Drenrin2120
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<table><td><tr>To view current thread, click [http://charas-project.net/forum/showthread.php?threadid=16946&forumid=11&catid=4 here].</table></td></tr> | <table><td><tr>To view current thread, click [http://charas-project.net/forum/showthread.php?threadid=16946&forumid=11&catid=4 here].</table></td></tr> | ||
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- | <table><td><tr>The Ghosts of Heart Lake, GoHL for short, started as a simple idea written on a notepad back in the summer of '05. On July 7th, 2005, the idea had turned into an rm2k3 project which had developed enough to deserve a thread on it. At the time, the story was the only thing saving it. The graphics were quite horrendous and unmatching. The plot was also very unstable and far from completion. Help was greatly received from many members of the forum. Most notably were [http://charas-project.net/forum/viewmember.php?userid=12518 InsaneJP] and [http://charas-project.net/forum/viewmember.php?userid=14362 Bluhman]. | + | <table><td><tr>The Ghosts of Heart Lake, GoHL for short, started as a simple idea written on a notepad back in the summer of '05. On July 7th, 2005, the idea had turned into an rm2k3 project which had developed enough to deserve a thread on it. At the time, the story was the only thing saving it. The graphics were quite horrendous and unmatching. The plot was also very unstable and far from completion. Help was greatly received from many members of the forum. Most notably were [http://charas-project.net/forum/viewmember.php?userid=12518 InsaneJP] and [http://charas-project.net/forum/viewmember.php?userid=14362 Bluhman].</table></td></tr> |
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- | A Trailer was released on July 19th. It was my first ever trailer and had very bad quality. However, it was part of a trend at the time where Trailers were new and exciting, therefor it was widely enjoyed. The trailer was quickly followed up by the first demo on the 26th of that month, which was also enjoyed by many. Complaints were existent though, and they consisted of bad music and unmatching graphic styles. For the next few months, things got a little quite. | + | <table><td><tr>A Trailer was released on July 19th. It was my first ever trailer and had very bad quality. However, it was part of a trend at the time where Trailers were new and exciting, therefor it was widely enjoyed. The trailer was quickly followed up by the first demo on the 26th of that month, which was also enjoyed by many. Complaints were existent though, and they consisted of bad music and unmatching graphic styles. For the next few months, things got a little quite.</table></td></tr> |
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- | Midis were released and screenshots posted. Even a [http://media.putfile.com/GoHL-Trailer-2 second trailer] which was much better than the first, all up until Dren left for the second time due to trolls. He eventually returned and had decided to turn his game into a book, the idea was not a long lasting one, though, and it quickly lost interest. | + | <table><td><tr>Midis were released and screenshots posted. Even a [http://media.putfile.com/GoHL-Trailer-2 second trailer] which was much better than the first, all up until Dren left for the second time due to trolls. He eventually returned and had decided to turn his game into a book, the idea was not a long lasting one, though, and it quickly lost interest.</table></td></tr> |
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- | Turning back to the idea of finishing an RPG, Drenrin2120 returned in full force on June 3, 2006. ([http://charas-project.net/forum/showthread.php?threadid=16946&forumid=11&catid=4 here])The screenshots he posted showed major improvement graphicwise, the story and plotline were also different. Music had been edited and some songs completely deleted off the GoHL tracklist and many new ones were added. A mini demo depicting only the intro was released on September 22, 2006. Reactions were generally good and constructive showing high hopes for GoHL's success in the future. GoHL was headed in a good direction. | + | <table><td><tr>Turning back to the idea of finishing an RPG, Drenrin2120 returned in full force on June 3, 2006. ([http://charas-project.net/forum/showthread.php?threadid=16946&forumid=11&catid=4 here])The screenshots he posted showed major improvement graphicwise, the story and plotline were also different. Music had been edited and some songs completely deleted off the GoHL tracklist and many new ones were added. A mini demo depicting only the intro was released on September 22, 2006. Reactions were generally good and constructive showing high hopes for GoHL's success in the future. GoHL was headed in a good direction.</table></td></tr> |
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- | To this day, GoHL is still under construction and going strong. Drenrin has vowed to finish this game or finish none. Another, much longer demo is being compiled, which is expected to be the last before a trailer release. The trailer is only a distance thought, however, for the plan is to release that only months before the release of the finished game.</table></td></tr> | + | <table><td><tr>To this day, GoHL is still under construction and going strong. Drenrin has vowed to finish this game or finish none. Another, much longer demo is being compiled, which is expected to be the last before a trailer release. The trailer is only a distance thought, however, for the plan is to release that only months before the release of the finished game.</table></td></tr> |
Revision as of 03:19, 24 January 2007
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Contents |
Average Beginnings
MIDI
Downfall
Rm2k3 Projects
Dragonlord
The Ghosts of Heart Lake