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Rebecca Ravenstone

From Stormravengaming

(Difference between revisions)
(Add links, add House Rules section)
(Add Powers & Talents section)
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==Characteristics==
==Characteristics==
 +
{{HeroStats|
{{HeroStats|
StrPower= |Str=  8|StrCurr=  8|StrCost= -2|
StrPower= |Str=  8|StrCurr=  8|StrCost= -2|
Line 27: Line 28:
==Skills & Perks==
==Skills & Perks==
 +
{{Hero skill block}}
{{Hero skill block}}
{{Hero skill cluster|Name=[[Frathm telepathic security agent package deal|Frathm Telepathic Security Agent Package]]}}
{{Hero skill cluster|Name=[[Frathm telepathic security agent package deal|Frathm Telepathic Security Agent Package]]}}
Line 44: Line 46:
{{Hero skill|Cost=2|Skill=Reputation: Heroine (large group)|Roll=11}}
{{Hero skill|Cost=2|Skill=Reputation: Heroine (large group)|Roll=11}}
{{Hero skill total|Cost=29}}
{{Hero skill total|Cost=29}}
 +
 +
==Powers & Talents==
 +
 +
{{Hero power block}}
 +
{{Hero power framework|Name=Telepathic Security Agent}}<!--
 +
 +
-->
 +
{{Hero power special|
 +
Ref=|Cost=37|Code=|Type=EC|
 +
Power=Mental Powers|
 +
BPts=37|APts=37|
 +
Modifier=|Value=|
 +
End=}}<!--
 +
 +
PSYCHIC DISGUISE
 +
 +
-->
 +
{{Hero power cluster|Name=Psychic Disguise}}
 +
{{Hero power|
 +
Ref=|Cost=22|Code=e|
 +
Power=Shape Shift (all Sense Groups)|
 +
BPts=50|APts=75|
 +
Modifier=(Zero END Cost|Value=+1/2)|
 +
End=0}}
 +
{{Hero power|
 +
Ref=|Cost=|Code=|
 +
Power=(Imitation, Makeover, any humanoid)|
 +
BPts=|APts=|
 +
Modifier=(Not vs. animal, machine, or targets without EGO|Value=-1/2)|
 +
End=}}
 +
{{Hero power|
 +
Ref=|Cost=|Code=|Power=|BPts=|APts=|
 +
Modifier=(vs. targets with Mental Awareness, acts like 35-point Mental Illusion|Value=-1/4)|
 +
End=}}
 +
{{Hero power cluster bottom}}<!--
 +
 +
MIND READING
 +
 +
-->
 +
{{Hero power cluster|Name=Mind Reading}}
 +
{{Hero power|
 +
Ref=|Cost=34|Code=e|
 +
Power=Telepathy 6d6|
 +
BPts=40|APts=50|
 +
Modifier=(Half END Cost|Value=+1/4)|
 +
End=2}}
 +
{{Hero power|
 +
Ref=|Cost=|Code=|
 +
Power=(Classes: human, alien)|
 +
BPts=|APts=|
 +
Modifier=|Value=|
 +
End=}}
 +
{{Hero power|
 +
Ref=|Cost=|Code=|
 +
Power=Telepathy +4d6 = 10d6|
 +
BPts=20|APts=25|
 +
Modifier=(Half END Cost|Value=+1/4)|
 +
End=+1}}
 +
{{Hero power|
 +
Ref=|Cost=|Code=|
 +
Power=|
 +
BPts=|APts=|
 +
Modifier=(IAF amplification circlet|Value=-1/2)|
 +
End=}}
 +
{{Hero power cluster bottom}}<!--
 +
 +
MENTAL DOMINATION
 +
 +
-->
 +
{{Hero power cluster|Name=Mental Domination}}
 +
{{Hero power|
 +
Ref=|Cost=23|Code=e|
 +
Power=Mind Control 6d6|
 +
BPts=40|APts=50|
 +
Modifier=(Half END Cost|Value=+1/4)|
 +
End=2}}
 +
{{Hero power|
 +
Ref=|Cost=|Code=|
 +
Power=(Classes: human, alien)|
 +
BPts=|APts=|
 +
Modifier=(Must first achieve and maintain EGO+10 Telepathy result|Value=-1/2)|
 +
End=}}
 +
{{Hero power|
 +
Ref=|Cost=|Code=|
 +
Power=Mind Control +4d6 = 10d6|
 +
BPts=20|APts=25|
 +
Modifier=(Half END Cost|Value=+1/4)|
 +
End=+1}}
 +
{{Hero power|
 +
Ref=|Cost=|Code=|
 +
Power=|
 +
BPts=|APts=|
 +
Modifier=(Limitation as above|Value=-1/2)|
 +
End=}}
 +
{{Hero power|
 +
Ref=|Cost=|Code=|
 +
Power=|
 +
BPts=|APts=|
 +
Modifier=(IAF amplification circlet|Value=-1/2)|
 +
End=}}
 +
{{Hero power cluster bottom}}<!--
 +
 +
MEMORY MANIPULATION
 +
 +
-->
 +
{{Hero power cluster|Name=Memory Manipulation}}
 +
{{Hero power|
 +
Ref=|Cost=12|Code=e|
 +
Power=Transform 1 1/2d6 Minor|
 +
BPts=15|APts=56|
 +
Modifier=(Based on ECV|Value=+1)|
 +
End=4}}
 +
{{Hero power|
 +
Ref=|Cost=|Code=|
 +
Power=(Applies vs. Mental Defense)|
 +
BPts=|APts=|
 +
Modifier=(Works against EGO, not BODY|Value=+1/4)|
 +
End=}}
 +
{{Hero power|
 +
Ref=|Cost=|Code=|
 +
Power=(Heals through telepathic rehabilitation)|
 +
BPts=|APts=|
 +
Modifier=(Invisible Power Effects: effect is imperceptible to target|Value=+1 1/2)|
 +
End=}}
 +
{{Hero power|
 +
Ref=|Cost=|Code=|
 +
Power=(Visible to Mental Sense Group)|
 +
BPts=|APts=|
 +
Modifier=(Limited target: human or alien memories|Value=-1)|
 +
End=}}
 +
{{Hero power|
 +
Ref=|Cost=|Code=|
 +
Power=|
 +
BPts=|APts=|
 +
Modifier=(Extra Time: full phase|Value=-1/2)|
 +
End=}}
 +
{{Hero power|
 +
Ref=|Cost=|Code=|
 +
Power=|
 +
BPts=|APts=|
 +
Modifier=(Concentration: 1/2 DCV|Value=-1/4)|
 +
End=}}
 +
{{Hero power|
 +
Ref=|Cost=|Code=|
 +
Power=|
 +
BPts=|APts=|
 +
Modifier=(If interrupted, all progress is lost|Value=-1/4)|
 +
End=}}
 +
{{Hero power|
 +
Ref=|Cost=|Code=|
 +
Power=Transform +1/2d6 = 2d6|
 +
BPts=5|APts=19|
 +
Modifier=(Advantages as above|Value=+2 3/4)|
 +
End=+3}}
 +
{{Hero power|
 +
Ref=|Cost=|Code=|
 +
Power=|
 +
BPts=|APts=|
 +
Modifier=(Limitations as above|Value=-2)|
 +
End=}}
 +
{{Hero power|
 +
Ref=|Cost=|Code=|
 +
Power=|
 +
BPts=|APts=|
 +
Modifier=(IAF amplification circlet|Value=-1/2)|
 +
End=}}
 +
{{Hero power cluster bottom}}<!--
 +
 +
MICROSPACE TUNNELING
 +
 +
-->
 +
{{Hero power cluster|Name=Microspace Tunneling}}
 +
{{Hero power|
 +
Ref=|Cost=34|Code=e|
 +
Power=Teleport 15"/30"|
 +
BPts=40|APts=50|
 +
Modifier=(Half END Cost|Value=+1/4)|
 +
End=1}}
 +
{{Hero power|
 +
Ref=|Cost=|Code=|
 +
Power=(No Relative Velocity)|
 +
BPts=|APts=|
 +
Modifier=|Value=|
 +
End=}}
 +
{{Hero power|
 +
Ref=|Cost=|Code=|
 +
Power=Teleport +10" = 25"/50"|
 +
BPts=20|APts=25|
 +
Modifier=(Half END Cost|Value=+1/4)|
 +
End=+2}}
 +
{{Hero power|
 +
Ref=|Cost=|Code=|
 +
Power=|
 +
BPts=|APts=|
 +
Modifier=(IAF amplification circlet|Value=-1/2)|
 +
End=}}
 +
{{Hero power cluster bottom}}<!--
 +
 +
DEFENSIVE SCREEN
 +
 +
-->
 +
{{Hero power cluster|Name=Defensive Screen}}
 +
{{Hero power|
 +
Ref=a|Cost=24|Code=e|
 +
Power=Forcefield 8/8|
 +
BPts=16|APts=20|
 +
Modifier=(Half END Cost|Value=+1/4)|
 +
End=1}}
 +
{{Hero power|
 +
Ref=|Cost=|Code=|
 +
Power=PD +10, ED +10|
 +
BPts=20|APts=20|
 +
Modifier=(Visible|Value=-1/4)|
 +
End=+0}}
 +
{{Hero power|
 +
Ref=|Cost=|Code=|
 +
Power=|
 +
BPts=|APts=|
 +
Modifier=(Costs half END|Value=-1/4)|
 +
End=}}
 +
{{Hero power|
 +
Ref=|Cost=|Code=|
 +
Power=|
 +
BPts=|APts=|
 +
Modifier=(Linked to Forcefield|Value=-1/2)|
 +
End=}}
 +
{{Hero power|
 +
Ref=|Cost=|Code=|
 +
Power=Forcefield +6/6 = 14/14|
 +
BPts=12|APts=15|
 +
Modifier=(Half END Cost|Value=+1/4)|
 +
End=+1}}
 +
{{Hero power|
 +
Ref=|Cost=|Code=|
 +
Power=|
 +
BPts=|APts=|
 +
Modifier=(IAF amplification circlet|Value=-1/2)|
 +
End=}}
 +
{{Hero power|
 +
Ref=|Cost=|Code=|
 +
Power=PD +10 = +20, ED +10 = +20|
 +
BPts=20|APts=20|
 +
Modifier=(Visible|Value=-1/4)|
 +
End=+1}}
 +
{{Hero power|
 +
Ref=|Cost=|Code=|
 +
Power=|
 +
BPts=|APts=|
 +
Modifier=(Costs half END|Value=-1/4)|
 +
End=}}
 +
{{Hero power|
 +
Ref=|Cost=|Code=|
 +
Power=|
 +
BPts=|APts=|
 +
Modifier=(Linked to Forcefield|Value=-1/2)|
 +
End=}}
 +
{{Hero power|
 +
Ref=|Cost=|Code=|
 +
Power=|
 +
BPts=|APts=|
 +
Modifier=(IAF amplification circlet|Value=-1/2)|
 +
End=}}
 +
{{Hero power framework bottom}}<!--
 +
 +
IMPRESSIVE
 +
 +
-->
 +
{{Hero power cluster|Name=Impressive}}
 +
{{Hero power|
 +
Ref=b|Cost=10|Code=|
 +
Power=PRE +10, COM +10|
 +
BPts=15|APts=15|
 +
Modifier=(Not vs animal, machine, or targets without EGO|Value=-1/2)|
 +
End=0}}
 +
{{Hero power cluster bottom}}<!--
 +
 +
MIND SCREEN
 +
 +
-->
 +
{{Hero power cluster|Name=Mind Screen}}
 +
{{Hero power|
 +
Ref=|Cost=20|Code=|
 +
Power=Mental Defense 25|
 +
BPts=20|APts=20|
 +
Modifier=|Value=|
 +
End=0}}
 +
{{Hero power cluster bottom}}<!--
 +
 +
-->
 +
{{Hero power total|Power cost=216|Skill cost=29|Cha cost=105|Total cost=350}}
==Description==
==Description==

Revision as of 03:45, 8 December 2006

Image:House.png This article uses house rules.
Content is incompatible with campaigns that do not use the same rules.

Contents

Characteristics

Template:HeroStats

BASE LEVELS CURRENT TOTAL
OCV 6 + 0 = 6
DCV 6 + 0 = 6
ECV 8 + 0 = 8
1 2 3 4 5 6 7 8 9 10 11 12
Phases

X X X X X
BODY DAMAGE STUN DAMAGE END SPENT
{{{Body damage}}} {{{Stun damage}}} {{{End spent}}}
OTHER DAMAGE
{{{Other damage}}}


Skills & Perks

COST SKILL ROLL  
 
  Frathm Telepathic Security Agent Package
3 High Society 14  
3 Seduction 14  
2 KS Frathm TSA 11  
2 KS Frathm law 11  
2 KS Telepathic species 11  
-2 Package Bonus  
 
2 CK Local city 11  
3 KS Hot spots and trends (PRE-based) 14  
2 KS Media personalities 11  
 
9 Contact: TSA (very useful) 8  
1 Money: Well off ($100,000 per year)  
2 Reputation: Heroine (large group) 11  
29 Skills Cost

Powers & Talents

COST   POWER BASE
POINTS
ACTIVE
POINTS
MODIFIERS END
 
  Telepathic Security Agent
37 EC Mental Powers 37 37
 
  Psychic Disguise
22 e Shape Shift (all Sense Groups) 50 75 (Zero END Cost +1/2) 0
(Imitation, Makeover, any humanoid) (Not vs. animal, machine, or targets without EGO -1/2)
(vs. targets with Mental Awareness, acts like 35-point Mental Illusion -1/4)
 
 
  Mind Reading
34 e Telepathy 6d6 40 50 (Half END Cost +1/4) 2
(Classes: human, alien)
Telepathy +4d6 = 10d6 20 25 (Half END Cost +1/4) +1
(IAF amplification circlet -1/2)
 
 
  Mental Domination
23 e Mind Control 6d6 40 50 (Half END Cost +1/4) 2
(Classes: human, alien) (Must first achieve and maintain EGO+10 Telepathy result -1/2)
Mind Control +4d6 = 10d6 20 25 (Half END Cost +1/4) +1
(Limitation as above -1/2)
(IAF amplification circlet -1/2)
 
 
  Memory Manipulation
12 e Transform 1 1/2d6 Minor 15 56 (Based on ECV +1) 4
(Applies vs. Mental Defense) (Works against EGO, not BODY +1/4)
(Heals through telepathic rehabilitation) (Invisible Power Effects: effect is imperceptible to target +1 1/2)
(Visible to Mental Sense Group) (Limited target: human or alien memories -1)
(Extra Time: full phase -1/2)
(Concentration: 1/2 DCV -1/4)
(If interrupted, all progress is lost -1/4)
Transform +1/2d6 = 2d6 5 19 (Advantages as above +2 3/4) +3
(Limitations as above -2)
(IAF amplification circlet -1/2)
 
 
  Microspace Tunneling
34 e Teleport 15"/30" 40 50 (Half END Cost +1/4) 1
(No Relative Velocity)
Teleport +10" = 25"/50" 20 25 (Half END Cost +1/4) +2
(IAF amplification circlet -1/2)
 
 
  Defensive Screen
a 24 e Forcefield 8/8 16 20 (Half END Cost +1/4) 1
PD +10, ED +10 20 20 (Visible -1/4) +0
(Costs half END -1/4)
(Linked to Forcefield -1/2)
Forcefield +6/6 = 14/14 12 15 (Half END Cost +1/4) +1
(IAF amplification circlet -1/2)
PD +10 = +20, ED +10 = +20 20 20 (Visible -1/4) +1
(Costs half END -1/4)
(Linked to Forcefield -1/2)
(IAF amplification circlet -1/2)
 
 
  Impressive
b 10 PRE +10, COM +10 15 15 (Not vs animal, machine, or targets without EGO -1/2) 0
 
 
  Mind Screen
20 Mental Defense 25 20 20 0
 
216   Powers Cost
29   Skills Cost
105   Characteristics Cost
350   Total Cost

Description

Blurb
Rebecca Ravenstone is a beautiful mentalist trained and for a time employed by the extraterrestrial frathm as a security agent. Now back on earth, she makes her way with confidence and style through a world no longer familiar to her.

Rebecca is a gorgeous woman with a blazing mane of curly red hair and a striking, curvaceous physique. Her smile is radiant, and her playful, green eyes easily capture the hearts of men. She favors trendy fashions that show off her body in colors that complement her hair and eyes.

For the most part, though, this is all an illusion. In truth Rebecca uses her telepathic powers to create this image in the minds of her observers. Rebecca is actually fairly plain, maybe a little on the pretty side, but not a woman to fall over backwards for. Unfortunately, it is this true image that is usually captured on film because her powers do not work on inanimate objects.

Background

There's always something they don't tell you. Rebecca should have been more careful.

A space-faring alien race called the frathm used trained telepaths in a security force called the Telepathic Security Agency (TSA), part law enforcement agency and part military service. But telepaths are rare among the frathm as they are among humanity, so they make a practice of recruiting potential agents from among the races living in the space they explore. Rebecca was to be one such recruit.

She leapt at the opportunity. Rebecca was never one to shrink from a challenge or hesitate when offered adventure. And the terms sounded good to her. She would receive training to develop her mental abilities – at the time nascent, a mere potential, theretofore unrealized – followed by six years of service to the frathm in the TSA. After that, she would receive some generous perks but would also be subject to recall into service, should the frathm have need.

The part they didn't tell her was that, due to security concerns, her telepathic training would take place in a deep gravity well. From her perspective it only took about eighteen months, but back on earth more than a century slipped by. She finished out her training and her years of service unaware of the time differential. But when Rebecca returned home, her friends and family were long gone, and she was faced with a world almost as alien to her as the frathm had been.

House Rules

This character write-up incorporates the following house rules:

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