn't render the Gelgoog invincible. When it takes damage, it glows red instead of the YB's and CBV's blue colored energy sheilds. They are used by all Gelgoogs who were above the minor rank. The higher the rank, the more powerful it is that some can withstand shotgun attacks at point-blank range and sniper shots to the head. This also make the Gelgoog more harder to kill.
Beam Naginata (AKA Double-edged beam sword)
The Beam naginata is the Metal Army's answer to the beam swords commonly used by their enemies such as Mack's lightsaber and the Star Beam Sword. Although the design look ceremonial, this energy bladed weapon is more dangerous than its ceremonial nature implies. The sword's blade is shaped and held into a curve form by a small magnetic-field generator built into the handle of the weapon. The reason the blade has two points is caused by the magnetic properties of the weapon, two poles needing two points. The Gelgoog Elites use this as their main melee weapon and is their weapon of choice. The weapon could be used in may lethal ways. The first way is lunging, which occurs when the user lunges forward at the foe. However, this only works when the Gelgoog's aiming reticule is lit red, indicating that the opposing player is within range. The blade itself can even cut through Necron Metal and it easily slice through organic flesh and metal swords which doesn't have anti-beam coating on the blade. It can be used to deflect enemy lasers just by spinning it in front of the user. Not only that, the sword can be throw like a boomerang.
RS-45 Spiker Shotgun
Originally a sidearm for the Gelgoogs, it's a hybrid of a shotgun and a revolver in compact size. It can be used for close range due to the shotgun's short range. It also have blades for suprise melee attacks. They are very handy if they lose their swords or in cramped hallways. High ranked Gelgoogs tend to have a pair of them, usually for dual weilding.
Blaze Flyer Pack
The Blaze Flyer Pack is for the flying variants of the Gelgoogs called Flyer Gelgoogs. Not only it allows the robot to fly, it has built-in missle launchers used to take out targets via multi lock-ons. Some champions tend to use them frequently for it's flight capabilties. Most Space Gelgoogs used to fly into enemy ships and board them.
Beam Scythe
Capable of slicing through enemies like a knife through hot butter, beam scythes are deadly weapons. An alternative to the double-edged beam sabers, they are used by Mechine Knights, Steath Gelgoogs, and even Space Gelgoogs. Some of the weilders tend to wear anti-beam hoods and cloaks to resemble the Grim Reaper, Shinigami, or C'tan's Nightbringer. They are named Gelgoog Reapers and they strike fear into the enemies' heart and soul due to their fear of death.
Drill Lance
The Drill Lance are special charging weapons used by Dom Brutes. The Gelgoogs later used them in the mid-point of the wars and so on. When in use, it's very deadly if used for charging that it skewer through most skin armor that not even rocky creatues can survive it. Most of the Machine Knight Gelgoogs use them.
Sonicblade Shotels
One of many weapons in the Metal Army's Sonicbade series, the shotels are used by Desert Gelgoogs in many arid and hot worlds. They worked as both an excellent pair of melee weapons and as throwing weapons. The weilders usually wield a pair of Shotels during close range combat. To match with shotels, the Gelgoog wear desert nomad anti-beam clothing as disguises.
Spiker Gernade
The Spikeer Grenade is most notable for its adhesive properties, similar to the Gouf's Magnet Grenade, but with a different trajectory. This weapon uses its claws to stick to the target and once attached, it will detonate, spreading lethal projectiles all over the place. The Spiker Grenade's initial explosion is the least powerful of all the grenades in the Metal Army's arsenal, although the explosion is not meant to be lethal. The explosion is meant to scatter the spikes at deadly velocity, impaling enemies within range. It's most notable appearance resembles a industrially futuristic Stielhandgranate (AKA Stick Gernade) with claws all over it. Some variant includes napalm, acid, knife, and even roboticzer nanomachines. It is know to cause alot of wounds and scars to foes.
Ranks and variants
Ranks
- Minor (Green and grey)
- Major (White)
- Ultra (Red and black)
- Captain (Topaz and Ruby)
- Commander (Silver)
- Baron (Gold and Silver)
- General (Platinum)
- Aristocrat (Any jewel color)
Variations and Specialists
- Hydro Gelgoog Type (Aquatic Warefare)
- Space Gelgoog
- Flyer Gelgoog
- Gelgoog Reapers
- Hi-mobility Gelgoog
- Full-Armor Gelgoog
- Spec-Ops Gelgoog
- Stealth Gelgoog
- Desert Gelgoog
- Heavyarms Gelgoog
- Machine Knight Gelgoog
- Security Gelgoog
- Military Police Gelgoog
Armor Perks and permutations
Seperate
- Spiky head
- Blade Mohawk
- hover legs
- Commander's horn
- Missle Launcher Sheild
- Tactical Gelgoog Head
Full set
- Machine Knight Set
- Scout set
- Aqua Set
- Baron Set
- Grim Reaper
- Full Armor Set
- Hi-mobility Set
- Spec-Ops Set
- Destroyer Set
- Security Set
- Military Police Set
Paper Mario Stats
- HP: 14 (Minor)(Major), 16 (Ultra), 18 (Commander), 20 (Baron), 25 (General), 30 (Aristocrat)(Machine Knight)
- Defense: 3 (Minor)(Major)(Ultra), 5 (Commander)(Baron)(General), 7 (Aristocrat)(Machine Knight)
- Moveset:
- Rifle: 4(Minor)(Major)(Ultra), 6 (Commander)(Baron)(General), 8 (Machine Knight), 10 (Aristocrat)
- Beam Naginata: 6(Minor)(Major)(Ultra), 8 (Commander)(Baron)(General), 12 (Aristocrat)(Machine Knight)
- Drill Lance: 8 and pierces defense (Ultra)(Commander)(Baron)(General), 12 (Aristocrat)(Machine Knight)
- Sonicblade Shotels: 6 and pierces defensive (Desert Gelgoog Only)
- Call Reinforcements
- Attack Up
- Defense Up
Remarks from other factions
"What's worse than a Banzai Dom Brute, those Goddammed Gelgoogs! They make Zubats and Tentacools more tolerable." -A pokemon soldier in PWDF
Trivia
- The Gelgoog Elites is heavily inspired by their mobile suit counterparts in the Gundam Franchise, even the model number is simular. What makes them not official chacters in the YB universe is that they are human-sized and fully automated machines.
- Their social status is simular to the Elites in Halo, hence the name.
- The difference between the Gelgoogs and the Halo's Elites is that Elites they value honor and warrior-like tradition but Gelgoogs have no concept of honor, they concider cheating and unfairness as legit tactics.