Charas Breakout

From Charas Project

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You control Alex with the direction keys, and you'll need to bounce the helmet back up. The helmet breaks the blocks of the "bitmap", which gets "uploaded" as time passes. When the image is fully loaded or you'll break every block, the level ends, and you lose if there are more than 50% is still present.
You control Alex with the direction keys, and you'll need to bounce the helmet back up. The helmet breaks the blocks of the "bitmap", which gets "uploaded" as time passes. When the image is fully loaded or you'll break every block, the level ends, and you lose if there are more than 50% is still present.
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=== The original game ===
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== Charas Breakout: Bitmaps are EFIL ==
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The original game was made in Macromedia Flash MX. It had a total of 26 bitmaps. Further more, you could only play as Alex. The only power-ups present in the game were the Low-Grav Helmet, High-Grav helmet and Demonspeed. The latter gave the helmet an increased speed.
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The original game was made in Macromedia Flash MX, and programming started in August 2004. It had a total of 26 bitmaps. Further more, you could only play as Alex. The only power-ups present in the game were the Low-Grav Helmet, High-Grav helmet and Demonspeed. The latter gave the helmet an increased speed.
==== Glitches and bugs ====
==== Glitches and bugs ====

Revision as of 20:34, 18 January 2007

Charas Breakout is a breakout game with physics, created by Gary Kertopermono and made in Flash. The purpose of the game is to break at least 50% of all the blocks before time has passed. There is also a Deluxe edition with some major improvements.

Contents

The story

Charas is in trouble. Because of the many bitmaps uploaded to Charas the server has become more full, and the bandwidth usage is higher than normal, and since Alex doesn't have much money this is troubling. On top of that, Alex gets sucked inside the computer.

Background

The game was made in the time when Alex posted a notification that Charas was in need of money, in order to keep Charas running. Some members figured out that using bitmaps instead of the smaller PNG and GIF files would cost Charas a lot of bandwidth. This turned out to be the base concept of a new game.

Gameplay

You control Alex with the direction keys, and you'll need to bounce the helmet back up. The helmet breaks the blocks of the "bitmap", which gets "uploaded" as time passes. When the image is fully loaded or you'll break every block, the level ends, and you lose if there are more than 50% is still present.

Charas Breakout: Bitmaps are EFIL

The original game was made in Macromedia Flash MX, and programming started in August 2004. It had a total of 26 bitmaps. Further more, you could only play as Alex. The only power-ups present in the game were the Low-Grav Helmet, High-Grav helmet and Demonspeed. The latter gave the helmet an increased speed.

Glitches and bugs

There are a number of glitches and bugs present in the game.

  • When picking up the Low-Grav Helmet power-up while having Demonspeed, it can result in the helmet being launched up.
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