Shedoa
From Stormravengaming
Stormraven (Talk | contribs) m (→Combat: Typo) |
Stormraven (Talk | contribs) (Update to Favored Soul 4) |
||
(4 intermediate revisions not shown) | |||
Line 4: | Line 4: | ||
Author=[[User:DrEris|DrEris]]| | Author=[[User:DrEris|DrEris]]| | ||
Species=Unicorn| | Species=Unicorn| | ||
- | Level=Favored Soul | + | Level=Favored Soul 4| |
Player=[[User:DrEris|DrEris]]| | Player=[[User:DrEris|DrEris]]| | ||
Campaign=[[Princes of the Universe Mark IV]]| | Campaign=[[Princes of the Universe Mark IV]]| | ||
Line 15: | Line 15: | ||
{{DnD stats| | {{DnD stats| | ||
Race=Unicorn| | Race=Unicorn| | ||
- | Class=Favored Soul | + | Class=Favored Soul 4| |
Size=Large| | Size=Large| | ||
Type=Magical Beast| | Type=Magical Beast| | ||
- | HD=8d10+ | + | HD=8d10+4d8+84 (151 hp)| |
Init=+7 (Dex)| | Init=+7 (Dex)| | ||
Speed=60 ft.| | Speed=60 ft.| | ||
Line 24: | Line 24: | ||
22 unarmored (-1 size, +7 Dex, +6 natural), touch 16, flat-footed 15| | 22 unarmored (-1 size, +7 Dex, +6 natural), touch 16, flat-footed 15| | ||
- | Base=+ | + | Base=+11/+22| |
- | Attack=Horn + | + | Attack=Horn +23 melee (1d8+10)| |
- | Full=Horn + | + | Full=Horn +23 melee (1d8+10) and 2 hooves +20 melee (1d8+6)| |
Space=10 ft./5 ft.| | Space=10 ft./5 ft.| | ||
SA=Spells| | SA=Spells| | ||
SQ=Low-light vision; darkvision 60'; magic circle against evil; spell-like abilities; immunity to poison, charm and compulsion; scent; wild empathy; telepathic bond| | SQ=Low-light vision; darkvision 60'; magic circle against evil; spell-like abilities; immunity to poison, charm and compulsion; scent; wild empathy; telepathic bond| | ||
Alignment=Chaotic good| | Alignment=Chaotic good| | ||
- | Saves=Fort + | + | Saves=Fort +17, Ref +17, Will +15| |
- | Abilities=Str 24, Dex 24, Con 24, Int 24, Wis 24, Cha | + | Abilities=Str 24, Dex 24, Con 24, Int 24, Wis 24, Cha 25| |
- | Skills='''Balance''' +11 (4 rks), '''Concentration''' + | + | Skills='''Balance''' +11 (4 rks), '''Concentration''' +22 (15 rks), '''Heal''' +14 (7 rks), '''Hide''' +8 (5 rks), '''Jump''' +34 (15 rks), '''Listen''' +20 (11 rks), '''Move Silently''' +22 (11 rks), '''Ride''' +11 (4 rks), '''Speak Language''' (Celestial, Common, Dwarven, Elven, Gnomish, Goblin, Halfling, Orcish, Sylvan), '''Spellcraft''' +22 (15 rks), '''Spot''' +20 (11 rks), '''Survival''' +21 (+3 in her forest) (11 rks), '''Use Magic Device''' +11 (+2 with scrolls) (4 rks) |
- | Skill Points Spent/Acquired: | + | Skill Points Spent/Acquired: 126/126| |
- | Feats=Alertness, Communicator, Greater Multiattack<sup>B</sup>, Improved Natural Attack (hooves)<sup>B</sup>, Multiattack<sup>B</sup>, Skill Focus (Survival), Spell Hand| | + | Feats=Alertness, Communicator, Greater Multiattack<sup>B</sup>, Improved Natural Attack (hooves)<sup>B</sup>, Iron Will, Multiattack<sup>B</sup>, Skill Focus (Survival), Spell Hand, Weapon Focus (horn)<sup>B</sup>| |
- | ECL= | + | ECL=16| |
- | XP= | + | XP=120,000}} |
<br style="clear: all;" /> | <br style="clear: all;" /> | ||
Line 53: | Line 53: | ||
Damage=None| | Damage=None| | ||
Drain=None| | Drain=None| | ||
- | Daily=Arcane mark 1/1<br /> | + | Daily= |
+ | Arcane mark 1/1<br /> | ||
Comprehend languages 1/1<br /> | Comprehend languages 1/1<br /> | ||
Cure light wounds 3/3<br /> | Cure light wounds 3/3<br /> | ||
Line 64: | Line 65: | ||
Tenser's floating disk 1/1<br /> | Tenser's floating disk 1/1<br /> | ||
Hypnotic pattern (Armor) 1/1}} | Hypnotic pattern (Armor) 1/1}} | ||
- | |||
- | |||
A unicorn's horn acts as a +3 magic weapon, though its power fades if removed from the unicorn. Like a lance, a unicorn's horn deals double damage when used in a charge (or x4 damage when scoring a critical hit in a charge). | A unicorn's horn acts as a +3 magic weapon, though its power fades if removed from the unicorn. Like a lance, a unicorn's horn deals double damage when used in a charge (or x4 damage when scoring a critical hit in a charge). | ||
Line 77: | Line 76: | ||
'''Wild empathy:''' This power works like the druid's wild empathy class feature, except that Shedoa has a +6 racial bonus on the check. | '''Wild empathy:''' This power works like the druid's wild empathy class feature, except that Shedoa has a +6 racial bonus on the check. | ||
- | '''Telepathic bond:''' Shedoa may communicate telepathically with Lady Unifelle, Chandara, Geoff, Jeremy and Wes. This ability has a maximum range of ten miles. It does not require line of sight or line of effect, but both characters must be on the same plane. | + | '''Telepathic bond:''' Shedoa may communicate telepathically with [[Lady Unifelle]], [[Chandara]], [[Geoff (character)|Geoff]], [[Jeremy (character)|Jeremy]] and [[Wes (character)|Wes]]. This ability has a maximum range of ten miles. It does not require line of sight or line of effect, but both characters must be on the same plane. |
- | '''Favored Soul Spells Known (6/ | + | '''Favored Soul Spells Known (6/8/5; used 0/0/0; save DC 17 + spell level):''' 0 – ''bless'', ''create water'', ''cure minor wounds'', ''detect magic'', ''purify food and drink'', ''read magic''; 1st – ''cure light wounds'', ''endure elements'', ''remove fear'', ''sanctuary''; 2nd - ''aid'', ''eagle's splendor'', ''zone of truth''. |
'''Skills:''' Unicorns have a +4 bonus on Move Silently checks. They also have a +3 competence bonus on Survival checks within the boundaries of their forests. | '''Skills:''' Unicorns have a +4 bonus on Move Silently checks. They also have a +3 competence bonus on Survival checks within the boundaries of their forests. | ||
Line 85: | Line 84: | ||
==Possessions== | ==Possessions== | ||
{{DnD encumbrance|Light=233|Medium=466|Heavy=700|Lift=1400|Drag=3500| | {{DnD encumbrance|Light=233|Medium=466|Heavy=700|Lift=1400|Drag=3500| | ||
- | Enc=Light|Weight=160|MDB=N/A|ACP=-0 (included)}} | + | Enc=Light|Weight=160|MDB=N/A|ACP=-0 (included)|ASF=None}} |
''+3 horseshoes'' (1d8 base damage) (4 lb), ''+3 [[tessellated]] mithral chain shirt barding'' (25 lb), ''+2 mithral horse destana'' (8 lb), military saddle (30 lb), saddlebags (8 lb), | ''+3 horseshoes'' (1d8 base damage) (4 lb), ''+3 [[tessellated]] mithral chain shirt barding'' (25 lb), ''+2 mithral horse destana'' (8 lb), military saddle (30 lb), saddlebags (8 lb), |
Current revision as of 03:02, 2 July 2008
Shedoa | |
Author | DrEris |
Species | Unicorn |
Class and Levels | Favored Soul 4 |
| |
Player | DrEris |
Campaign | Princes of the Universe Mark IV |
Role | Ally |
Base | None |
Status | Active |
Unicorn Favored Soul 4
Large Magical Beast | |
---|---|
Hit Dice | 8d10+4d8+84 (151 hp) |
Initiative | +7 (Dex) |
Speed | 60 ft. |
Armor Class | 31 armored (+7 +3 tessellated mithral chain shirt barding, +3 +2 mithral horse destana, -1 size, +6 Dex, +6 natural), touch 15, flat-footed 25; or
22 unarmored (-1 size, +7 Dex, +6 natural), touch 16, flat-footed 15 |
Base Attack/Grapple | +11/+22 |
Attack | Horn +23 melee (1d8+10) |
Full Attack | Horn +23 melee (1d8+10) and 2 hooves +20 melee (1d8+6) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | Spells |
Special Qualities | Low-light vision; darkvision 60'; magic circle against evil; spell-like abilities; immunity to poison, charm and compulsion; scent; wild empathy; telepathic bond |
Alignment | Chaotic good |
Saves | Fort +17, Ref +17, Will +15 |
Abilities | Str 24, Dex 24, Con 24, Int 24, Wis 24, Cha 25 |
Skills | Balance +11 (4 rks), Concentration +22 (15 rks), Heal +14 (7 rks), Hide +8 (5 rks), Jump +34 (15 rks), Listen +20 (11 rks), Move Silently +22 (11 rks), Ride +11 (4 rks), Speak Language (Celestial, Common, Dwarven, Elven, Gnomish, Goblin, Halfling, Orcish, Sylvan), Spellcraft +22 (15 rks), Spot +20 (11 rks), Survival +21 (+3 in her forest) (11 rks), Use Magic Device +11 (+2 with scrolls) (4 rks)
Skill Points Spent/Acquired: 126/126 |
Feats | Alertness, Communicator, Greater MultiattackB, Improved Natural Attack (hooves)B, Iron Will, MultiattackB, Skill Focus (Survival), Spell Hand, Weapon Focus (horn)B |
ECL | 16 |
XP | 120,000 |
Shedoa is the ever faithful mount, companion and partner of Wes, one of the Princes of the Universe.
Description
Shedoa is a fierce, noble beast with a gleaming white coat and a long, silky, white mane and forelock. Her eyes are fiery golden in color and lively, and she has a two-foot-long ivory horn growing from the center of her forehead. She is about seven feet long from nose to tail, about five feet tall at the shoulder, and weighs about 1000 lbs.
Combat
| ||||||||||||
|
A unicorn's horn acts as a +3 magic weapon, though its power fades if removed from the unicorn. Like a lance, a unicorn's horn deals double damage when used in a charge (or x4 damage when scoring a critical hit in a charge).
Magic circle against evil: This ability continuously duplicates the effects of the spell. Shedoa cannot suppress this ability.
Spell-like abilities: Shedoa can use detect evil at will as a free action. Once per day she can use greater teleport to move anywhere within 250 miles. Shedoa can use cure light wounds (DC 18, CL 5th) three times per day and cure moderate wounds (DC 19, CL 5th) once per day by touching a wounded creature with her horn. Once per day she can use neutralize poison (DC 21, CL 8th) with a touch of her horn. The save DCs are Charisma-based.
The feat Spell Hand allows Shedoa to use mage hand, open/close and Tenser's floating disk once per day each. The feat Communicator allows Shedoa to use arcane mark, comprehend languages, and message once per day each.
Wild empathy: This power works like the druid's wild empathy class feature, except that Shedoa has a +6 racial bonus on the check.
Telepathic bond: Shedoa may communicate telepathically with Lady Unifelle, Chandara, Geoff, Jeremy and Wes. This ability has a maximum range of ten miles. It does not require line of sight or line of effect, but both characters must be on the same plane.
Favored Soul Spells Known (6/8/5; used 0/0/0; save DC 17 + spell level): 0 – bless, create water, cure minor wounds, detect magic, purify food and drink, read magic; 1st – cure light wounds, endure elements, remove fear, sanctuary; 2nd - aid, eagle's splendor, zone of truth.
Skills: Unicorns have a +4 bonus on Move Silently checks. They also have a +3 competence bonus on Survival checks within the boundaries of their forests.
Possessions
Light | Medium | Heavy | Lift | Drag | |
---|---|---|---|---|---|
Load Limits | 233 | 466 | 700 | 1400 | 3500 |
Encumbrance: Light (160 lb.) |
+3 horseshoes (1d8 base damage) (4 lb), +3 tessellated mithral chain shirt barding (25 lb), +2 mithral horse destana (8 lb), military saddle (30 lb), saddlebags (8 lb),
Wes's saddlebags (empty 8 lb, total 82 lb): Bedroll (5 lb), tent (20 lb), waterskins (8) (32 lb), winter blanket (3 lb), trail rations (5 days) (5 lb), dehydrated food (8 days) (8 lb), powdered water (4), sunrod (4) (4 lb).