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Loss
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Current revision as of 10:04, 9 June 2007
In TimeSplitters, a Loss is when a player dies, usually by having their health depleted.
Significance in the Games
Dying plays a very important role in TimeSplitters. When a player is killed by another player, in most Arcade modes the player who killed the player gets a point. In Elimination, losses are even more important than kills, as a loss makes the player lose a life. Losses are very bad in Story Mode, as a single loss will cause the player to either restart the mission, or restart from a checkpoint, which is usually far behind the player's progress.
Losses, like kills, are important in measuring the skill of a player. The more losses you have, the worse you are. It is especially ambarassing if you Kill/Loss Rate is low. In the worst cases, you die more often then you kill.
The Effects of a Loss
Losses have many effects, although some of them only apply to certain game modes. The effects are as followss:
- All modes (except Story) - Loss of all Weapons, Powerups, and Armor
- All Deathmatch type modes (only if the scoring setting is Kills-Losses) - The loss of a point
- Elimination and Vampire - The loss of a life (in Vampire also the refilling of your bloodbar)
- Bag Games - Causes you to drop the bag (if your carrying it)
- Gladiator - If your the Gladiator, causes you to lose the power
- Story Mode - Causes you to restart the level or restart from checkpoint
Ways to Suffer a Loss
There are multiple ways to die, although most of them are caused by a loss of Health. Here are the ways to die:
- Getting killed by another player or enemy
- Falling on a Lethal Surface
- Allowing you Bloodlust bar to run out
- Burning
- Getting crushed (i.e. by walls)
- Falling out of level boundaries (very rare)