From Stormravengaming
| This article uses house rules. Content is incompatible with campaigns that do not use the same rules.
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Rebecca Ravenstone
|
|
Author | Stormraven
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Power Scale | Standard Superheroic
|
Class | Mentalist
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Species | Human
|
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Player | Stormraven
|
Campaign |
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Role | Heroine
|
Base |
|
Status | Inactive
|
Characteristics
POWER
| VALUE
| CURRENT
| STAT
| COST
| POWER
| VALUE
| CURRENT
| STAT
| COST
|
| 8
| 8
| STR
| -2
| (22)a
| 2
| 2
| PD
| 0
|
| 18
| 18
| DEX
| 24
| (24)a
| 4
| 4
| ED
| 0
|
| 20
| 20
| CON
| 20
|
| 5
| 5
| SPD
| 22
|
| 8
| 8
| BODY
| -4
|
| 10
| 10
| REC
| 8
|
| 18
| 18
| INT
| 8
|
| 40
| 40
| END
| 0
|
| 23
| 23
| EGO
| 26
|
| 25
| 25
| STUN
| 3
|
(20)b
| 10
| 10
| PRE
| 0
|
|
|
(20)b
| 10
| 10
| COM
| 0
| Characteristics Cost:
| 105
|
| BASE
|
| LEVELS
|
| CURRENT TOTAL
|
OCV
| 6
| +
| 0
| =
| 6
|
DCV
| 6
| +
| 0
| =
| 6
|
ECV
| 8
| +
| 0
| =
| 8
|
|
|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12
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Phases
|
|
| X
|
| X
|
|
| X
|
| X
|
| X
|
|
BODY DAMAGE
| STUN DAMAGE
| END SPENT
|
0
| 0
| 0
|
OTHER DAMAGE
|
None
|
|
Skills & Perks
COST
| SKILL
| ROLL
|
|
|
| Frathm Telepathic Security Agent Package
|
3
| High Society
| 14
|
|
3
| Seduction
| 14
|
|
2
| KS
| Frathm TSA
| 11
|
|
2
| KS
| Frathm law
| 11
|
|
2
| KS
| Telepathic species
| 11
|
|
-2
| Package Bonus
|
|
|
|
2
| CK
| Local city
| 11
|
|
3
| KS
| Hot spots and trends (PRE-based)
| 14
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|
2
| KS
| Media personalities
| 11
|
|
|
|
|
|
9
| Contact: TSA (very useful)
| 8
|
|
1
| Money: Well off ($100,000 per year)
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|
|
2
| Reputation: Heroine (large group)
| 11
|
|
29
| Skills Cost
|
Powers & Talents
COST
|
| POWER
| BASE POINTS
| ACTIVE POINTS
| MODIFIERS
| END
|
|
| Telepathic Security Agent
|
| 37
|
| EC
| Mental Powers
| 37
| 37
|
|
|
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|
| Psychic Disguise
|
| 22
| e
| Shape Shift (all Sense Groups)
| 50
| 75
| (Zero END Cost
| +½)
| 0
|
|
|
| (Imitation, Makeover, any humanoid)
|
|
| (Not vs. animal, machine, or targets without EGO
| -½)
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|
|
|
|
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|
| (vs. targets with Mental Awareness, acts like 35-point Mental Illusion
| -¼)
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|
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| Mind Reading
|
| 34
| e
| Telepathy 6d6
| 40
| 50
| (Half END Cost
| +¼)
| 2
|
|
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| (Classes: human, alien)
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| Telepathy +4d6 = 10d6
| 20
| 25
| (Half END Cost
| +¼)
| +1
|
|
|
|
|
|
| (IAF amplification circlet
| -½)
|
|
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| Mental Domination
|
| 23
| e
| Mind Control 6d6
| 40
| 50
| (Half END Cost
| +¼)
| 2
|
|
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| (Classes: human, alien)
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|
| (Must first achieve and maintain EGO+10 Telepathy result
| -½)
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|
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|
|
|
|
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|
|
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|
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| Mind Control +4d6 = 10d6
| 20
| 25
| (Half END Cost
| +¼)
| +1
|
|
|
|
|
|
| (Limitation as above
| -½)
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|
|
|
|
|
|
| (IAF amplification circlet
| -½)
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| Memory Manipulation
|
| 12
| e
| Transform 1 1/2d6 Minor
| 15
| 56
| (Based on ECV
| +1)
| 4
|
|
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| (Applies vs. Mental Defense)
|
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| (Works against EGO, not BODY
| +¼)
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|
|
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| (Heals through telepathic rehabilitation)
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| (Invisible Power Effects: effect is imperceptible to target
| +1½)
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| (Visible to Mental Sense Group)
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| (Limited target: human or alien memories
| -1)
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|
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| (Extra Time: full phase
| -½)
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| (Concentration: 1/2 DCV
| -¼)
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| (If interrupted, all progress is lost
| -¼)
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| Transform +1/2d6 = 2d6
| 5
| 19
| (Advantages as above
| +2¾)
| +3
|
|
|
|
|
|
| (Limitations as above
| -2)
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|
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|
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| (IAF amplification circlet
| -½)
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| Microspace Tunneling
|
| 34
| e
| Teleport 15"/30"
| 40
| 50
| (Half END Cost
| +¼)
| 1
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| (No Relative Velocity)
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| Teleport +10" = 25"/50"
| 20
| 25
| (Half END Cost
| +¼)
| +2
|
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| (IAF amplification circlet
| -½)
|
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| Defensive Screen
|
a
| 24
| e
| Forcefield 8/8
| 16
| 20
| (Half END Cost
| +¼)
| 1
|
|
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| PD +10, ED +10
| 20
| 20
| (Visible
| -¼)
| +1
|
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| (Costs half END
| -¼)
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| (Linked to Forcefield
| -½)
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| Forcefield +6/6 = 14/14
| 12
| 15
| (Half END Cost
| +¼)
| +1
|
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|
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| (IAF amplification circlet
| -½)
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| PD +10 = +20, ED +10 = +20
| 20
| 20
| (Visible
| -¼)
| +1
|
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|
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| (Costs half END
| -¼)
|
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| (Linked to Forcefield
| -½)
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| (IAF amplification circlet
| -½)
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| Impressive
|
b
| 10
|
| PRE +10, COM +10
| 15
| 15
| (Not vs animal, machine, or targets without EGO
| -½)
| 0
|
|
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| Mind Screen
|
| 20
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| Mental Defense 25
| 20
| 20
|
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| 0
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|
216
|
| Powers Cost
|
29
|
| Skills Cost
|
105
|
| Characteristics Cost
|
350
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| Total Cost
|
Disadvantages
VALUE
| DISADVANTAGE
| DESCRIPTION
|
20
| DNPC
| Celebrity boyfriend of the week (normal, 14-)
|
5
| Distinctive Features
| Frathm TSA mental training (not concealable, noticed, requires Mental Awareness)
|
5
| Distinctive Features
| 19th century dialect blended with frathm terminology (easy, noticed)
|
20
| Watched
| Frathm TSA (more powerful, NCI, public identity, 11-)
|
5
| Physical Limitation
| Affected by mental powers both as a human and as a frathm (infrequent, slight)
|
5
| Physical Limitation
| Unfamiliar with modern terran technology (infrequent, slight)
|
15
| Psychological Limitation
| Adventurous (common, strong)
|
15
| Psychological Limitation
| Loves public attention (common, strong)
|
10
| Psychological Limitation
| Impatient (common, moderate)
|
10
| Reputation
| Heartbreaker (11-)
|
5
| Reputation
| Impetuous (11-, only among frathm TSA)
|
15
| Social Limitation
| Public identity (frequent, major)
|
10
| Social Limitation
| Not a legal citizen (infrequent, major)
|
10
| Social Limitation
| Subject to recall into TSA service (infrequent, major)
|
150
| Disadvantages Total
| UNSPENT XP
|
200
| Base Points
| 0
|
0
| Experience Points Spent
|
350
| Total Points
|
|
Description
Blurb
|
Rebecca Ravenstone is a beautiful mentalist trained and for a time employed by the extraterrestrial frathm as a security agent. Now back on earth, she makes her way with confidence and style through a world no longer familiar to her.
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SEX
| ETHNICITY
| SKIN TONE
| HEIGHT
| WEIGHT
| BUILD
|
Female
| Caucasian
| Fair
| 165cm
| 50kg
| Curvaceous
|
HAIR COLOR
| HAIR STYLE
| EYE COLOR
| AGE
| APPARENT AGE
| HANDEDNESS
|
Red
| Long, curly
| Green
| 24
| 24
| Left
|
ALIAS(ES)
|
None
|
CURRENT RESIDENCE
|
|
MARITAL STATUS
| SPOUSE
| CHILDREN (AGE)
|
Single
| None
| None
|
Rebecca is a gorgeous woman with a blazing mane of curly red hair and a striking, curvaceous physique. Her smile is radiant, and her playful, green eyes easily capture the hearts of men. She favors trendy fashions that show off her body in colors that complement her hair and eyes.
For the most part, though, this is an illusion. In truth Rebecca uses her telepathic powers to create this image in the minds of her observers. Rebecca is actually fairly plain, maybe a little on the pretty side, but not a woman to fall over backwards for. Unfortunately, it is this true image that is usually captured on film because her powers do not work on inanimate objects.
Background
DATE OF BIRTH
| PLACE OF BIRTH
| PARENTS' NAMES
|
August 18, 1851
| Charleston, SC
| Alexander & Mary Ravenstone
|
There's always something they don't tell you. Rebecca should have been more careful.
A space-faring alien race called the frathm used trained telepaths in a security force called the Telepathic Security Agency (TSA), part law enforcement agency and part military service. But telepaths are rare among the frathm as they are among humanity, so they make a practice of recruiting potential agents from among the races living in the space they explore. Rebecca was to be one such recruit.
She leapt at the opportunity. Rebecca was never one to shrink from a challenge or hesitate when offered adventure. And the terms sounded good to her. She would receive training to develop her mental abilities – at the time nascent, a mere potential, theretofore unrealized – followed by six years of service to the frathm in the TSA. After that, she would receive some generous perks but would also be subject to recall into service, should the frathm have need.
The part they didn't tell her was that, due to security concerns, her telepathic training would take place in a deep gravity well. From her perspective it only took about eighteen months, but back on earth more than a century slipped by. She finished out her training and her years of service unaware of the time differential. But when Rebecca returned home, her friends and family were long gone, and she was faced with a world almost as alien to her as the frathm had been.
House Rules
This character write-up incorporates the following house rules: