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Plasma Autorifle

From The TimeSplitters Wiki

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A futuristic machine gun that has an increasingly higher rate of fire power until it overheats.  It then needs to cool down.  As a secondary fire it shoots plasma grenades.
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A futuristic assault weapon that has an increasingly high rate of fire until it overheats.  It then needs to vent for a few moments to cool down.  Secondary fire shoots sticky plasma grenades.
{{Infobox Weapon|
{{Infobox Weapon|
   name          = Plasma Autorifle|
   name          = Plasma Autorifle|
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   games          = TS2|
   games          = TS2|
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}}
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The ultimate fighting weapon of the future, made of solid titanium, it can let lose rapid rounds of fire as well as firing off time-delayed grenades. Be careful that you don't over-heat, giving the enemy time to attack.
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The ultimate fighting weapon of the future, made of solid titanium, it can unleash rapid bursts of plasma as well as firing time-delayed grenades. Be careful not to let the rifle overheat, as the cool-down period can give enemies time to deal some serious, perhaps even fatal, damage.
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Of note is that the Plasma Autorifle's power seems to have been toned down in Arcade and other multiplayer game modes, somewhat reducing its usefulness when compared to Story Mode.
[[Category: Weapons - High Fire Rate]]
[[Category: Weapons - High Fire Rate]]

Current revision as of 18:59, 31 December 2007

A futuristic assault weapon that has an increasingly high rate of fire until it overheats. It then needs to vent for a few moments to cool down. Secondary fire shoots sticky plasma grenades.

Plasma Autorifle
plasma_gunpic.jpg
Ammo 200 energy cells/20 plasma grenades
Fire Rate
bullets per sec/cartridge time
N/A
Reload Time N/A
Damage (per Single Shot)
Head/Body/Leg
N/A
Type High Fire Rate/Grenade Launcher
Zoom Yes
Primary Fire Fires energy cells
Secondary Fire Fires plasma grenades
Games TS2

The ultimate fighting weapon of the future, made of solid titanium, it can unleash rapid bursts of plasma as well as firing time-delayed grenades. Be careful not to let the rifle overheat, as the cool-down period can give enemies time to deal some serious, perhaps even fatal, damage.

Of note is that the Plasma Autorifle's power seems to have been toned down in Arcade and other multiplayer game modes, somewhat reducing its usefulness when compared to Story Mode.

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