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Shotgun

From The TimeSplitters Wiki

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{{NeedInfo}}
{{Infobox Weapon|
{{Infobox Weapon|
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   name          = Shotgun|
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   name          = {{PAGENAME}}|
   image          = http://www.eidos.co.uk/gss/timesplitters2/site_e/portal/notre/assets/shotgun_pic.jpg|
   image          = http://www.eidos.co.uk/gss/timesplitters2/site_e/portal/notre/assets/shotgun_pic.jpg|
   ammo          = 2/40|
   ammo          = 2/40|
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   fire_rate      = N/A|
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   fire_rate      = ?|
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   reload_time    = N/A|
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   reload_time    = ?|
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   damage        = N/A|
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   damage        = ?|
   type          = Shotgun|
   type          = Shotgun|
   zoom          = N/A|
   zoom          = N/A|
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   games          = All|
   games          = All|
}}
}}
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The Shotgun is a very powerful weapon, but only holds 2 shots at a time. This means that you can only fire twice before you have to reload. The Shotgun is extremely effective at close range, a close-up shot to the head can be an instant kill. Before you go into any engagement with an enemy, make sure you have your 2 shots loaded. The time you spend reloading is when you are most vulnerable since the reload time is so long. You should move in as close as you can before you fire, and move around in a random pattern while you reload. This makes you much harder to hit, and you are able to do lots of damage to your enemy.
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The '''Shotgun''' is a very powerful weapon, but it can only hold 2 rounds in its chamber at a time. This means that you can only fire twice before you have to reload. The Shotgun is extremely effective at close range. A close-up shot to the head is almost always an instant kill. Before you go into any engagement with an enemy, make sure you have your 2 shots loaded. Reloading is faster when engaged manually, so always try to reload when not in the action. The time spent reloading is when you are most vulnerable since the reload time is so long. You should move in as close as you can before you fire, and move around in a random pattern by strafing while you reload. This makes you much harder to hit.
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The Shotgun is nearly useless when fired from long range, so always get as close to your enemy as you can for maximum effectiveness.  
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The Shotgun is less effective when fired from midrange, and nearly useless when fired from long range, so always get as close to your enemy as you can for maximum effectiveness.  
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The Shotgun x2 can mince opposition, with four shotgun rounds fired in little over a second. even armoured targets cannot withstand more than two vollies.  
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The Shotgun x2 can mince opposition, with four shotgun rounds fired in little over a second. Even most armoured targets cannot withstand more than two vollies.  
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The Shotgun has appeared in every TimeSplitters game so far.
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The Shotgun has appeared in every [[Games|TimeSplitters]] game so far.
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Its worth mentioning that the Future Perfect shotugn has the longest reload time--specifically ejecting the empty shells, where the previous Timesplitters simply lower the gun offscreen. However, for those "panic situations," its possible to fire one shot off before both barrels have loaded interrupting the reloading sequence. Of course, the reload starts over again.
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It's worth mentioning that the Future Perfect shotgun has the longest reload time because the reload animation of ejecting the empty shells and reloading appears onscreen, whereas in the previous TimeSplitters games the gun is reloaded simply by lowering the gun offscreen. However, in "panic situations" it's possible to fire one shot off before both barrels have loaded, interrupting the reloading sequence. After firing off the shot, the reloading recommences.
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A strange goof is when reloading while one shell is still in the shotgun, the Shotgun empties itself and reloads, yet when the first shell is put in, the ammunition counter says "2/2". This applies to Future Perfect.
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== Trivia ==
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A small glitch in [[TSFP]] occurs if you reload while one shell is still in the Shotgun. The Shotgun empties its empty shell and reloads, yet when the first shell is put in, the ammunition counter says "2/2".  
[[Category:Weapons - Shotguns]]
[[Category:Weapons - Shotguns]]

Revision as of 16:19, 1 December 2007

icon_confused.gif The original author of Shotgun does not have any further information on this article. The author may return to finish the article when information has been gathered, however they welcome anyone to expand on this article.


Shotgun
shotgun_pic.jpg
Ammo 2/40
Fire Rate
bullets per sec/cartridge time
 ?
Reload Time  ?
Damage (per Single Shot)
Head/Body/Leg
 ?
Type Shotgun
Zoom N/A
Primary Fire Fires one shotgun shell
Secondary Fire Fires two shotgun shells
Games All

The Shotgun is a very powerful weapon, but it can only hold 2 rounds in its chamber at a time. This means that you can only fire twice before you have to reload. The Shotgun is extremely effective at close range. A close-up shot to the head is almost always an instant kill. Before you go into any engagement with an enemy, make sure you have your 2 shots loaded. Reloading is faster when engaged manually, so always try to reload when not in the action. The time spent reloading is when you are most vulnerable since the reload time is so long. You should move in as close as you can before you fire, and move around in a random pattern by strafing while you reload. This makes you much harder to hit.

The Shotgun is less effective when fired from midrange, and nearly useless when fired from long range, so always get as close to your enemy as you can for maximum effectiveness.

The Shotgun x2 can mince opposition, with four shotgun rounds fired in little over a second. Even most armoured targets cannot withstand more than two vollies.

The Shotgun has appeared in every TimeSplitters game so far.

It's worth mentioning that the Future Perfect shotgun has the longest reload time because the reload animation of ejecting the empty shells and reloading appears onscreen, whereas in the previous TimeSplitters games the gun is reloaded simply by lowering the gun offscreen. However, in "panic situations" it's possible to fire one shot off before both barrels have loaded, interrupting the reloading sequence. After firing off the shot, the reloading recommences.

Trivia

A small glitch in TSFP occurs if you reload while one shell is still in the Shotgun. The Shotgun empties its empty shell and reloads, yet when the first shell is put in, the ammunition counter says "2/2".

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