Lady Unifelle
From Stormravengaming
Lady Unifelle | |
Author | DrEris |
Species | Unicorn |
Class and Levels | Sor 2 |
| |
Player | DrEris |
Campaign | Princes of the Universe Mark IV |
Role | Ally |
Base | None |
Status | Active |
Unicorn Sor 2
Large Magical Beast | |
---|---|
Hit Dice | 8d10+2d4+70 (119 hp) |
Initiative | +7 (Dex) |
Speed | 60 ft. |
Armor Class | 31 armored (+7 +3 tessellated mithral chain shirt barding, +3 +2 mithral horse destana, -1 size, +6 Dex, +6 natural), touch 15, flat-footed 25; or
22 unarmored (-1 size, +7 Dex, +6 natural), touch 16, flat-footed 15 |
Base Attack/Grapple | +9/+20 |
Attack | Horn +20 melee (1d8+10) |
Full Attack | Horn +20 melee (1d8+10) and 2 hooves +18 melee (1d8+6) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | Spells |
Special Qualities | Low-light vision; darkvision 60'; magic circle against evil; spell-like abilities; immunity to poison, charm and compulsion; scent; wild empathy; telepathic bond; familiar |
Alignment | Chaotic good |
Saves | Fort +13, Ref +13, Will +12 |
Abilities | Str 24, Dex 24, Con 24, Int 24, Wis 24, Cha 24 |
Skills | Balance +11 (4 rks), Concentration +16 (9 rks), Heal +12 (5 rks), Hide +8 (5 rks), Jump +30 (11 rks), Listen +20 (11 rks), Move Silently +22 (11 rks), Ride +11 (4 rks), Speak Language (Celestial, Common, Dwarven, Elven, Gnomish, Goblin, Halfling, Orcish, Sylvan), Spellcraft +16 (9 rks), Spot +20 (+3 in bright light) (11 rks), Survival +21 (+3 in her forest) (11 rks), Use Magic Device +11 (+2 with scrolls) (4 rks)
Skill Points Spent/Acquired: 117/117 |
Feats | Alertness, Communicator, Greater MultiattackB, Improved Natural Attack (hooves)B, MultiattackB, Skill Focus (Survival), Spell Hand |
ECL | 14 |
XP | 99,109 |
Description
Lady Unifelle is a fierce, noble beast with a gleaming white coat and a long, silky, white mane and forelock. Her eyes are fiery golden in color and lively, and she has a two-foot-long ivory horn growing from the center of her forehead. She is about seven feet long from nose to tail, about five feet tall at the shoulder, and weighs about 1000 lbs.
Combat
| ||||||||||||
|
A unicorn's horn acts as a +3 magic weapon, though its power fades if removed from the unicorn. Like a lance, a unicorn's horn deals double damage when used in a charge (or x4 damage when scoring a critical hit in a charge).
Magic circle against evil: This ability continuously duplicates the effects of the spell. Unifelle cannot suppress this ability.
Spell-like abilities: Unifelle can use detect evil at will as a free action. Once per day she can use greater teleport to move anywhere within 250 miles. Unifelle can use cure light wounds (DC 18, CL 5th) three times per day and cure moderate wounds (DC 19, CL 5th) once per day by touching a wounded creature with her horn. Once per day she can use neutralize poison (DC 21, CL 8th) with a touch of her horn. The save DCs are Charisma-based.
The feat Spell Hand allows Unifelle to use mage hand, open/close and Tenser's floating disk once per day each. The feat Communicator allows Unifelle to use arcane mark, comprehend languages, and message once per day each.
Wild empathy: This power works like the druid's wild empathy class feature, except that Unifelle has a +6 racial bonus on the check.
Telepathic bond: Lady Unifelle may communicate telepathically with Chandara, Shedoa, Geoff, Jeremy and Wes. This ability has a maximum range of ten miles. It does not require line of sight or line of effect, but both characters must be on the same plane.
Sorcerer Spells Known (6/6; used 0/0; save DC 17 + spell level): 0 – detect magic, detect poison, mage hand, read magic, ray of frost; 1st – charm person, magic missile.
Familiar: Nildet, a male hawk, grants Unifelle a +3 bonus on Spot checks in bright light. Nildet has the abilities Improved Evasion, Share Spells and Empathic Link (Player's Handbook p53).
Skills: Unicorns have a +4 bonus on Move Silently checks. They also have a +3 competence bonus on Survival checks within the boundaries of their forests.
Possessions
Light | Medium | Heavy | Lift | Drag | |
---|---|---|---|---|---|
Load Limits | 233 | 466 | 700 | 1400 | 3500 |
Encumbrance: Light (75 lb.) |
+3 horseshoes (1d8 base damage) (4 lb), +3 tessellated mithral chain shirt barding (25 lb), +2 mithral horse destana (8 lb), military saddle (30 lb), saddlebags (8 lb).