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ElectroTool
From The TimeSplitters Wiki
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The ElectroTool is usually considered a poor choice for multiplayer matches because of the long periods of time it takes to defeat an enemy with it, but others would argue its range, which is among the largest of any weapon in the game, makes up for it. | The ElectroTool is usually considered a poor choice for multiplayer matches because of the long periods of time it takes to defeat an enemy with it, but others would argue its range, which is among the largest of any weapon in the game, makes up for it. | ||
- | The secondary function simply involves the Electrotool shooting one bolt, which takes off one charge from the Electrotool's roller "supply". However this mode of attacking is incredibly useless, considering that the | + | The secondary function simply involves the Electrotool shooting one bolt, which takes off one charge from the Electrotool's roller "supply". However this mode of attacking is incredibly useless, considering that the bolt moves slower, has about a quarter of the operational range, does incredibly little damage, and takes a bit of time to shoot again. Highly recommended that the secondary function is never used. |
[[Category:Weapons - Other Types]] | [[Category:Weapons - Other Types]] |
Revision as of 18:18, 31 December 2007
ElectroTool | |
---|---|
Ammo | Max Clip Size/Max Ammo |
Fire Rate bullets per sec/cartridge time | How many bullets it fires per second (Example: 2bps) |
Reload Time | N/A |
Damage (per Single Shot) Head/Body/Leg | What percentage of health it takes off to the head & body. |
Type | Other |
Zoom | Yes |
Primary Fire | Shoots beam of electricity |
Secondary Fire | Shoots bolts |
Games | TS2, TSFP |
The ElectroTool shoots a continuous stream of electricity over long distances, and secondary fire shoots off bolt of energy.
This weapon is seen in TimeSplitters 2 and TimeSplitters: Future Perfect. In TimeSplitters 2's Story mode, it was used to overload the power nodes in the Robot Factory. In Future Perfect, it was also used to activate the bridge in Something to Crow About and to overload PROMETHEUS' shields. Robots have a weakness to this weapon due to its electrical nature, but in multiplayer, it does damage to all enemies, including the Stone Golem, which theoretically shouldn't take ANY damage from it.
The ElectroTool is usually considered a poor choice for multiplayer matches because of the long periods of time it takes to defeat an enemy with it, but others would argue its range, which is among the largest of any weapon in the game, makes up for it.
The secondary function simply involves the Electrotool shooting one bolt, which takes off one charge from the Electrotool's roller "supply". However this mode of attacking is incredibly useless, considering that the bolt moves slower, has about a quarter of the operational range, does incredibly little damage, and takes a bit of time to shoot again. Highly recommended that the secondary function is never used.