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Proximity Mine
From The TimeSplitters Wiki
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- | + | {{Infobox Weapon| | |
+ | name = {{PAGENAME}}| | ||
+ | image = Needs image| | ||
+ | ammo = 20 mines| | ||
+ | fire_rate = N/A| | ||
+ | reload_time = ?| | ||
+ | damage = 100%/100%/100%| | ||
+ | type = Explosive| | ||
+ | zoom = No| | ||
+ | p_fire = Throws mine| | ||
+ | s_fire = Throws mine| | ||
+ | games = [[TS1]], [[TS2]], [[TSFP]]| | ||
+ | }} | ||
+ | |||
+ | Like the [[Remote Mine]] and the [[Timed Mine]], the '''Proximity Mine''' sticks to the first thing it hits. The Proximity Mine activates about 3 to 5 seconds after it is thrown away from the player's body, and it explodes when anyone comes within a 10 foot radius of it. | ||
+ | |||
+ | If a mine becomes stuck to your body, it is possible to survive the explosion (albeit with splash damage from the explosion) if you run in the direction opposite of where the mine became stuck on to you, however, this is usually hard to determine if you didn't see the mine get thrown at you and so surviving one using this trick is mosty a matter of luck. | ||
+ | |||
+ | Unlike the Remote Mines, the Proxy Mines will remain active if the player who dispersed them is killed. | ||
+ | |||
+ | [[Category: Weapons - Explosives]] |
Current revision as of 21:57, 21 November 2007
Proximity Mine | |
---|---|
Needs image | |
Ammo | 20 mines |
Fire Rate bullets per sec/cartridge time | N/A |
Reload Time | ? |
Damage (per Single Shot) Head/Body/Leg | 100%/100%/100% |
Type | Explosive |
Zoom | No |
Primary Fire | Throws mine |
Secondary Fire | Throws mine |
Games | TS1, TS2, TSFP |
Like the Remote Mine and the Timed Mine, the Proximity Mine sticks to the first thing it hits. The Proximity Mine activates about 3 to 5 seconds after it is thrown away from the player's body, and it explodes when anyone comes within a 10 foot radius of it.
If a mine becomes stuck to your body, it is possible to survive the explosion (albeit with splash damage from the explosion) if you run in the direction opposite of where the mine became stuck on to you, however, this is usually hard to determine if you didn't see the mine get thrown at you and so surviving one using this trick is mosty a matter of luck.
Unlike the Remote Mines, the Proxy Mines will remain active if the player who dispersed them is killed.