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Proximity Mine

From The TimeSplitters Wiki

(Difference between revisions)
m
m (Still needs a firing rate, or how fast you can throw out mines)
Line 3: Line 3:
   image          = Needs image|
   image          = Needs image|
   ammo          = 20 mines|
   ammo          = 20 mines|
-
   fire_rate      = ?|
+
   fire_rate      = N/A|
   reload_time    = ?|
   reload_time    = ?|
   damage        = 100%/100%/100%|
   damage        = 100%/100%/100%|

Revision as of 20:00, 25 September 2007

Proximity Mine
Needs image
Ammo 20 mines
Fire Rate
bullets per sec/cartridge time
N/A
Reload Time  ?
Damage (per Single Shot)
Head/Body/Leg
100%/100%/100%
Type Explosive
Zoom No
Primary Fire Throws mine
Secondary Fire Throws mine
Games TS1, TS2, TSFP

Like the Remote Mine and the Timed Mine, the Proximity Mine sticks to the first thing it hits. The Proximity Mine activates about 3 to 5 seconds after it is thrown away from the player's body, and it explodes when anyone comes within a 10 foot radius of it.

If a mine becomes stuck to your body, it is possible to survive the explosion (albeit with splash damage from the explosion) if you run in the direction opposite of where the mine became stuck on to you.

Unlike the Remote Mines, the Proxy Mines will remain active if the player who dispersed them is killed.

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