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Timed Mine
From The TimeSplitters Wiki
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| Line 7: | Line 7: | ||
damage = Max. if thrown on player| | damage = Max. if thrown on player| | ||
type = Explosive | type = Explosive | ||
| - | zoom = | + | zoom = No| |
p_fire = Throws mine| | p_fire = Throws mine| | ||
s_fire = N/A| | s_fire = N/A| | ||
Revision as of 21:38, 29 October 2007
| Timed Mine | |
|---|---|
| Image Needed | |
| Ammo | 20 |
| Fire Rate bullets per sec/cartridge time | Slow |
| Reload Time | N/A |
| Damage (per Single Shot) Head/Body/Leg | Max. if thrown on player |
| Type | Explosive
zoom = No |
| Zoom | {{{zoom}}} |
| Primary Fire | Throws mine |
| Secondary Fire | N/A |
| Games | All |
The Timed Mine has appeared in all of the TimeSplitters games to date. When thrown, a Timed Mine beeps for a few seconds before exploding. The Timed Mine sticks to all surfaces, including walls, ceilings, items, and even other characters.
