We've moved!

Please visit

the Rockets 101 page here!

Mapmaker

From The TimeSplitters Wiki

(Difference between revisions)
(Action Replay GC Codes)
m (Is the Mapmaker Wiki officially dead?)
 
(7 intermediate revisions not shown)
Line 1: Line 1:
-
[[Image:Mapmaker1.jpg||thumb|Mapmaker Menu from TimeSplitters: Future Perfect.]]
+
<div class="mp2-water" style="padding: 0px">
 +
<br><br>
 +
{|style="width:100%;margin-top:-2.4em;background-color:#fcfcfc; border:1px solid #ccc; text-align:center"
 +
| class="plainlinks" |
 +
|
 +
<span class="nounderlinelink" style="font-size:162%">'''Mapmaker'''</span><br />
 +
<span style="font-size:70%">The '''Mapmaker''' has appeared in every [[TimeSplitters]] game so far<br>allows players to build and customize their own maps by selecting<br>Tiles, objects and other porperties.</span><br />
 +
| class="plainlinks" |
 +
http://img526.imageshack.us/img526/4497/mmshdk6.png
 +
|}
-
The '''Mapmaker''' has appeared in every [[TimeSplitters]] game so far. The Mapmaker allows players to build and customize their own map. You can choose the [[Tileset]], the music, the weapons available and much more.
 
-
== Downsides ==
 
-
The more spaces you place, the more space and memory you take up. However, in TimeSplitters: Future Perfect this can be overcome to an extent with Biohazard's [[Map Memory Glitch]].
 
-
== TimeSplitters ==  
+
{| class="mp2community" cellpadding="2" cellspacing="5" style="margin:auto; border-width: 1px; border-style: solid; vertical-align:top; width:100%"
 +
! class="nounderlinelink mp2communitytitle" colspan="2" style="font-size:120%; style="background: #cedff2; border-width: 1px; border-style: solid; text-align:center; padding-left:0.4em" | Navigation
 +
|-
 +
| colspan="2"|
 +
<div style="text-align: center">
 +
<br>[[The TimeSplitters Map Wiki]]<br><br></div>
 +
|}
-
Unlike the MapMakers to come in later games, the MapMaker in [[TimeSplitters]] doesn't seem to follow a pattern, every tile is different from each other, causing for very unusual maps. There are also a few things that were in this version only:
+
{|
 +
| class="mp2" style="width:45%; border-width: 1px; border-style: solid; vertical-align:top" |
 +
{| class="mp2right" width="100%" cellpadding="2" cellspacing="5" style="vertical-align:top"
 +
! class="nounderlinelink mp2righttitle" style="font-size:120%; style="background: #cedff2; border-width: 1px; border-style: solid; text-align:left; padding-left:0.4em" | MapMaker
 +
|-
 +
|
 +
=== TimeSplitters ===
 +
Unlike the MapMakers in later games, the MapMaker in [[TimeSplitters]] doesn't seem to follow a pattern. Every tile is different from each other, causing for very unusual maps. There are also a few unique options in TimeSplitters' MapMaker that were taken out of later installments in the series, such as the ability to place multiple items on the same tile.
-
* Multiple places for items in one tile, about 5 for a 1x1 tile.
+
There were 5 Tilesets (Industrial, Gothic, Virtual, Alien and Spaceport) in the NTSC version of TimeSplitters.  
-
* There were 5 Tilesets in the NTSC version of TimeSpltters while there were only 4 in the 2nd and 3rd NTSC games, they were: Industial, Gothic, Virtual, Alien and Spaceport.  
+
-
And some things that were carried over into the 3rd installment:
+
=== TimeSplitters 2 ===
 +
Beginning in [[TimeSplitters 2]], the MapMaker has the ability to make [[Story]] levels. Also, small rooms cost a lot of space compared to a Large Room, and spawning points cost some space.
-
*The MapMaker music was featured in the MapMaker of TS1 and TS3 but not in TS2.  
+
The Gothic Tileset was originally set to appear in TimeSplitters 2, but it was removed from the game before release due to glitched tiles. However, it is possible to view the Tileset with the Action Replay for GameCube.
-
== TimeSplitters 2 ==
+
The code is:
-
The small rooms cost a lot of space compared to a Large Room. And spawning points cost some space. Also, beginning in [[TimeSplitters 2]], the Mapmaker also has the added ability of making [[Story]] levels.
+
-
 
+
-
There was originally suppose to be a 5th tileset in TimeSplitters 2, but was removed due to glitches in the tiles. Thanks to Action Replay for GameCube, you can access the 5th tileset:  
+
*G2EB-VKHJ-1JXVF
*G2EB-VKHJ-1JXVF
*1XZ1-K0KJ-HMD2E  
*1XZ1-K0KJ-HMD2E  
-
The Gothic Tileset in MapMaker is called 4.
+
The Gothic Tileset is called "4" in the MapMaker menu.
-
 
+
-
==TimeSplitters: Future Perfect==
+
-
The biggest downside to [[TimeSplitters: Future Perfect]]'s Mapmaker is that you can only play up to eight bots in each map due to a glitch. For the first time you can add a sky, decorations, baracades, up to four [[Vehicles|Jeeps]] to your Mapmaker levels, and remote controlled cats. The sky can have different conditions like rain or snow. New turrets have been added to Mapmaker too. And for the first time, you can stack tiles to make a higher room with a sky or so everything can be level the same.
+
-
 
+
-
== Mapmaker Programs ==
+
-
*[http://geocities.com/editmap/ EditMap]
+
=== TimeSplitters: Future Perfect ===
-
*[http://mapmaker.struan.net/ Struan's TimeSplitters 3: Mapmaker]
+
For the first time, it is possible to add a sky, decorations, barricades, and up to four [[Vehicles|Jeeps]] to your MapMaker levels. The sky's weather conditions can be adjusted for effects such as rain or snow.
-
== Mapmaking Sites ==
+
=== Downsides ===
 +
The MapMaker has a limit on how much memory can be used on any one map. Once that limit has been hit, it is impossible to add any more tiles or objects unless objects already in place are deleted to make more room. In [[TimeSplitters: Future Perfect]] this can be overcome to an extent with Biohazard's [[Map Memory Glitch]].
-
*[http://www.geocities.com/timesplittersmaps/ TimeSplitters Map Connection]
+
Unfortunately, TimeSplitters: Future Perfect's MapMaker can only include a maximum of eight players in each player-created map. This is due to an unknown glitch. All the AI Bot slots can be filled in the enemies roster, but only the first six will spawn. This glitch only applies to [[Arcade Custom]] maps. In Mapmaker Story maps you can place as many story enemies as you need as long as you have enough free memory to accommodate them.
-
*[http://z7.invisionfree.com/Rec_Room/index.php?showforum=39 The Rec Room]
+
|-
 +
|}
 +
|}

Current revision as of 22:15, 11 December 2007



Mapmaker
The Mapmaker has appeared in every TimeSplitters game so far
allows players to build and customize their own maps by selecting
Tiles, objects and other porperties.


Navigation
MapMaker

Contents

TimeSplitters

Unlike the MapMakers in later games, the MapMaker in TimeSplitters doesn't seem to follow a pattern. Every tile is different from each other, causing for very unusual maps. There are also a few unique options in TimeSplitters' MapMaker that were taken out of later installments in the series, such as the ability to place multiple items on the same tile.

There were 5 Tilesets (Industrial, Gothic, Virtual, Alien and Spaceport) in the NTSC version of TimeSplitters.

TimeSplitters 2

Beginning in TimeSplitters 2, the MapMaker has the ability to make Story levels. Also, small rooms cost a lot of space compared to a Large Room, and spawning points cost some space.

The Gothic Tileset was originally set to appear in TimeSplitters 2, but it was removed from the game before release due to glitched tiles. However, it is possible to view the Tileset with the Action Replay for GameCube.

The code is:

  • G2EB-VKHJ-1JXVF
  • 1XZ1-K0KJ-HMD2E

The Gothic Tileset is called "4" in the MapMaker menu.

TimeSplitters: Future Perfect

For the first time, it is possible to add a sky, decorations, barricades, and up to four Jeeps to your MapMaker levels. The sky's weather conditions can be adjusted for effects such as rain or snow.

Downsides

The MapMaker has a limit on how much memory can be used on any one map. Once that limit has been hit, it is impossible to add any more tiles or objects unless objects already in place are deleted to make more room. In TimeSplitters: Future Perfect this can be overcome to an extent with Biohazard's Map Memory Glitch.

Unfortunately, TimeSplitters: Future Perfect's MapMaker can only include a maximum of eight players in each player-created map. This is due to an unknown glitch. All the AI Bot slots can be filled in the enemies roster, but only the first six will spawn. This glitch only applies to Arcade Custom maps. In Mapmaker Story maps you can place as many story enemies as you need as long as you have enough free memory to accommodate them.

Personal tools