Dwarves

From Tearsofblood

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(Edited to conform more closely to the Template and SRD)
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===Racial Abilities===
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==Racial Traits==
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* '''+2 Constitution, -2 Charisma:''' Dwarves are stout and tough, but tend to be gruff and reserved.
* '''+2 Constitution, -2 Charisma:''' Dwarves are stout and tough, but tend to be gruff and reserved.
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* '''Medium:''' As Medium creatures, Dwarves have no special bonuses or penalties due to their size.
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* '''Medium:''' As Medium creatures, dwarves have no special bonuses or penalties due to their size.
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* Dwarf' '''Base Land Speed''' is 20 feet. However, Dwarves can move at this speed even when wearing heavy or medium armor or when carrying a medium or heavy load.
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* Dwarf '''Base Land Speed''' is 20 feet. However, dwarves can move at this speed even when wearing heavy or medium armor or when carrying a medium or heavy load.
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* '''Mercenary Memory:''' An ancestral memory grants a Dwarf a +2 racial bonus on Knowledge (History, Local, and Nobility and Royalty) checks to gain a tactical advantage over a foe, identify heraldry, or remember a historic battle.
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* '''Mercenary Memory:''' An ancestral memory grants a dwarf a +2 racial bonus on Knowledge (History, Local, and Nobility and Royalty) checks to gain a tactical advantage over a foe, identify heraldry, or remember a historic battle.
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* '''Weapon Familiarity:''' Dwarves may treat Dwarven Waraxes and Dwarven Urgroshes as martial weapons, rather than exotic weapons.
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* '''Weapon Familiarity:''' Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.
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* '''Stability:''' A Dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
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* '''Stability:''' A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
* +2 racial bonus on saving throws against spells and spell-like effects.
* +2 racial bonus on saving throws against spells and spell-like effects.
* +1 racial bonus on attack rolls when fighting in a formation of 3 or more.
* +1 racial bonus on attack rolls when fighting in a formation of 3 or more.
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* '''Favored Class:''' Fighter.
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* '''Favored Class:''' Fighter. A multiclass dwarf's fighter class does not count when determining whether he takes an experience point penalty for multiclassing.
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{{TOCRaces}}
[[Category:Dwarves]]
[[Category:Dwarves]]
[[Category:Races]]
[[Category:Races]]

Revision as of 14:52, 5 July 2007

Racial Traits

  • +2 Constitution, -2 Charisma: Dwarves are stout and tough, but tend to be gruff and reserved.
  • Medium: As Medium creatures, dwarves have no special bonuses or penalties due to their size.
  • Dwarf Base Land Speed is 20 feet. However, dwarves can move at this speed even when wearing heavy or medium armor or when carrying a medium or heavy load.
  • Mercenary Memory: An ancestral memory grants a dwarf a +2 racial bonus on Knowledge (History, Local, and Nobility and Royalty) checks to gain a tactical advantage over a foe, identify heraldry, or remember a historic battle.
  • Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.
  • Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
  • +2 racial bonus on saving throws against spells and spell-like effects.
  • +1 racial bonus on attack rolls when fighting in a formation of 3 or more.
  • Favored Class: Fighter. A multiclass dwarf's fighter class does not count when determining whether he takes an experience point penalty for multiclassing.


Races
Dwarves - Elves - Feldarin - Giantkin - Gnomes - Halflings - Humans - Orcs
Acquired Templates and Bloodlines
Fleshwrought - Plaguetouched
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