Heathside Schools Mathematics Department Lesson Plan Outline CONFIDENTIAL
Teacher: Mr G Wilson
| Class: 7MA4
| Date: Friday 10-Dec-09
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Module/Topic: KS3 / Handling Data / Probability
| Room: L3
| Lesson: 12.35-13.25
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Learning Objectives (including AFL)
| Success Criteria
- Understand that though the distribution of scores from the throw of one dice is even, the sum of two dice is not.
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Class Management Objectives
- Achieve quiet and the attention of whole class during the instruction phases.
- Handle any low-level disruption.
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In-Class Support
- Role of in-class support by others (where applicable): Mr Schofield will be present at this lesson, observing and helping students with their understanding.
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Lesson Context (including AFL)
- Suggestions from SS for this lesson:
- Run the race at least once again.
- Which horses didn't win any races?
- Is there a horse that cannot move?
- Write the results from yesterday on the board
- If I want to score a 7 on the dice, what scores do I need on each of the dice to achieve that?
- Let's suppose one of my two dice is red, and the other is white.
- What scores on the dice will enable me to score a total of 6?
- Start filling in the possibility space.
- Get them to continue and complete it in their exercise books.
| Prior Pupil Knowledge
- Likelihood scale
- Toss of coin -- even chances.
- In some coin toss games, HT is the same as TH.
- Throw of a dice
- Outcome of games are affected by the rules.
- Experience of playing the game twice yesterday.
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Resources/Equipment
- Whiteboard pens
- EW pen
- 20 copies of the mental arithmetic test
- This lesson plan (two hard copies)
- Whiteboard rubber
- 10 copies of the racecourse
- 120 bricks to be used as horses
| Provision for EAL/SEN/G&T
- From experience, we believe that the main material is appropriate for the entire class.
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Health and Safety
- No abnormal risks -- today will be just worksheet and whiteboard.
| Named Students with Special Needs
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Starter (10 mins)
- Mental arithmetic test: Qs. 25 to 48 on Page 12 of 10ticks.co.uk Level 4 Pack 5, as per yesterday.
- Ask them first whether they have a pen or a pencil.
- Show them an example on the board, e.g.
- Tell them they have 3 minutes.
- But give them 4 minutes to do it.
- Read out the correct answers.
- Ask them to write their score at the top of the sheet.
- Ask them also to open their homework diaries and record their score there too.
- Ask for a show of hands -- who got a better score than last time? (Nothing to be embarrassed about.)
- Take the Register.
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Development activities (including AFL)
- Quick recap on yesterday:
- Playing the Horse Race Game
- We're going to play a third time. Does anyone need reminding of the rules?
- Write the results from yesterday on the board:
- 1st Race: 9, 8, 7777, 66, 5
- 2nd Race: 10, 7777, 666, 5
- Ask them to deicde who will win this time, and write it down.
- Run the race at least once again.
- Which horses didn't win any races?
- Is there a horse that cannot move?
- If I want to score a 7 on the dice, what scores do I need on each of the dice to achieve that?
- Let's suppose one of my two dice is red, and the other is white.
- What scores on the dice will enable me to score a total of 6?
- Start filling in the possibility space.
- Get them to continue and complete it in their exercise books.
- Analysing the Horse Race Game
- Which horses won?
- What shapes on the board did people get when the horse won?
- Why? Why does 7 win the most often?
- Get them started on drawing up a possibility space for the sum of two dice.
- 7 has the most chances of appearing.
- Notice that there are 36 different outcomes.
- Extension (if there is time):
- Probability (Result) = Number of Outcomes which make the Result happen / Total number of possible Outcomes
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Plenary / AFL
- Ask for comments
- WWW (what went well?)
- EBI (even better if...)
- Announce today's star(s).
- Hand out certificate.
- Ensure they hand back the two dice and the 12 cubes (as a 3x2x2 brick).
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Cross-curricular links (Literacy, Numeracy, Citizenship, Spirituality, ICT)
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Homework
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