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From Dynasts End

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[edit] Other Playable Races

[edit] Baknamy

The Baknamy are a humanoid race closely resembling humes save for the small horns atop their heads, short stature and green skin. Oxygen to them is poisonous, so they must wear filtering masks to survive. Most of the Baknamy live in the Necrohol of Nabudis as thieves and usually attack people on sight, with only a handful living an honest life. If a traveler sees a Baknamy, that one is usually a decoy, while the others hide, waiting to ambush the traveler and steal whatever loot they could carry.

Jobs open to Baknamy are all Basic Jobs, except Fencer, and all Advanced Jobs, except Red Mage, Paladin and Morpher.

[edit] Bangaa

The Bangaa are a lizard-like race, dominant over all of Ivalice. They have long faces, scaly skin, and tough limbs. Due to all these factors, the Bangaa are considered the brute force of all the races in Ivalice. The Bangaa have both male and females, but it is impossible to tell the two apart, until they actually start talking.

While they do have lizard-like qualities, it is considered the greatest insult to call a Bangaa a lizard. This is because of another race called the lizardmen, who are more primitive and violent than the Bangaa. However, some people will still refer to Bangaas as lizards, when none are around.

Being reptiles, the Bangaa is covered with scales and their ears fall below their lengthened muzzles. Apart from their physical differences, their intelligence and their manners are not very different from those of the Humes. So it is often said of them that they are the race best integrated within the Humes. Despite everything, some Humes hardly like them and speak about them by using the racist insult "lizard", when they are safely far from any sensitive ears, of course. Some Hume-distinct nations, Archadia for example, prefer it if Bangaas do not enter their ranks.

The Bangaas can live twice as long as Humes but seldom have children. They are strong and have very fine hearing and smelling senses. They speak in a distinct guttural voice because they do not have the vocal cords refined enough to speak as well as the other races, which in return makes it difficult for them to use magic, even the most basic ones. However, some Bangaas succeeded in becoming expert magicians, using magic formulas specific to their reptilian language. Most Bangaa tend to speak in a fashion similar to real-world Scottish accents.

They are separated by four sub-branches: Bangaa Ruga with yellow-brown skin and shorter ears, the athletic Bangaa Faas with bronze skin, Bangaa Bista with copper-colored skin, and Bangaa Sanga with ash-colored skin, all in addition to breed mixes. In the Bangaa language it is said that "Faas" may mean soldier or "a strong sense of justice". Bangaa Ruga are more gentle than most and are more likely to be instructors or monks. The Bangaa Ruga and Faas generally make the laws and keep order among the Bangaa. Bista and Sanga lead more laid back types of lifestyle, making it easier to live and interact among Humes more comfortably. While some Bangaa (for example the Ruga) either become rebels or fighters, other Bangaa will become thugs and live to attack people and perhaps steal.

Jobs open to Bangaa are all Basic Jobs, except Fencer, and all Advanced Jobs, except Red Mage, Orator and Morpher.

[edit] Garif

The Garif are a humanoid race who live in tribes scattered all over the Bancour Region of Ivalice. The Garif are generally a peace-loving people, albeit physically very capable of fighting and hunting thanks to their muscular bodies, thick fur and incredible hearing and sense of smell. Instead, many Garif become herders, overlooking their livestock of creatures known as "Nanna" in the Garif tongue. The Garif milk these creatures in order to make the Nanna-cheese, which is famous throughout Ivalice. Some Garif even become Geomancers and trading-merchants. They do still have warriors, and even a War-chief, in order to defend themselves, should there ever be a need to do so.

The Garif have no interest in material goods or money, but choose to live in harmony with nature instead. Unlike the Humes to the north, the Garif see no use in machinery, and as such, choose not to utilize them. In fact, they abhor all manufactured things, with the exception of their masks. Instead, their material culture is based on the usage of wood and stone. Their houses are made of grass and strips of leather and they adorn themselves with animal bones and stones.

The masks worn by the Garif are big part of their customs. All Garif receive a mask on the day they are born, which they wear until the day they die. It should be noted that the Great-chiefs of the Garif tribes wear masks that look rather different. However, it may simply be a standard mask of the Garif, who is to become Great-chief, that has been decorated to signify the importance of the Great-chief.

Jobs open to Garif are all Basic Jobs, except Fencer and Gunner, and all Advanced Jobs, except Red Mage, Gadgeteer, Flintlock and Morpher.

[edit] Moogle

Known for their small bat-like wings, soft hair covering their bodies and the colored pom-pom on their heads, the Moogles are around 80-120 cm tall. In certain regions, Moogles call themselves with the pronoun "mog", but typically they end their sentences with the word "Kupo". Their intelligence and lifestyles are similar to Humes, which makes it easy for Moogles to live amongst the Humes. With their dexterous hands, they are knowledgeable in the field of engineering. It is said that Moogles built the first airship, a masterpiece of technological advancement. There are Moogles that are so advanced that they are able to learn the ultimate technology called Etoria. Most Moogles contribute to society with their great engineering capabilities. Not all Moogles become engineers; there are a few who become knights or mages. Throughout history, Moogle technology have been used in wars amongst the Humes, the different races and against monsters.

Located south of the continent of Ordalia is the city of Goug, a major Moogle city defended by Moogle-operated iron clad Walkers. The Walkers are also used in excavation and mining, and people would mistake them to be robots. Mog Walkers are also used as transportation. Humes, Bangaas and other races would overlook Goug as a normal city, and won't notice a quarter populated by little Moogles, and within are unidentified technology installed that even Moogles do not understand.

Jobs open to Moogles are all Basic Jobs, except Fencer, Archer, and all Advanced Jobs, except Red Mage and Morpher.

[edit] Nu Mou

The Nu Mou are dog-like in appearance, being very squat with elongated faces and tails. Other than that, not much is known about the Nu Mou, as they are a very reserved race, prefering to stay quiet in many situations.

The Nu Mou excel in magic, since their small bodies restrict their physical abilities. However, when magic won't do, they can also call on the abilities of monsters to help. The Nu Mou are a people of legends and tradition, passing down many tales, their most well known being the legend of the Espers. Most are found on the sacred Mt. Bur-Omisace where, as part of the Kiltia sect, they take care of pilgrims and those wounded by war. The rest are scattered across Ivalice.

Basic Jobs open to Nu Mou are White Mage, Black Mage, Chemist and Beastmaster. Advanced Jobs open to the Nu Mou are all Mages except Red, Morpher, Gadgeteer, Bard, Arcanist, Scholar, Trickster, Geomancer, Arithmetician and Orator.

[edit] Seeq

The Seeq are a pig-like race who come in a variety of colors and sizes, and it is impossible for any other race to tell the difference between a male and female Seeq, physically at least.

Seeq don't tend to dress very well, typically covering up their lower regions unless they are female, in which case their upper half is also covered. However, some Seeq have what appear to be happy faces tattooed on their bellies. No other race understands what this odd pattern means. It could be a sign of social standing among them.

The Seeq are not on the same kind of social level as the Humes and Bangaa. Instead, they are treated as lower-class citizens. This may have something to do with their crude speech style and lower intelligence. Most Seeq tend to do manual labor, and it is not uncommon for some Seeq to resort to a life of crime, with most Seeqs becoming thieves.

Jobs open to Seeq are all Basic Jobs, except Fencer, and Chemist, and all Advanced Jobs, except Red Mage, Arithmetician, Orator, Scholar, Gadgeteer and Morpher.

[edit] Non-Playable Races

[edit] Helgas

The Helgas is a humanoid race that make a small appearance in Ivalice. Tall in appearance, with long faces and limbs, they are able to communicate telepathically.

[edit] Occuria

The Occuria are the most powerful beings in the world of Ivalice. They are referred to, by themselves and others, as "The Undying", though their existence is unknown to Ivalice at large. The Occuria live high above the ancient city of Giruvegan, higher than any airship can reach. The Occuria are apparently genderless, though they possess feminine voices and masculine titles. They have the ability to create and appear as ghosts and images. Their natural form is a floating spectre with an ornate, armor-like appearance. Their speech resembles an archaic, poetic form of Received Pronunciation English. The Occuria have no visible faces, only glowing yellow eyes floating in an empty black void. An Occurian's physical manifestation exudes a great deal of Mist. They can possess other beings, and merge with them to drastically increase their strength and power.

They are very concerned with controlling the course of Ivalice's history and created the Espers to be their servants. The Espers eventually came to believe that they were as powerful as their creators and tried to destroy them. This revolt was lead by the esper Ultima, with the only Esper not included being Zodiark. The Occuria threw them down and bound them with glyphs. The Occuria next tried to influence the Garif. They granted the Garif Deifacted Nethicite. The Garif could not wield or control the magical stones and would only worship the Occuria. The Occuria tried once again, successfully this time, to influence the world of Ivalice by offering the Nethicite to a man who would destroy or subjugate other nations as they directed. This man was King Raithwall, who would become the Dynast King.

[edit] Urutan-Yensa

They are the "Kings of the Sandsea", a name bestowed by the people of ancient Galtea, befitting their presence in the Ogir-Yensa Sandsea. The Urutan-Yensa are divided into different tribes, and every tribe is ruled by a queen, who is noticeably taller than the others. The Urutan-Yensa are strictly territorial, attacking anyone they see from the outside on sight. It was these hostilities that stopped the Rozarrians from building oilrigs in the sandsea. They are also extremely proud of their heritage; it is a shame for an Urutan-Yensa to show his weakness, especially by asking outsiders for help, and only death is the fitting punishment. The Urutan-Yensa travel across the Sandsea on the giant Yensa.

The Urutan-Yensa evolved from crustaceans, their bodies are thin as if suffering from scurvy. All Urutan-Yensa, besides the queens, are entirely covered in layers of clothing. Some believe they do this to hide their hideous bodies, while it may be due to the environment of the Sandsea. Their speech is very animal-like. This, and their violent tendencies, keep them from adapting to hume society. Because of their low intelligence, they cannot wield complicated instruments and machines. They use bows and swords, as well as magicked motes in battle.

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