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Timed Mine
From The TimeSplitters Wiki
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reload_time = N/A| | reload_time = N/A| | ||
damage = Max. if thrown on player| | damage = Max. if thrown on player| | ||
- | type = Explosive | + | type = Explosive| |
zoom = No| | zoom = No| | ||
p_fire = Throws mine| | p_fire = Throws mine| | ||
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}} | }} | ||
- | The '''Timed Mine''' has appeared in all of the [[TimeSplitters]] games to date. When thrown, a Timed Mine beeps for a few seconds before exploding. The Timed Mine sticks to all surfaces, including walls, ceilings, items, and even other characters. | + | The '''Timed Mine''' has appeared in all of the [[TimeSplitters]] games to date. When thrown, a Timed Mine beeps for a few seconds before exploding. The Timed Mine sticks to all surfaces, including walls, ceilings, items, and even other characters. In TS2, it beeps 9 times in sync with the blinking "armed" light, followed by a tenth, blinkless double-beep alerting observers that the next thing it does will be explode. |
[[Category: Weapons - Explosives]] | [[Category: Weapons - Explosives]] |
Current revision as of 22:03, 21 November 2007
Timed Mine | |
---|---|
Image Needed | |
Ammo | 20 |
Fire Rate bullets per sec/cartridge time | Slow |
Reload Time | N/A |
Damage (per Single Shot) Head/Body/Leg | Max. if thrown on player |
Type | Explosive |
Zoom | No |
Primary Fire | Throws mine |
Secondary Fire | N/A |
Games | All |
The Timed Mine has appeared in all of the TimeSplitters games to date. When thrown, a Timed Mine beeps for a few seconds before exploding. The Timed Mine sticks to all surfaces, including walls, ceilings, items, and even other characters. In TS2, it beeps 9 times in sync with the blinking "armed" light, followed by a tenth, blinkless double-beep alerting observers that the next thing it does will be explode.