Orks
From Yb Timeline
"SHOOT! SMASH! STOMP! WAAAGH!"
-Ork Battlecry
Ork | |
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Facts | |
Skin color | Green |
Gender | None |
Average lifespan | Can live to over 900, but combatant nature gives a 1-20 year lifespan |
Distinctions | Green skin, Large melee and basaltic weapons, cybernetic enhancements |
Language | Broken Federation Common (Hummie Speak), Orkish |
Homeworld | Unknown Universe |
First Appearance | The Wrath of the Titan |
Latest Appearance | Metal Wars Climax |
Height | Varies |
Weight | Varies |
Appearances | |
Notable Orks | |
Orks are savage barbarians engineered as part of a super soldier program by the Celestial Architects to fight the Necrons at the start of the C'tan Wars. They are large, muscular, violent, bloodthirsty, and obsessed with killing. They won't stop killing everyone, even their own race to satisfy their lust for violence. Orks normally fight eachother, but they can gather into crusades, called WAAGHs, where Orks unite under a warboss to declare was on a planet, race, or tribe. Formerly, they could overpopulate an entire planet in fifty years, but genetic design has limited their reproduction, weakening their numbers.
Contents |
History
Creation and the Great WAAGH
It is rumored that the Orks came from the same plane as the Necrons. Orkish lore states of the "lost dimension," where the Orks swarmed the galaxy, outnumbering the myriad of armies in their path. Then, the great Ork Warboss Graal Bloodspiller came through "Da Big Portal," sending in a massive WAAGH on this universe.
The first to fight this threat was the Kirken Empire, emerging at the time as a universal threat. The Kirken lost many holdings to Bloodspiller, and soon the Ork encroached on Chozo, Vhozon and Celestial Architect territory. Already fighting the C'tan wars, the Architects were caught between a war with the Orks and a war with the Necrons, with the Orks smashing through the Architect's outer planets and reaching their inner planets. So the Architects settled on a gambit.
Sending in a strange breed of sentient robotic beings, the Ironclad and ROBs, the Architects were able to hold back the Ork tide. Then, they drew Bloodspiller out in the open for a final battle, using one of the Turn A Gundams as a "challenge." Bloodspiller was ambushed, and slaughtered, killed Bloodspiller is by a Celestial War Ministers, Wer'perko Ak'ur.
The Celestial Control
With the Ork warboss defeated, the Bloodspiller's WAAGH was scattered, falling into clan fighting and disorganization. Meanwhile, the Celestial Architects were beginning to lose the war against the Necrons. They sought to create weapons, any weapons that could turn the tide in their favor.
Then they studied the Orks. They found that there actually was premade DNA manipulation in their structure from eons ago, before their universe even existed. This structure was designed for the sole purpose of killing the Necrons. However, the War Ministers saw flaws in this structure, and perfected it. They limited their reproductive system, and lessened their aggression.
They sent the DNA change into the Ork ecosystem, and within ten years, Ork reproduction went negative. Worlds under their control began to sway away. The Architects saw their mistake when the Orks would no longer form WAAGHs to fight the Necrons, being slaughtered by their to-be prey when they threw nothing but petty tribes against the Necron tide.
The Architects had to create a WAAGH against the Necrons. They risked giving the Orks a new leader. After engineering the old Ork genome, they made the ultimate Ork from a captured Ork warrior. His name came to be known as High Warlord Blackclaw Deathkiller.
Deathkiller and the C'tan Wars
Deathkiller soon united the Ork clans, putting the old fervor back in their scattered tribes. He fought against the Necrons, sending green tides against the deathless armies. The WAAGH was able to soften the armies of the Necrons, seemingly beginning to stem the tide for the Architects. The Architects kept their distance, hoping not to be caught in their own gambit.
In the battle of Weaver XI, the two forces clashed in a brutal conflict, literally tearing apart the planet with the force of their conflict. In the end, however, Deathkiller was felled by an Necron Monolith, scattering the Ork tribes into infighting. They would never fully recover.
Without the Orks to cover them, the Architects were forces to fight the Necrons alone. In the end, the Deceiver's plague would wipe them out as well.
Aftershock and Modern Years
After the Vhozon ended the C'Tan wars, the Orks retained their battle fevor, but their reproduction was severally limited. Orks became a minor threat, a scum found on unpopulated worlds. Several times small WAAGHs would erupt, only three actually having any success (One the Kirken World of S7-097, one on the Federation World of Dimanoian). many times, Ork clans would have to be cleaned off planets by military force before they could be populated.
In 2001, a small Ork clan raided the planet of Finichia. The Lylat Navy sent a minimal force to destroy them, but the Orks unknowingly destroyed the atmospheric stabilizers on the planet, causing it to be completely unlivable for many life forms. The few Orks that did survive became hardened, yet the brutal storms kept them grounded. Thus, they were considered a minimal threat, and the Lylat Navy stated they would wait for the storms to subside before they would rid the planet of Orks.
In 2007, the storms subsided, and a Titan was discovered in the planet's old capitol. Many factions descended on the planet, thinking it to be undefended. However, the Orks that survived had multiplied into a mighty force, joining in the fray. Warboss Wargutz united the Ork clans on the planet, creating the first WAAGH in nearly eighty years. However, the Orks struck a temporary cease-fire with the Metal Army, which both factions promptly broke. In the end, the Necrons who were dormant on the planet drove the Orks back, but Wargutz was not done.
Wargutz's WAAGH appeared again on Chronis, slamming a Space Hulk into the planet's surface. After several weeks of fighting, the Metal Army and Freaten Forces drove the Orks off the planet, but Wargutz set off a bomb, decimating the attackers.
Wargutz regained his forces for one last attack on Mekkai, seeing the attack there to be a place for a good fight. He overwhelmed the planet, billions of Orks slaughtered Metal Army and Alliance of Worlds forces alike. In the end, the Titan (recently reawakened, hit the Ork's stronghold, scattering their ranks. Using an Oddboy, Wargutz teleported away. Orks still remain on the planet to this day, scattered tribes unable to be unrooted by the victorious Alliance of Worlds forces.
The future of the Orks is unknown, but with the Metal Army (Wargutz's primary target) defeated, the current WAAGH may target the Alliance of Worlds forces next. The future of the Orks is still uncertain.
Physical Features
Biology
Physiology
Da WAAGH
Relation to Other Factions
Everything that's not an Ork
Orks want to smash anything that's not an Ork.
Everything that is an Ork
When there isn't anything that isn't an Ork, Orks will smash other Orks.
Trivia
- The Orks are from the Warhammer 40k franchise. Their explanation is that they came from the same dimensional portal the Necrons came from.