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TimeSplitters 2
From The TimeSplitters Wiki
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'''''Europe, France, Japan, North America and Korea's Box Art''''' | '''''Europe, France, Japan, North America and Korea's Box Art''''' | ||
- | Timesplitters 2 is the second game in the Timesplitters trilogy, published October 11 2002 this time for GameCube, PS2 and XBox and with Teen | + | Timesplitters 2 is the second game in the Timesplitters trilogy, published October 11 2002 this time for GameCube, PS2 and XBox and with Teen & 15+ ratings. It contains an improved mapmaker, 10 story missions, now with based objectives, up to 16-player arcade via i.Link or LAN network, 126 characters and a new "Arcade League" mode. |
+ | |||
+ | == Story mode == | ||
+ | The story mode has much more of a story to it in this sequel. There are now several objectives in each level. Primary objectives which the must complete to success, and secondary missions which arn't necissary. | ||
+ | |||
+ | == Arcade mode == | ||
+ | Arcade mode features yourself trying to beat your enemies. You can have up to 4 human-controlled characters and 10 bots. You unlock nothing, but things unlocked are for this mode. There is also a Network mode in TS2, which allows more than one console to be connected to each other for up to 16 players; however no bots are present in network games. | ||
+ | |||
+ | === Modes === | ||
+ | * [[Deathmatch]]: Every man for himself. The player with the most kills at the end of the game wins. | ||
+ | * [[Team Deathmatch]]: A Deathmatch with players divided into teams. The team with the most kills wins. | ||
+ | * [[Capture the Bag]]: Two teams attempt to take the opposing teams' bag back to their base. The team with the most bag-captures wins. | ||
+ | * [[Bag Tag]]: There is a bag placed at a single point on the map. The player who holds possession of the bag for the longest time wins. | ||
+ | * [[Elimination]]: A Deathmatch in which each player has a limited number of lives. The last player standing wins. | ||
+ | * [[Shrink]]: A modified Deathmatch. Players with a lower ranking shrink in size, making them a harder target. | ||
+ | * [[Virus]]: One player starts the match with a non-damaging green fire and tries to spread the fire to as many people as they can. The last player standing wins. | ||
+ | * [[Flame Tag]]: Can be described as Bag Tag in reverse. The objective is to avoid the person on fire. The player who spent the smallest amount of time on fire wins. | ||
+ | * [[Vampire]]: A modified Deathmatch. Your character has a "Bloodlust" meter, which can only be replenished by killing other players. If the Bloodlust meter runs empty, your character dies. | ||
+ | * [[Leech]]: A modified Deathmatch. Shooting other players returns health to the attacker. | ||
+ | * [[Regeneration]]: A modified Deathmatch. Players' health regenerates at a slow rate. | ||
+ | * [[Thief]]: Kills do not count in this mode, but players drop special coins when killed, which must be collected. The player who collects the most coins wins. | ||
+ | * [[Gladiator]]: One player starts as the Gladiator, and only the Gladiator can get points for kills. Any normal player that kills the Gladiator becomes the Gladiator themselves. | ||
+ | * [[Zones]]: A series of zones are scattered around the map. Capturing zones gives the capturing team points. The team that scores the most points by capturing zones wins. | ||
+ | * [[Assault]]: The Red Team is tasked with completing certain objectives within a map, and the Blue Team must stop the Red Team from completing their objectives. | ||
+ | * [[Monkey Assistant]]: A modified Deathmatch. The player in last place has monkeys help him by attacking the player in first place. | ||
+ | |||
+ | === Arcade League === | ||
+ | The [[Arcade League]] allows the player to set their wits against a series of pre-set multiplayer matches. There are 3 leagues with 5 groups of 3 matches in each. Successful completion of a match will result in a trophy, coloured bronze, silver or gold depending on the criteria met. A silver and/or gold trophy is usually accompanied with new characters, arcade maps or [[cheats]]. In addition, a platinum trophy can also be earned for an outstanding performance in a match, but results in no additional reward. Each group is typically linked by a common theme. Any group can be selected from the start, but you must complete each match within a group to unlock the next in that group. At the beginning of the game, you will have access to only the Amateur League; completion of Amateur League matches will unlock the Honorary League, which in turn unlocks the Elite League when completed. | ||
+ | |||
+ | ==Challenge mode== | ||
+ | The Challenge Mode returns, but this time is accessible from the beginning of the game. As before, the objectives are to complete set challenges in the hope of a trophy (coloured as in the Arcade League) and reward. Again, the challenges are found in groups of three, typically linked by a common theme. Completion of challenges unlocks the next group and so forth. Characters weapons, and maps can be rewarded for good performance as well. Gold trophies are needed to unlock the maximum charcters for that specific mission. | ||
+ | |||
+ | ==Trivia== | ||
+ | The Arcade Level, "But Where do the Batteries Go?" is a possible parody of the last episode of series 3 of Red Dwarf, in which the line "But where do all the calculators go?" is used frequently" |
Revision as of 16:50, 5 July 2007
Released | 11th October 2002 |
Platforms | PS2 XBox GameCube |
Publisher | Eidos |
Characters/Maps | 128/16 |
Modes | Deathmatch Team Deathmatch Capture the Bag Bagtag Elimination Shrink Regeneration Leech Assault Flame Tag Virus Vampire Gladiator Thief Zones Monkey Assistant |
Max Players | 16 (i.Link/LAN) |
Europe, France, Japan, North America and Korea's Box Art
Timesplitters 2 is the second game in the Timesplitters trilogy, published October 11 2002 this time for GameCube, PS2 and XBox and with Teen & 15+ ratings. It contains an improved mapmaker, 10 story missions, now with based objectives, up to 16-player arcade via i.Link or LAN network, 126 characters and a new "Arcade League" mode.
Contents |
Story mode
The story mode has much more of a story to it in this sequel. There are now several objectives in each level. Primary objectives which the must complete to success, and secondary missions which arn't necissary.
Arcade mode
Arcade mode features yourself trying to beat your enemies. You can have up to 4 human-controlled characters and 10 bots. You unlock nothing, but things unlocked are for this mode. There is also a Network mode in TS2, which allows more than one console to be connected to each other for up to 16 players; however no bots are present in network games.
Modes
- Deathmatch: Every man for himself. The player with the most kills at the end of the game wins.
- Team Deathmatch: A Deathmatch with players divided into teams. The team with the most kills wins.
- Capture the Bag: Two teams attempt to take the opposing teams' bag back to their base. The team with the most bag-captures wins.
- Bag Tag: There is a bag placed at a single point on the map. The player who holds possession of the bag for the longest time wins.
- Elimination: A Deathmatch in which each player has a limited number of lives. The last player standing wins.
- Shrink: A modified Deathmatch. Players with a lower ranking shrink in size, making them a harder target.
- Virus: One player starts the match with a non-damaging green fire and tries to spread the fire to as many people as they can. The last player standing wins.
- Flame Tag: Can be described as Bag Tag in reverse. The objective is to avoid the person on fire. The player who spent the smallest amount of time on fire wins.
- Vampire: A modified Deathmatch. Your character has a "Bloodlust" meter, which can only be replenished by killing other players. If the Bloodlust meter runs empty, your character dies.
- Leech: A modified Deathmatch. Shooting other players returns health to the attacker.
- Regeneration: A modified Deathmatch. Players' health regenerates at a slow rate.
- Thief: Kills do not count in this mode, but players drop special coins when killed, which must be collected. The player who collects the most coins wins.
- Gladiator: One player starts as the Gladiator, and only the Gladiator can get points for kills. Any normal player that kills the Gladiator becomes the Gladiator themselves.
- Zones: A series of zones are scattered around the map. Capturing zones gives the capturing team points. The team that scores the most points by capturing zones wins.
- Assault: The Red Team is tasked with completing certain objectives within a map, and the Blue Team must stop the Red Team from completing their objectives.
- Monkey Assistant: A modified Deathmatch. The player in last place has monkeys help him by attacking the player in first place.
Arcade League
The Arcade League allows the player to set their wits against a series of pre-set multiplayer matches. There are 3 leagues with 5 groups of 3 matches in each. Successful completion of a match will result in a trophy, coloured bronze, silver or gold depending on the criteria met. A silver and/or gold trophy is usually accompanied with new characters, arcade maps or cheats. In addition, a platinum trophy can also be earned for an outstanding performance in a match, but results in no additional reward. Each group is typically linked by a common theme. Any group can be selected from the start, but you must complete each match within a group to unlock the next in that group. At the beginning of the game, you will have access to only the Amateur League; completion of Amateur League matches will unlock the Honorary League, which in turn unlocks the Elite League when completed.
Challenge mode
The Challenge Mode returns, but this time is accessible from the beginning of the game. As before, the objectives are to complete set challenges in the hope of a trophy (coloured as in the Arcade League) and reward. Again, the challenges are found in groups of three, typically linked by a common theme. Completion of challenges unlocks the next group and so forth. Characters weapons, and maps can be rewarded for good performance as well. Gold trophies are needed to unlock the maximum charcters for that specific mission.
Trivia
The Arcade Level, "But Where do the Batteries Go?" is a possible parody of the last episode of series 3 of Red Dwarf, in which the line "But where do all the calculators go?" is used frequently"