Caldari Ships

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Contents

Amarr Ships · Gallente Ships · Caldari Ships · Minmatar Ships · ORE Ships

Caldari ships typically rely on shields for protection. They lean heavily towards missiles and railguns in offense, and thus do primarily kinetic damage. While missiles have the advantage of being able to deal all damage types, Caldari ships tend to receive bonuses to kinetic damage, and thus favor that damage type for both of their main weapon systems. The Caldari ships utilize Target Jammers as their main Electronic Warfare module as their EW vessels recieves bonuses for those.


Assault Ships (T2) >>

Sturdy and powerful frigates built for all-out combat.

Battlecruisers >>

A class of powerful combat vessels midway between cruisers and battleships.

Battleships >>

The foundations of any respectable fighting force.

Carriers >>

Capital warships, able to transport and deploy hordes of smaller vessels into the battle.

Command Ships (T2) >>

Battlecruiser-class vessels, designed to aid their allies on the battlefield.

Covert Ops (T2) >>

Frigates designed for clandestine operations.

Cruisers >>

The middle children of the starship industry, but not to be underestimated.

Destroyers >>

Anti-frigate gunboats. The middle ground between a frigate and a cruiser.

Dreadnoughts >>

Capital ships created for extended sieges of stationary installations.

Freighters >>

Capital ships, able to transport a world and a half and then some.

Frigates >>

Small, fast vessels suited to a variety of purposes.

Heavy Assault Ships (T2) >>

Sturdy and powerful cruisers built for all-out combat.

Industrial Ships >>

Built for the transportation of vast amounts of cargo.

Interceptors (T2) >>

Lightning-fast, highly maneuverable frigates.

Interdictors (T2) >>

Destroyer-class vessels, designed to pull other vessels out of warp.

Logistics (T2) >>

Support ships, engineered for field assistance in large engagements.

Recon Ships (T2) >>

Cruisers specialized in reconaissance operations and electronic warfare.

Rookie Ships >>

Starting frigates with minimal capacity.

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Shuttles >>

Fast and cheap vessels for easy transport.

Titans >>

Fathers of the fleet, the biggest of the big.

Transport Ships >>

Advanced technologies for the transportation of valuable materials.

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