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Mapmaker
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- | + | <div class="mp2-water" style="padding: 0px"> | |
+ | <br><br> | ||
+ | {|style="width:100%;margin-top:-2.4em;background-color:#fcfcfc; border:1px solid #ccc; text-align:center" | ||
+ | | class="plainlinks" | | ||
+ | | | ||
+ | <span class="nounderlinelink" style="font-size:162%">'''Mapmaker'''</span><br /> | ||
+ | <span style="font-size:70%">The '''Mapmaker''' has appeared in every [[TimeSplitters]] game so far<br>allows players to build and customize their own maps by selecting<br>Tiles, objects and other porperties.</span><br /> | ||
+ | | class="plainlinks" | | ||
+ | http://img526.imageshack.us/img526/4497/mmshdk6.png | ||
+ | |} | ||
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- | == | + | {| class="mp2community" cellpadding="2" cellspacing="5" style="margin:auto; border-width: 1px; border-style: solid; vertical-align:top; width:100%" |
- | + | ! class="nounderlinelink mp2communitytitle" colspan="2" style="font-size:120%; style="background: #cedff2; border-width: 1px; border-style: solid; text-align:center; padding-left:0.4em" | Navigation | |
+ | |- | ||
+ | | colspan="2"| | ||
+ | <div style="text-align: center"> | ||
+ | <br>[[The TimeSplitters Map Wiki]]<br><br></div> | ||
+ | |} | ||
- | == | + | {| |
- | + | | class="mp2" style="width:45%; border-width: 1px; border-style: solid; vertical-align:top" | | |
+ | {| class="mp2right" width="100%" cellpadding="2" cellspacing="5" style="vertical-align:top" | ||
+ | ! class="nounderlinelink mp2righttitle" style="font-size:120%; style="background: #cedff2; border-width: 1px; border-style: solid; text-align:left; padding-left:0.4em" | MapMaker | ||
+ | |- | ||
+ | | | ||
+ | === TimeSplitters === | ||
+ | Unlike the MapMakers in later games, the MapMaker in [[TimeSplitters]] doesn't seem to follow a pattern. Every tile is different from each other, causing for very unusual maps. There are also a few unique options in TimeSplitters' MapMaker that were taken out of later installments in the series, such as the ability to place multiple items on the same tile. | ||
- | + | There were 5 Tilesets (Industrial, Gothic, Virtual, Alien and Spaceport) in the NTSC version of TimeSplitters. | |
- | + | === TimeSplitters 2 === | |
- | + | Beginning in [[TimeSplitters 2]], the MapMaker has the ability to make [[Story]] levels. Also, small rooms cost a lot of space compared to a Large Room, and spawning points cost some space. | |
- | + | The Gothic Tileset was originally set to appear in TimeSplitters 2, but it was removed from the game before release due to glitched tiles. However, it is possible to view the Tileset with the Action Replay for GameCube. | |
- | * | + | The code is: |
- | + | ||
+ | *G2EB-VKHJ-1JXVF | ||
+ | *1XZ1-K0KJ-HMD2E | ||
+ | |||
+ | The Gothic Tileset is called "4" in the MapMaker menu. | ||
+ | |||
+ | === TimeSplitters: Future Perfect === | ||
+ | For the first time, it is possible to add a sky, decorations, barricades, and up to four [[Vehicles|Jeeps]] to your MapMaker levels. The sky's weather conditions can be adjusted for effects such as rain or snow. | ||
+ | |||
+ | === Downsides === | ||
+ | The MapMaker has a limit on how much memory can be used on any one map. Once that limit has been hit, it is impossible to add any more tiles or objects unless objects already in place are deleted to make more room. In [[TimeSplitters: Future Perfect]] this can be overcome to an extent with Biohazard's [[Map Memory Glitch]]. | ||
+ | |||
+ | Unfortunately, TimeSplitters: Future Perfect's MapMaker can only include a maximum of eight players in each player-created map. This is due to an unknown glitch. All the AI Bot slots can be filled in the enemies roster, but only the first six will spawn. This glitch only applies to [[Arcade Custom]] maps. In Mapmaker Story maps you can place as many story enemies as you need as long as you have enough free memory to accommodate them. | ||
+ | |- | ||
+ | |} | ||
+ | |} |
Current revision as of 22:15, 11 December 2007
Mapmaker |
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