Rebecca Ravenstone
From Stormravengaming
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- | {{ | + | {{Hero house rules}} |
+ | |||
+ | {{Hero infobox| | ||
+ | Name=Rebecca Ravenstone| | ||
+ | Image=| | ||
+ | Author=[[User:Stormraven|Stormraven]]| | ||
+ | Scale=Standard Superheroic| | ||
+ | Class=Mentalist| | ||
+ | Species=Human| | ||
+ | Player=[[User:Stormraven|Stormraven]]| | ||
+ | Campaign=| | ||
+ | Role=Heroine| | ||
+ | Base=| | ||
+ | Status=Inactive}} | ||
+ | |||
+ | ==Characteristics== | ||
+ | |||
+ | {{Hero stats| | ||
StrPower= |Str= 8|StrCurr= 8|StrCost= -2| | StrPower= |Str= 8|StrCurr= 8|StrCost= -2| | ||
DexPower= |Dex= 18|DexCurr= 18|DexCost= 24| | DexPower= |Dex= 18|DexCurr= 18|DexCost= 24| | ||
Line 6: | Line 23: | ||
IntPower= |Int= 18|IntCurr= 18|IntCost= 8| | IntPower= |Int= 18|IntCurr= 18|IntCost= 8| | ||
EgoPower= |Ego= 23|EgoCurr= 23|EgoCost= 26| | EgoPower= |Ego= 23|EgoCurr= 23|EgoCost= 26| | ||
- | PrePower= (20)<sup>b</sup>|Pre= 10|PreCurr= 10|PreCost= 0| | + | PrePower= (20)<sup>[[#noteB|b]]</sup>|Pre= 10|PreCurr= 10|PreCost= 0| |
- | ComPower= (20)<sup>b</sup>|Com= 10|ComCurr= 10|ComCost= 0| | + | ComPower= (20)<sup>[[#noteB|b]]</sup>|Com= 10|ComCurr= 10|ComCost= 0| |
- | PDPower= (22)<sup>a</sup>|PD= 2|PDCurr= 2|PDCost= 0| | + | PDPower= (22)<sup>[[#noteA|a]]</sup>|PD= 2|PDCurr= 2|PDCost= 0| |
- | EDPower= (24)<sup>a</sup>|ED= 4|EDCurr= 4|EDCost= 0| | + | EDPower= (24)<sup>[[#noteA|a]]</sup>|ED= 4|EDCurr= 4|EDCost= 0| |
SpdPower= |Spd= 5|SpdCurr= 5|SpdCost= 22| | SpdPower= |Spd= 5|SpdCurr= 5|SpdCost= 22| | ||
RecPower= |Rec= 10|RecCurr= 10|RecCost= 8| | RecPower= |Rec= 10|RecCurr= 10|RecCost= 8| | ||
EndPower= |End= 40|EndCurr= 40|EndCost= 0| | EndPower= |End= 40|EndCurr= 40|EndCost= 0| | ||
StunPower=|Stun=25|StunCurr=25|StunCost= 3| | StunPower=|Stun=25|StunCurr=25|StunCost= 3| | ||
- | TotalCost=105}}<br style="clear: | + | TotalCost=105}} |
+ | {{Hero combat stats| | ||
+ | OCV=6|OCV levels=0|OCV total=6| | ||
+ | DCV=6|DCV levels=0|DCV total=6| | ||
+ | ECV=8|ECV levels=0|ECV total=8| | ||
+ | levels=| | ||
+ | ||X||X|||X||X||X| | ||
+ | Body damage=0|Stun damage=0|End spent=0| | ||
+ | Other damage=None}} | ||
+ | <br style="clear: left" /> | ||
+ | |||
+ | ==Skills & Perks== | ||
+ | |||
+ | {{Hero skill block}} | ||
+ | {{Hero skill cluster|Name=[[Frathm telepathic security agent package deal|Frathm Telepathic Security Agent Package]]}} | ||
+ | {{Hero skill|Cost=3|Skill=High Society|Roll=14}} | ||
+ | {{Hero skill|Cost=3|Skill=Seduction|Roll=14}} | ||
+ | {{Hero skill general|Cost=2|Type=KS|Skill=[[Frathm]] [[Telepathic Security Agency|TSA]]|Roll=11}} | ||
+ | {{Hero skill general|Cost=2|Type=KS|Skill=Frathm law|Roll=11}} | ||
+ | {{Hero skill general|Cost=2|Type=KS|Skill=Telepathic species|Roll=11}} | ||
+ | {{Hero skill|Cost=-2|Skill=Package Bonus|Roll=}} | ||
+ | {{Hero skill cluster bottom}} | ||
+ | {{Hero skill general|Cost=2|Type=CK|Skill=Local city|Roll=11}} | ||
+ | {{Hero skill general|Cost=3|Type=KS|Skill=Hot spots and trends (PRE-based)|Roll=14}} | ||
+ | {{Hero skill general|Cost=2|Type=KS|Skill=Media personalities|Roll=11}} | ||
+ | {{Hero skill|Cost=|Skill=|Roll=}} | ||
+ | {{Hero skill|Cost=9|Skill=Contact: TSA (very useful)|Roll=8}} | ||
+ | {{Hero skill|Cost=1|Skill=Money: Well off ($100,000 per year)|Roll=}} | ||
+ | {{Hero skill|Cost=2|Skill=Reputation: Heroine (large group)|Roll=11}} | ||
+ | {{Hero skill total|Cost=29}} | ||
+ | |||
+ | ==Powers & Talents== | ||
+ | |||
+ | {{Hero power block}} | ||
+ | {{Hero power framework|Name=Telepathic Security Agent}} | ||
+ | {{Hero power special| | ||
+ | Ref=|Cost=37|Code=|Type=EC|Power=Mental Powers|BPts=37|APts=37|Modifier=|Value=|End=}}<!-- | ||
+ | |||
+ | PSYCHIC DISGUISE | ||
+ | |||
+ | --> | ||
+ | {{Hero power cluster|Name=Psychic Disguise}} | ||
+ | {{Hero power| | ||
+ | Ref=|Cost=22|Code=e|Power=Shape Shift (all Sense Groups)|BPts=50|APts=75| | ||
+ | Modifier=(Zero END Cost|Value=+½)|End=0}} | ||
+ | {{Hero power| | ||
+ | Ref=|Cost=|Code=|Power=(Imitation, Makeover, any humanoid)|BPts=|APts=| | ||
+ | Modifier=(Not vs. animal, machine, or targets without EGO|Value=-½)|End=}} | ||
+ | {{Hero power| | ||
+ | Ref=|Cost=|Code=|Power=|BPts=|APts=| | ||
+ | Modifier=(vs. targets with Mental Awareness, acts like 35-point Mental Illusion|Value=-¼)|End=}} | ||
+ | {{Hero power cluster bottom}}<!-- | ||
+ | |||
+ | MIND READING | ||
+ | |||
+ | --> | ||
+ | {{Hero power cluster|Name=Mind Reading}} | ||
+ | {{Hero power| | ||
+ | Ref=|Cost=34|Code=e|Power=Telepathy 6d6|BPts=40|APts=50| | ||
+ | Modifier=(Half END Cost|Value=+¼)|End=2}} | ||
+ | {{Hero power| | ||
+ | Ref=|Cost=|Code=|Power=(Classes: human, alien)|BPts=|APts=| | ||
+ | Modifier=|Value=|End=}} | ||
+ | {{Hero power|Ref=|Cost=|Code=|Type=|Power= |BPts=|APts=|Modifier=|Value=|End=}} | ||
+ | {{Hero power| | ||
+ | Ref=|Cost=|Code=|Power=Telepathy +4d6 = 10d6|BPts=20|APts=25| | ||
+ | Modifier=(Half END Cost|Value=+¼)|End=+1}} | ||
+ | {{Hero power| | ||
+ | Ref=|Cost=|Code=|Power=|BPts=|APts=| | ||
+ | Modifier=(IAF amplification circlet|Value=-½)|End=}} | ||
+ | {{Hero power cluster bottom}}<!-- | ||
+ | |||
+ | MENTAL DOMINATION | ||
+ | |||
+ | --> | ||
+ | {{Hero power cluster|Name=Mental Domination}} | ||
+ | {{Hero power| | ||
+ | Ref=|Cost=23|Code=e|Power=Mind Control 6d6|BPts=40|APts=50| | ||
+ | Modifier=(Half END Cost|Value=+¼)|End=2}} | ||
+ | {{Hero power| | ||
+ | Ref=|Cost=|Code=|Power=(Classes: human, alien)|BPts=|APts=| | ||
+ | Modifier=(Must first achieve and maintain EGO+10 Telepathy result|Value=-½)|End=}} | ||
+ | {{Hero power|Ref=|Cost=|Code=|Type=|Power= |BPts=|APts=|Modifier=|Value=|End=}} | ||
+ | {{Hero power| | ||
+ | Ref=|Cost=|Code=|Power=Mind Control +4d6 = 10d6|BPts=20|APts=25| | ||
+ | Modifier=(Half END Cost|Value=+¼)|End=+1}} | ||
+ | {{Hero power| | ||
+ | Ref=|Cost=|Code=|Power=|BPts=|APts=| | ||
+ | Modifier=(Limitation as above|Value=-½)|End=}} | ||
+ | {{Hero power| | ||
+ | Ref=|Cost=|Code=|Power=|BPts=|APts=| | ||
+ | Modifier=(IAF amplification circlet|Value=-½)|End=}} | ||
+ | {{Hero power cluster bottom}}<!-- | ||
+ | |||
+ | MEMORY MANIPULATION | ||
+ | |||
+ | --> | ||
+ | {{Hero power cluster|Name=Memory Manipulation}} | ||
+ | {{Hero power| | ||
+ | Ref=|Cost=12|Code=e|Power=Transform 1 1/2d6 Minor|BPts=15|APts=56| | ||
+ | Modifier=(Based on ECV|Value=+1)|End=4}} | ||
+ | {{Hero power| | ||
+ | Ref=|Cost=|Code=|Power=(Applies vs. Mental Defense)|BPts=|APts=| | ||
+ | Modifier=(Works against EGO, not BODY|Value=+¼)|End=}} | ||
+ | {{Hero power| | ||
+ | Ref=|Cost=|Code=|Power=(Heals through telepathic rehabilitation)|BPts=|APts=| | ||
+ | Modifier=(Invisible Power Effects: effect is imperceptible to target|Value=+1½)|End=}} | ||
+ | {{Hero power| | ||
+ | Ref=|Cost=|Code=|Power=(Visible to Mental Sense Group)|BPts=|APts=| | ||
+ | Modifier=(Limited target: human or alien memories|Value=-1)|End=}} | ||
+ | {{Hero power| | ||
+ | Ref=|Cost=|Code=|Power=|BPts=|APts=| | ||
+ | Modifier=(Extra Time: full phase|Value=-½)|End=}} | ||
+ | {{Hero power| | ||
+ | Ref=|Cost=|Code=|Power=|BPts=|APts=| | ||
+ | Modifier=(Concentration: 1/2 DCV|Value=-¼)|End=}} | ||
+ | {{Hero power| | ||
+ | Ref=|Cost=|Code=|Power=|BPts=|APts=| | ||
+ | Modifier=(If interrupted, all progress is lost|Value=-¼)|End=}} | ||
+ | {{Hero power|Ref=|Cost=|Code=|Type=|Power= |BPts=|APts=|Modifier=|Value=|End=}} | ||
+ | {{Hero power| | ||
+ | Ref=|Cost=|Code=|Power=Transform +1/2d6 = 2d6|BPts=5|APts=19| | ||
+ | Modifier=(Advantages as above|Value=+2¾)|End=+3}} | ||
+ | {{Hero power| | ||
+ | Ref=|Cost=|Code=|Power=|BPts=|APts=| | ||
+ | Modifier=(Limitations as above|Value=-2)|End=}} | ||
+ | {{Hero power| | ||
+ | Ref=|Cost=|Code=|Power=|BPts=|APts=| | ||
+ | Modifier=(IAF amplification circlet|Value=-½)|End=}} | ||
+ | {{Hero power cluster bottom}}<!-- | ||
+ | |||
+ | MICROSPACE TUNNELING | ||
+ | |||
+ | --> | ||
+ | {{Hero power cluster|Name=Microspace Tunneling}} | ||
+ | {{Hero power| | ||
+ | Ref=|Cost=34|Code=e|Power=Teleport 15"/30"|BPts=40|APts=50| | ||
+ | Modifier=(Half END Cost|Value=+¼)|End=1}} | ||
+ | {{Hero power| | ||
+ | Ref=|Cost=|Code=|Power=(No Relative Velocity)|BPts=|APts=| | ||
+ | Modifier=|Value=|End=}} | ||
+ | {{Hero power|Ref=|Cost=|Code=|Type=|Power= |BPts=|APts=|Modifier=|Value=|End=}} | ||
+ | {{Hero power| | ||
+ | Ref=|Cost=|Code=|Power=Teleport +10" = 25"/50"|BPts=20|APts=25| | ||
+ | Modifier=(Half END Cost|Value=+¼)|End=+2}} | ||
+ | {{Hero power| | ||
+ | Ref=|Cost=|Code=|Power=|BPts=|APts=| | ||
+ | Modifier=(IAF amplification circlet|Value=-½)|End=}} | ||
+ | {{Hero power cluster bottom}}<!-- | ||
+ | |||
+ | DEFENSIVE SCREEN | ||
+ | |||
+ | --> | ||
+ | {{Hero power cluster|Name=Defensive Screen}} | ||
+ | {{Hero power| | ||
+ | Ref=<span id="noteA"><sup>a</sup></span>|Cost=24|Code=e|Power=Forcefield 8/8|BPts=16|APts=20| | ||
+ | Modifier=(Half END Cost|Value=+¼)|End=1}} | ||
+ | {{Hero power| | ||
+ | Ref=|Cost=|Code=|Power=PD +10, ED +10|BPts=20|APts=20| | ||
+ | Modifier=(Visible|Value=-¼)|End=+1}} | ||
+ | {{Hero power| | ||
+ | Ref=|Cost=|Code=|Power=|BPts=|APts=| | ||
+ | Modifier=(Costs half END|Value=-¼)|End=}} | ||
+ | {{Hero power| | ||
+ | Ref=|Cost=|Code=|Power=|BPts=|APts=| | ||
+ | Modifier=(Linked to Forcefield|Value=-½)|End=}} | ||
+ | {{Hero power|Ref=|Cost=|Code=|Type=|Power= |BPts=|APts=|Modifier=|Value=|End=}} | ||
+ | {{Hero power| | ||
+ | Ref=|Cost=|Code=|Power=Forcefield +6/6 = 14/14|BPts=12|APts=15| | ||
+ | Modifier=(Half END Cost|Value=+¼)|End=+1}} | ||
+ | {{Hero power| | ||
+ | Ref=|Cost=|Code=|Power=|BPts=|APts=| | ||
+ | Modifier=(IAF amplification circlet|Value=-½)|End=}} | ||
+ | {{Hero power| | ||
+ | Ref=|Cost=|Code=|Power=PD +10 = +20, ED +10 = +20|BPts=20|APts=20| | ||
+ | Modifier=(Visible|Value=-¼)|End=+1}} | ||
+ | {{Hero power| | ||
+ | Ref=|Cost=|Code=|Power=|BPts=|APts=| | ||
+ | Modifier=(Costs half END|Value=-¼)|End=}} | ||
+ | {{Hero power| | ||
+ | Ref=|Cost=|Code=|Power=|BPts=|APts=| | ||
+ | Modifier=(Linked to Forcefield|Value=-½)|End=}} | ||
+ | {{Hero power| | ||
+ | Ref=|Cost=|Code=|Power=|BPts=|APts=| | ||
+ | Modifier=(IAF amplification circlet|Value=-½)|End=}} | ||
+ | {{Hero power framework bottom}}<!-- | ||
+ | |||
+ | IMPRESSIVE | ||
+ | |||
+ | --> | ||
+ | {{Hero power cluster|Name=Impressive}} | ||
+ | {{Hero power| | ||
+ | Ref=<span id="noteB"><sup>b</sup></span>|Cost=10|Code=|Power=PRE +10, COM +10|BPts=15|APts=15| | ||
+ | Modifier=(Not vs animal, machine, or targets without EGO|Value=-½)|End=0}} | ||
+ | {{Hero power cluster bottom}}<!-- | ||
+ | |||
+ | MIND SCREEN | ||
+ | |||
+ | --> | ||
+ | {{Hero power cluster|Name=Mind Screen}} | ||
+ | {{Hero power| | ||
+ | Ref=|Cost=20|Code=|Power=Mental Defense 25|BPts=20|APts=20| | ||
+ | Modifier=|Value=|End=0}} | ||
+ | {{Hero power cluster bottom}}<!-- | ||
+ | |||
+ | --> | ||
+ | {{Hero power total|Power cost=216|Skill cost=29|Cha cost=105|Total cost=350}} | ||
+ | |||
+ | ==Disadvantages== | ||
+ | |||
+ | {{Hero disad block}} | ||
+ | {{Hero disad|Value=20|Disad=DNPC|Text=Celebrity boyfriend of the week (normal, 14-)}} | ||
+ | {{Hero disad|Value=5 |Disad=Distinctive Features|Text=Frathm TSA mental training (not concealable, noticed, requires Mental Awareness)}} | ||
+ | {{Hero disad|Value=5 |Disad=Distinctive Features|Text=19th century dialect blended with frathm terminology (easy, noticed)}} | ||
+ | {{Hero disad|Value=20|Disad=Watched|Text=Frathm TSA (more powerful, NCI, public identity, 11-)}} | ||
+ | {{Hero disad|Value=5 |Disad=Physical Limitation|Text=Affected by mental powers both as a human and as a frathm (infrequent, slight)}} | ||
+ | {{Hero disad|Value=5 |Disad=Physical Limitation|Text=Unfamiliar with modern terran technology (infrequent, slight)}} | ||
+ | {{Hero disad|Value=15|Disad=Psychological Limitation|Text=Adventurous (common, strong)}} | ||
+ | {{Hero disad|Value=15|Disad=Psychological Limitation|Text=Loves public attention (common, strong)}} | ||
+ | {{Hero disad|Value=10|Disad=Psychological Limitation|Text=Impatient (common, moderate)}} | ||
+ | {{Hero disad|Value=10|Disad=Reputation|Text=Heartbreaker (11-)}} | ||
+ | {{Hero disad|Value=5 |Disad=Reputation|Text=Impetuous (11-, only among frathm TSA)}} | ||
+ | {{Hero disad|Value=15|Disad=Social Limitation|Text=Public identity (frequent, major)}} | ||
+ | {{Hero disad|Value=10|Disad=Social Limitation|Text=Not a legal citizen (infrequent, major)}} | ||
+ | {{Hero disad|Value=10|Disad=Social Limitation|Text=Subject to recall into TSA service (infrequent, major)}} | ||
+ | {{Hero disad total|Disad total=150|Base=200|Spent=0|Unspent=0|Total=350}} | ||
==Description== | ==Description== | ||
+ | {{Hero blurb}} | ||
- | {| | + | {{Hero descr phys| |
- | | | + | Sex=Female|Ethnic=Caucasian|Skin=Fair|Height=165cm|Weight=50kg|Build=Curvaceous| |
- | | | + | Hair=Red|Style=Long, curly|Eyes=Green|Age=24|Apparent=24|Hand=Left}} |
- | |} | + | |
+ | {{Hero descr soc| | ||
+ | Alias=None|Residence=|Status=Single|Spouse=None|Children=None}} | ||
Rebecca is a gorgeous woman with a blazing mane of curly red hair and a striking, curvaceous physique. Her smile is radiant, and her playful, green eyes easily capture the hearts of men. She favors trendy fashions that show off her body in colors that complement her hair and eyes. | Rebecca is a gorgeous woman with a blazing mane of curly red hair and a striking, curvaceous physique. Her smile is radiant, and her playful, green eyes easily capture the hearts of men. She favors trendy fashions that show off her body in colors that complement her hair and eyes. | ||
- | For the most part, though, this is | + | For the most part, though, this is an illusion. In truth Rebecca uses her telepathic powers to create this image in the minds of her observers. Rebecca is actually fairly plain, maybe a little on the pretty side, but not a woman to fall over backwards for. Unfortunately, it is this true image that is usually captured on film because her powers do not work on inanimate objects. |
==Background== | ==Background== | ||
+ | |||
+ | {{Hero descr hist| | ||
+ | Birthdate=August 18, 1851|Birthplace=Charleston, SC|Parents=Alexander & Mary Ravenstone}} | ||
There's always something they don't tell you. Rebecca should have been more careful. | There's always something they don't tell you. Rebecca should have been more careful. | ||
- | A space-faring alien race called the [[frathm]] used trained telepaths in a security force called the [[Telepathic Security Agency]], part law enforcement agency and part military service. But telepaths are rare among the frathm as they are among humanity, so they make a practice of recruiting potential agents from among the races living in the space they explore. Rebecca was to be one such recruit. | + | A space-faring alien race called the [[frathm]] used trained telepaths in a security force called the [[Telepathic Security Agency]] (TSA), part law enforcement agency and part military service. But telepaths are rare among the frathm as they are among humanity, so they make a practice of recruiting potential agents from among the races living in the space they explore. Rebecca was to be one such recruit. |
She leapt at the opportunity. Rebecca was never one to shrink from a challenge or hesitate when offered adventure. And the terms sounded good to her. She would receive training to develop her mental abilities – at the time nascent, a mere potential, theretofore unrealized – followed by six years of service to the frathm in the TSA. After that, she would receive some generous perks but would also be subject to recall into service, should the frathm have need. | She leapt at the opportunity. Rebecca was never one to shrink from a challenge or hesitate when offered adventure. And the terms sounded good to her. She would receive training to develop her mental abilities – at the time nascent, a mere potential, theretofore unrealized – followed by six years of service to the frathm in the TSA. After that, she would receive some generous perks but would also be subject to recall into service, should the frathm have need. | ||
The part they didn't tell her was that, due to security concerns, her telepathic training would take place in a deep gravity well. From her perspective it only took about eighteen months, but back on earth more than a century slipped by. She finished out her training and her years of service unaware of the time differential. But when Rebecca returned home, her friends and family were long gone, and she was faced with a world almost as alien to her as the frathm had been. | The part they didn't tell her was that, due to security concerns, her telepathic training would take place in a deep gravity well. From her perspective it only took about eighteen months, but back on earth more than a century slipped by. She finished out her training and her years of service unaware of the time differential. But when Rebecca returned home, her friends and family were long gone, and she was faced with a world almost as alien to her as the frathm had been. | ||
+ | |||
+ | ==House Rules== | ||
+ | |||
+ | This character write-up incorporates the following house rules: | ||
+ | |||
+ | * [[Package deal bonus]] | ||
[[Category:Hero player-characters]] | [[Category:Hero player-characters]] |
Current revision as of 16:29, 17 October 2007
Rebecca Ravenstone | |
Author | Stormraven |
Power Scale | Standard Superheroic |
Class | Mentalist |
Species | Human |
| |
Player | Stormraven |
Campaign | |
Role | Heroine |
Base | |
Status | Inactive |
Contents |
Characteristics
POWER | VALUE | CURRENT | STAT | COST | POWER | VALUE | CURRENT | STAT | COST |
---|---|---|---|---|---|---|---|---|---|
8 | 8 | STR | -2 | (22)a | 2 | 2 | PD | 0 | |
18 | 18 | DEX | 24 | (24)a | 4 | 4 | ED | 0 | |
20 | 20 | CON | 20 | 5 | 5 | SPD | 22 | ||
8 | 8 | BODY | -4 | 10 | 10 | REC | 8 | ||
18 | 18 | INT | 8 | 40 | 40 | END | 0 | ||
23 | 23 | EGO | 26 | 25 | 25 | STUN | 3 | ||
(20)b | 10 | 10 | PRE | 0 | |||||
(20)b | 10 | 10 | COM | 0 | Characteristics Cost: | 105 |
| ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
|
Skills & Perks
COST | SKILL | ROLL | |||
---|---|---|---|---|---|
Frathm Telepathic Security Agent Package | |||||
3 | High Society | 14 | |||
3 | Seduction | 14 | |||
2 | KS | Frathm TSA | 11 | ||
2 | KS | Frathm law | 11 | ||
2 | KS | Telepathic species | 11 | ||
-2 | Package Bonus | ||||
2 | CK | Local city | 11 | ||
3 | KS | Hot spots and trends (PRE-based) | 14 | ||
2 | KS | Media personalities | 11 | ||
9 | Contact: TSA (very useful) | 8 | |||
1 | Money: Well off ($100,000 per year) | ||||
2 | Reputation: Heroine (large group) | 11 | |||
29 | Skills Cost |
Powers & Talents
COST | POWER | BASE POINTS | ACTIVE POINTS | MODIFIERS | END | ||||
---|---|---|---|---|---|---|---|---|---|
Telepathic Security Agent | |||||||||
37 | EC | Mental Powers | 37 | 37 | |||||
Psychic Disguise | |||||||||
22 | e | Shape Shift (all Sense Groups) | 50 | 75 | (Zero END Cost | +½) | 0 | ||
(Imitation, Makeover, any humanoid) | (Not vs. animal, machine, or targets without EGO | -½) | |||||||
(vs. targets with Mental Awareness, acts like 35-point Mental Illusion | -¼) | ||||||||
Mind Reading | |||||||||
34 | e | Telepathy 6d6 | 40 | 50 | (Half END Cost | +¼) | 2 | ||
(Classes: human, alien) | |||||||||
Telepathy +4d6 = 10d6 | 20 | 25 | (Half END Cost | +¼) | +1 | ||||
(IAF amplification circlet | -½) | ||||||||
Mental Domination | |||||||||
23 | e | Mind Control 6d6 | 40 | 50 | (Half END Cost | +¼) | 2 | ||
(Classes: human, alien) | (Must first achieve and maintain EGO+10 Telepathy result | -½) | |||||||
Mind Control +4d6 = 10d6 | 20 | 25 | (Half END Cost | +¼) | +1 | ||||
(Limitation as above | -½) | ||||||||
(IAF amplification circlet | -½) | ||||||||
Memory Manipulation | |||||||||
12 | e | Transform 1 1/2d6 Minor | 15 | 56 | (Based on ECV | +1) | 4 | ||
(Applies vs. Mental Defense) | (Works against EGO, not BODY | +¼) | |||||||
(Heals through telepathic rehabilitation) | (Invisible Power Effects: effect is imperceptible to target | +1½) | |||||||
(Visible to Mental Sense Group) | (Limited target: human or alien memories | -1) | |||||||
(Extra Time: full phase | -½) | ||||||||
(Concentration: 1/2 DCV | -¼) | ||||||||
(If interrupted, all progress is lost | -¼) | ||||||||
Transform +1/2d6 = 2d6 | 5 | 19 | (Advantages as above | +2¾) | +3 | ||||
(Limitations as above | -2) | ||||||||
(IAF amplification circlet | -½) | ||||||||
Microspace Tunneling | |||||||||
34 | e | Teleport 15"/30" | 40 | 50 | (Half END Cost | +¼) | 1 | ||
(No Relative Velocity) | |||||||||
Teleport +10" = 25"/50" | 20 | 25 | (Half END Cost | +¼) | +2 | ||||
(IAF amplification circlet | -½) | ||||||||
Defensive Screen | |||||||||
a | 24 | e | Forcefield 8/8 | 16 | 20 | (Half END Cost | +¼) | 1 | |
PD +10, ED +10 | 20 | 20 | (Visible | -¼) | +1 | ||||
(Costs half END | -¼) | ||||||||
(Linked to Forcefield | -½) | ||||||||
Forcefield +6/6 = 14/14 | 12 | 15 | (Half END Cost | +¼) | +1 | ||||
(IAF amplification circlet | -½) | ||||||||
PD +10 = +20, ED +10 = +20 | 20 | 20 | (Visible | -¼) | +1 | ||||
(Costs half END | -¼) | ||||||||
(Linked to Forcefield | -½) | ||||||||
(IAF amplification circlet | -½) | ||||||||
Impressive | |||||||||
b | 10 | PRE +10, COM +10 | 15 | 15 | (Not vs animal, machine, or targets without EGO | -½) | 0 | ||
Mind Screen | |||||||||
20 | Mental Defense 25 | 20 | 20 | 0 | |||||
216 | Powers Cost | ||||||||
29 | Skills Cost | ||||||||
105 | Characteristics Cost | ||||||||
350 | Total Cost |
Disadvantages
VALUE | DISADVANTAGE | DESCRIPTION | |
---|---|---|---|
20 | DNPC | Celebrity boyfriend of the week (normal, 14-) | |
5 | Distinctive Features | Frathm TSA mental training (not concealable, noticed, requires Mental Awareness) | |
5 | Distinctive Features | 19th century dialect blended with frathm terminology (easy, noticed) | |
20 | Watched | Frathm TSA (more powerful, NCI, public identity, 11-) | |
5 | Physical Limitation | Affected by mental powers both as a human and as a frathm (infrequent, slight) | |
5 | Physical Limitation | Unfamiliar with modern terran technology (infrequent, slight) | |
15 | Psychological Limitation | Adventurous (common, strong) | |
15 | Psychological Limitation | Loves public attention (common, strong) | |
10 | Psychological Limitation | Impatient (common, moderate) | |
10 | Reputation | Heartbreaker (11-) | |
5 | Reputation | Impetuous (11-, only among frathm TSA) | |
15 | Social Limitation | Public identity (frequent, major) | |
10 | Social Limitation | Not a legal citizen (infrequent, major) | |
10 | Social Limitation | Subject to recall into TSA service (infrequent, major) | |
150 | Disadvantages Total | UNSPENT XP | |
200 | Base Points | 0 | |
0 | Experience Points Spent | ||
350 | Total Points |
Description
Blurb |
Rebecca Ravenstone is a beautiful mentalist trained and for a time employed by the extraterrestrial frathm as a security agent. Now back on earth, she makes her way with confidence and style through a world no longer familiar to her. |
SEX | ETHNICITY | SKIN TONE | HEIGHT | WEIGHT | BUILD |
---|---|---|---|---|---|
Female | Caucasian | Fair | 165cm | 50kg | Curvaceous |
HAIR COLOR | HAIR STYLE | EYE COLOR | AGE | APPARENT AGE | HANDEDNESS |
Red | Long, curly | Green | 24 | 24 | Left |
ALIAS(ES) | ||
---|---|---|
None | ||
CURRENT RESIDENCE | ||
MARITAL STATUS | SPOUSE | CHILDREN (AGE) |
Single | None | None |
Rebecca is a gorgeous woman with a blazing mane of curly red hair and a striking, curvaceous physique. Her smile is radiant, and her playful, green eyes easily capture the hearts of men. She favors trendy fashions that show off her body in colors that complement her hair and eyes.
For the most part, though, this is an illusion. In truth Rebecca uses her telepathic powers to create this image in the minds of her observers. Rebecca is actually fairly plain, maybe a little on the pretty side, but not a woman to fall over backwards for. Unfortunately, it is this true image that is usually captured on film because her powers do not work on inanimate objects.
Background
DATE OF BIRTH | PLACE OF BIRTH | PARENTS' NAMES |
---|---|---|
August 18, 1851 | Charleston, SC | Alexander & Mary Ravenstone |
There's always something they don't tell you. Rebecca should have been more careful.
A space-faring alien race called the frathm used trained telepaths in a security force called the Telepathic Security Agency (TSA), part law enforcement agency and part military service. But telepaths are rare among the frathm as they are among humanity, so they make a practice of recruiting potential agents from among the races living in the space they explore. Rebecca was to be one such recruit.
She leapt at the opportunity. Rebecca was never one to shrink from a challenge or hesitate when offered adventure. And the terms sounded good to her. She would receive training to develop her mental abilities – at the time nascent, a mere potential, theretofore unrealized – followed by six years of service to the frathm in the TSA. After that, she would receive some generous perks but would also be subject to recall into service, should the frathm have need.
The part they didn't tell her was that, due to security concerns, her telepathic training would take place in a deep gravity well. From her perspective it only took about eighteen months, but back on earth more than a century slipped by. She finished out her training and her years of service unaware of the time differential. But when Rebecca returned home, her friends and family were long gone, and she was faced with a world almost as alien to her as the frathm had been.
House Rules
This character write-up incorporates the following house rules: