Munchkin
From Egs Mayhem
Davecom3 is currently running a Munchkin game. The players are currently Anti-Paragon, ChroniclerC, Lomgren, Catldr24, MOOMANiBE, and Twilightdusk. Waiting list: KylenPhylar, SaricKrass, Drayco, mind controlled bunny, theopenandclosedbook, Brylian_Troy
Link to the thread.
Link to the rules thread.
Contents |
Anti-Paragon
Level 4 Male Human Bard
Effective level of 14
Five cards in hand (1 dungeon, 1 treasure)
Abilities:
Bard
- Enthrall:When facing a monster, you may discard 3 cards and select a rival. Each of you rolls a die; if your roll ties or beats his, he must help you and cannot ask for a reward.
- Bardic Luck:When you win a combat on any (house rule) turn, alone or assisted, draw one extra Treasure. Look at them all, and immediately discard one(your choice).
Equipment:
- Random Axe of Kindness(+2 1 hand, 500 Gold Pieces): By discarding a card, you can give +3 to help the munchkins in a combat you are not in. Should they be so unlucky as to lose anyway, they are at -1 to Run Away past your wild swings.
- Casting Couch: While reclining on this couch, you are treated as a Wizard for all purposes, in addition to your usual class(es). You may decide whether to use the Casting Couch at the beginning of each combat. If you do, you are at -1 to Run Away. Big, 800 Gold Pieces.
- Knight Light (+2 bonus Headgear, 400 Gold Pieces): This item may be worn over another piece of headgear, but if something makes you lose your headgear, the Knight Light goes, too.
- Spandex Chainmail(+3 Bonus, Armor, 500 Gold Pieces)
Mount
Giant Mutant, Gerbil Steed(+3 Bonus, Steed, Big only for curse purposes, 700 Gold Pieces): The Giant Mutant Gerbil is so low to the ground that some Traps and Curses will miss you. On a roll of 5 or 6, you may disregard any Trap or Curse. You may only have one steed in Play. It can be treated as a monster for twice bonus. Monster bonuses are usable in the same way as hirelings. If treated as a monster, bonuses work normally. Good for one treasure, and 1 level. Naturally, failing to defeat a steed costs you a level.
Pile of stuff:
Slug Thrower(+5 Bonus, 2 Hands, 800 Gold Pieces) Usable by Orc Only
ChroniclerC
Level 7 Male Human Wizard
Effective level of 16 (20 when wearing Awful Socks)
Five cards in hand (0 dungeon, 5 treasure)
Abilities:
- Flight Spell: You may discard up to 3 cards while running Away; each one gives you a +1 Bonus to flee.
- Charm Spell: You may discard your whole hand to charm a single Monster and take its Treasure, but don't gain levels. If there are other monsters in the combat, fight them normally.
Equipment:
- Helm of Courage
- +1
- Headgear, 200 GP
- Flaming Armor
- +2
- Armor, 400 GP
- Sword of Slaying Everything except Squid-a-Matic
- "Sword of Slaying Everything except Squid" enhanced with "...a-Matic"
- +6 (originally +4)
- Does not give any bonus against Squidzilla. If you have this sword in play and you encounter Squidzilla, you must try to run away.
- 1-handed, 800 GP
- The Occasionally Reliable Amulet
- When a curse hits you, roll, a die, On a roll of 1-3, the curse takes effect and the amulet is discarded. On a 4-6 the curse is blocked; discard the curse. On a 6, you also go up a level!
- 600 GP
Carried Lewt
- Awful Socks (Worn during my turn, carried during other turns)
- +4
- Not usable by Gnome.
- They are exceptionally ripe, and give an extra +5 vs.. the Floating Nose or its Shadow. However, no other player will accept your help while you wear them. They may still help YOU, if you beg enough. You may wear these under other Footgear, but if something makes you lose your Footgear, it all goes.
- Footgear, 200 GP
- Rapier of Unfairness
- +3
- Usable only by Elves
- 1-handed, 600 GP
Lomgren
Level 2 Dwarf with No Class, being followed by a lovely Elf Maiden (hireling, +5 combat with headgear)
Combat Level 10
Six cards in hand (3 dungeon, 3 treasure)
Abilities:
None, yet.
Equipment:
Horny Helmet (+1 (+3 for Elves), Headgear, 600 Gold Pieces)
Pantyhose of Giant Strength (+3, Not Usable by Warrior, 600 Gold Pieces)
Pile of stuff:
None, yet.
Catldr24
Level 3 Male Human with no class followed by a Wizard Hireling(+2 Bonus) Can carry and use any one item that is legal for a Wizard to use. Its bonuses or abilities count for you.
Effective level of 5
Five cards in hand (3 dungeon, 2 treasure)
Abilities:
None, yet.
Equipment:
None, yet.
Pile of stuff:
None, yet.
MOOMANiBE
Level 2 Male Human with no class
Effective level of 9
Two cards in hand (2 dungeon, 0 treasure)
Abilities:
(From Equipment)
Draw an extra Treasure for each Undead that you defeat.
Discard up to 3 cards in combat vs Undead, getting a +3 bonus for each.
(From Class/Race)
None
Equipment:
Blessed Mallet of St. Eeeeeuuuuuuuw +4 Bonus
The wielder of this Mallet has the powers of a Cleric with respect to Undead.
He may discard up to 3 cards in combat, getting a +3 bonus for each.
(2 Hands, Big) 1200 Gold Pieces
Exorcise Wheel
(+1 Headgear, 300 Gold Pieces)
Draw an extra Treasure for each Undead that you defeat while wearing the Exorcise Wheel.
Mighty Warhorse
+2 Bonus
You may carry one extra Big item.
Steed, Big(for curse purposes only), 500 Gold Pieces,
May only have one steed in Play. Can be treated as a monster for twice bonus.
Monster bonuses are usable in the same way as hirelings.
If treated as a monster, bonuses work normally. Good for one treasure, and 1 level.
Pile of stuff:
None, yet.
Twilightdusk
Level 1 Male Elf with no class
Effective level of 5
five cards in hand (3 dungeon, 2 treasure)
Abilities:
Elf:+1 to Run Away You go up 1 Level for every monster you help someone else kill.
Equipment:
Invisible Helmet +2 Bonus Headgear, 500 Gold Pieces
Boots of Butt-Kicking +2 Bonus Footgear, 400 Gold Pieces
Pile of stuff:
None, yet.
Curses:
Curse! Necrophobia: You become terrified of the undead. You may not help someone fight undead. If undead join a combat where you were helping, you must leave that combat(no penalty). If you are faced wit undead, no one can help you! You must Run Away, even if you could have defeated the monster.