Charasverse: SaiKar
From Charas Project
The following Charasverse entry is about the fictional story created by the member SaiKar to explain the origins and background history of the girl and her home planet of Micras that is the setting of the Control of Destiny games.
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Background
Fate and Micras
Acording to the Control of Destiny mythos, the Gods created an entity known as Fate to restart the universe in the event of an irrevokable corruption. However, Fate began its mission early for reasons unknown. Slowly and methdically, Fate consumed planet after planet by breaking down all matter into its most basic components. Entire star systems were annihilated by Fate as were uncountable living things.
An accident on the planet Micras sent several mortals through time and space to a place where they witnessed Fate's destruction of all life. These mortals gained immortality and great power and vowed to destroy Fate, and took the name Time Distortionists. After a time of trying to fight with pure violence they found that only the most pure time energies could directly harm the great beast. Meanwhile, Fate tracked the mortals to their origins and discovered the planet Micras as their homeworld.
The Time Distortionists spent great effort wrapping Micras in time energy - energy that Fate could not pass without great harm to itself. They also searched for special people that could directly control the time energy needed to kill Fate. Fate meanwhile tried to work out how to destroy Micras from beyond the time energy shield and also how to kill the mortal resistance during their missions. And so a great stalmate began, and the otherwise unimportant planet of Micras became the center stage for the fate of the universe.
Fall of the Micron Empire
One of the people that could control time energy turned out to be a young micron woman named Sai'Kar. Sweet and naive, Sai'Kar's life out in the provinces of the prosperous Micron Empire got turned upside down when Fate drastically altered history by using his powers to convince an alien species to invade Micras. Realizing the threat to their young hero Sai'Kar, the Time Distortionists personally came down to Micras to train and protect the young girl.
Despite the wishes of the Time Distortionists, Sai'Kar personally got involved in the resistance against the aliens. She studied ancient theology of the Gods and became a new-age prophet, inspiring her people into renewed faith for the Gods and for their own survival. She quickly became a micron celebrity, a hero in the race's darkest hour. She also became quite competant in combat, channeling her holy abilities to heal allies and greatly harm the outsider aliens. When it came time to sabotage the main enemy battlecruiser, Sai'Kar joined the attack team and helped guide it to success.
Yet, even though they won the battle, they lost the war. The aliens were repelled but the Micron Empire was in shambles. A particularly deadly plague decimated the survivors. With the Empire's medical research mostly destroyed a cure was not developed in time to save most of the inhabitants. Rather then let her people go exinct, Sai lead them into stasis sleep. And there they stayed for thousands of years while humans slowly rebuilt the world.
Jasonia and Control of Destiny
Sai"Kar and the survivors of the micron race awoke as part of country of Jasonia - a powerful coutry created entirely out of flying islands. They couldn't have found better humans to ally with. Together the Jasonians and the microns helped change the world for the better, founding the legendary Control of Destiny team. The Time Distortionists observed this and decided to incorporate the Control of Destiny team into their plans as an elite combat unit.
Eventually Fate worked a way through the time energies surrounding Micras and sent down an avatar of himself. Powerful and charismatic, Fate's avatar made war against Jasonia, eventually defeating the nation despite the best efforts of the Control of Destiny team. Realizing their back was to the wall, the Time Distortionists lead the Control of Destiny team, including Sai'Kar, to Fate's main fortress and launched their final assault. The effort was a success - wielding pure time energy, Sai'Kar and the other empowered mortals slew the great monster, ending its wave of destruction forever.
Sai'Kar returned to life on Micras and became political. She helped end several wars and established organizations to help benefit future generations. At the end of her life, when she died, she was visisted by the god Mithaniel. For her extrodinary efforts in making the universe a better place she became Radiance, the demigoddess of empathy and compasion.
Character Information
Physical
- Roughly 5 ft, 9 in tall
- Exact weight unknown, but very light - micron bodies are less dense than human ones
- Deep purple hair, a common micron hair color
- Large blue eyes, widely spaced - again, common for microns
- Right-handed
- Frail build - not exactly thin, but definately unmuscular. She looks like she'd blow away in a strong breeze.
Personality
Despite the horrors she's been through, Sai retained a bit of her naivity. She believes in the best of people and does her part to help out. She is very understanding and is an excellent friend. Even so, her personality can clash with others, in particular people with strong egos. Sai utterly despites "ego whoring" of any sort.
Sai'Kar is firmly lawful good: she utterly refuses to aid any task that is done for selfish or petty reasons. But once she begins a task she sees it through to the bitter end, even at personal risk or loss.
She can be somewhat melancoloy at times, even somewhat bordering on emo. Remember that this poor girl had to watch everything she's ever known, the Micron Empire and Jasonia, be destroyed by evil. She's a little jaded.
Magical Abilities
All microns naturally produce Hypon: an organic type of energy created by micron body functions. Sai'Kar is exceptionally adept at harnessing it and combines it with more traditional magic to heal allies or harm enemies.
Some of her signature moves:
- Shikam - the micron word for silence, this spell disrupts magical energies around an area, making spellcasting impossible.
- Teleport - Sai'Kar can teleport short distances (less than 100 feet). She does not need to see her desination if she knows what it looks like.
- Concussion - a powerful Hypon shockwave that catches basically everyone off-balance. A very useful move for escaping or quicky healing onesself.
- Power Blast - a Hypon-charged blast of holy energy that breaks through most defenses, even things specifically warded against magic or holy powers. One of Sai'Kar's most useful attacks.
- Judgment - the strongest holy magic ever recorded, this spell summons a fragment of Sai'Kar's god's strength to annihilate all that oppose her. This often has wide-reaching destructive effects and is mostly a last resort.
- Time Freeze - concentrating furiously on her own time powers, Sai'Kar can halt local time long enough to do a few quick tasks. Again, a panic move, and one she steadfast won't admit to having.
Equipment
- Sealormaokar - a special rod created to amplify Sai'Kar's Hypon channeling abilies
- The Sun Sword - a powerful ancient micron weapon, the Sun Sword is actually a living weapon. The sword essentially lets her "God mod" and do pretty impossible things. When she wields the blade is is nigh unstoppable.
- Golden Tiara - a symbol of micron royalty, the tiara is also warded against anything that might try to read or influence Sai's mind.
Sai as a Cameo
The exact details of what Sai'Kar does after the Control of Destiny games but before her death are intentionally vague. For people wanting to incorporate Sai into their own stories, many things are possible. Her government has access to emergency dimensional travel machines so she may be sent as some sort of operative to assess a risk in another dimension.
For people worried about her power being unbalancing, most of it comes from her equipment. Leaving the Sealormaokar and Sun Sword at home forces her to rely on her quick wits and reasonably strong holy powers. In settings without magic something local could strip away these abilities as well, making her very normal (as far as a purple-haired woman can be normal) and very vulnerable.
Sai makes a good operative for the good guys, a religious leader or priestess, or perhaps just a knowledgable, sweet, kind local girl.