Humans
From Tearsofblood
<Due to the utter lack of a human write-up, this page currently has only thier game statistics. All of the text between angle brackets is simply place holding filler from the races template and should be replaced.>
<To open your write-up, include two or more paragraphs introducing the race in question. This should be a catchy, engaging piece, highlighting only things that might make players interested in the race, and providing a concise overview (which must, at the same time, be all you need to read to know what the race is "about").>
<An appropriate length for this piece should be a total of about 20 lines.>
Contents |
Personality
<About 10 lines should be given to this subject.>
Physical Description
<Between 15 and 20 lines should be used to describe how each race looks. However, as certain races are more or less complicated to descibe than others, some discression should be used here. This could also cover how members of the races generally dress, if appropriate.
Relations
<Anywhere between 10 and 20 pages might be appropriate for this section, although this number should be refined by community discussions.>
Alignment
<Only about 5 lines should be needed for this section. Bear in mind this should only hint at trends and the basic reasons why, and not rigidly define the alignments of the entire race.>
Lands
<This section could include up to 25 lines outlining some fair important details of the domains of the race in question. Important sites and settlements, noteworthy border conflicts and so forth should also be included where appropriate.>
Culture
Humans in the Heartlands of the Feldarin Empire tend to be an amalgam of various cultures that have been 'conquered' over the five centuries of Feldarin occupation. The typical human is very adaptable and this goes deep into their culture. Often they take cultural heritage from many regions and combine it with the occupying culture of the Feldarin.
Outside the Feldarin Empire, the cultural roots are much more pronounced. The Feldarin have made contact with seven distinct human cultures: Baran, Caltan, Kyvrin, Omeshik, Pahil, Phoedran and Yujung. <NOTE: Someone link these to the various cultural pages>
<Likewise, 25 lines should be enough. Details of cultures will be explained elsewhere, but this should give a basic idea of what the race believes and values beyond the opening paragraphs. It should explain outside cultural influences, any pertinent historical influences, and so on.>
Religion
<A tricky one, since certain races find religion very important, and others very unimportant. 20 lines should be sufficient for very religious folk, while 10 should be a bottom limit for the unfaithful. Remember that details will be given in pantheon and religion write-ups later.
Plague Casualties
<Between 10 and 15 lines depending on how severely the Weeping affected the race.>
Language
Humans have a diverse language base. Although some tongues are similar to others, each culture has enough differences to make their language distinct. Generic Human: Feldarin [common] plus one cultural tongue (Baran, Caltan, Kvrin, Omeshik, Pahil, Phoedran, Yujung) Cultural Human: Local cultural language plus one bonus language.
<NOTE: Should Kyvrin have its own tongue since its only been around for a couple centuries? Seems like it should be Caltan or Feldarin.> <We only need around 10 lines. We're not Tolkein and languages should be kept vaguely defined for nothing more than the ease of naming.>
Names
<Note that making this a level 3 header is important for keeping Names as a subset of Languages. Some 10 to 15 lines should be devoted to discussing the basic structure and meaning of the race's naming convention.>
<This may be exceptionally difficult with the write-up on Humans. In fact, this may have to be defered to the cultural write-ups instead.>
Male Names: <Around 15 (give or take one or two) names should be listed in order. If translations are important to note for cultural reasons, they should be put in brackets () after the name. Seperate names with commas, and end the list with a full stop.>
Female Names: <This should be done in the same way as the male names above. Please ensure that the number of female names matches the number of male names.>
<Surnames, earned names, private names, or whatever may or may not follow this, but they should be represented with the same format. However, if a race has a large number of additional names, try to limit the numbers given in each list to save space.>
Adventurers
<Now about 10 lines should be devoted to explaining why any members of this race might become adventurers. Plot hooks should be used liberally, but should be vague enough to encompass large numbers of potential adventurers.>
Racial Traits
- Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
- Human Base Land Speed is 30 ft.
- 1 extra feat at 1st level.
- 4 extra skill points at 1st level and 1 extra skill point at each additional level.
- Automatic Languages: <...>.
- Bonus Languages: <...>.
- Favoured Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.
Races |
Dwarves - Elves - Feldarin - Giantkin - Gnomes - Halflings - Humans - Orcs |
Acquired Templates and Bloodlines |
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Fleshwrought - Plaguetouched |