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Geoff (character)

From Stormravengaming

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Saves= Fort +17, Ref +18, Will +20|
Saves= Fort +17, Ref +18, Will +20|
Abilities= Str 17, Dex 20, Con 16, Int 20, Wis 20, Cha 22|
Abilities= Str 17, Dex 20, Con 16, Int 20, Wis 20, Cha 22|
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Skills='''Bluff''' +13 (7 rks), '''Concentration''' +10 (13 rks), '''Decipher Script''' +5 (7 rks), '''Diplomacy''' +19 (9 rks), '''Disguise''' (+2 to act in character) +6 (0 rks), '''Gather Information''' +13 (7 rks), '''Hide''' +12 (7 rks), '''Intimidate''' +25 (7 rks), '''Jump''' (+1 unarmored) +12 (0 rks), '''Knowledge (nature)''' +15 (8 rks), '''Knowledge (religion)''' +10 (5 rks), '''Move Silently''' +12 (7 rks), '''Perform (act)''' +13 (7 rks), '''Perform (comedy)''' +13 (7 rks), '''Perform (oratory)''' +13 (9 rks), '''Perform (string instruments)''' +16 (13 rks), '''Sense Motive''' +12 (7 rks), '''Sleight of Hand''' +6 (7 rks), '''Speak Language''' (Common, Draconic, Druidic, Dwarvish, Elvish, Goblin, Sylvan ), '''Spellcraft''' (+2 decipher scrolls) +14 (14 rks), '''Survival''' +12 (5 rks), '''Use Magic Device''' (+4 scrolls) +18 (14 rks)
+
Skills='''Bluff''' +14 (8 rks), '''Concentration''' +18 (15 rks), '''Decipher Script''' +13 (8 rks), '''Diplomacy''' +25 (15 rks), '''Disguise''' (+2 to act in character) +6 (0 rks), '''Gather Information''' +18 (12 rks), '''Hide''' +13 (8 rks), '''Intimidate''' +26 (8 rks), '''Jump''' (+1 unarmored) +15 (0 rks), '''Knowledge (nature)''' +15 (8 rks), '''Knowledge (religion)''' +10 (5 rks), '''Move Silently''' +13 (8 rks), '''Perform (act)''' +14 (8 rks), '''Perform (comedy)''' +14 (8 rks), '''Perform (oratory)''' +15 (9 rks), '''Perform (string instruments)''' +22 (13 rks), '''Sense Motive''' +13 (8 rks), '''Sleight of Hand''' +15 (8 rks), '''Speak Language''' (Common, Draconic, Druidic, Dwarvish, Elvish, Goblin, Sylvan ), '''Spellcraft''' (+2 decipher scrolls) +22 (15 rks), '''Survival''' +12 (5 rks), '''Use Magic Device''' (+4 scrolls) +26 (15 rks)
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Skill Points Spent/Acquired  155/186|
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Skill Points Spent/Acquired  186/186|
Feats= Combat Expertise, Combat Reflexes, Extend Rage, Improved Unarmed Strike, Iron Will, Leadership, Lyric Spell (see below), Magical Aptitude, Skill Focus (Perform [Stringed Instruments]), Skill Focus (Use Magic Device), Weapon Focus (Great Club)|
Feats= Combat Expertise, Combat Reflexes, Extend Rage, Improved Unarmed Strike, Iron Will, Leadership, Lyric Spell (see below), Magical Aptitude, Skill Focus (Perform [Stringed Instruments]), Skill Focus (Use Magic Device), Weapon Focus (Great Club)|
ECL=12|
ECL=12|
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Daily=Greater rage 3/3
Daily=Greater rage 3/3
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Bardic music 8/8
+
Bardic music 9/9
Tremor cone (Greatclub) 1/1
Tremor cone (Greatclub) 1/1
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'''Sneak Attack:''' 2d6.
'''Sneak Attack:''' 2d6.
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'''Bardic Knowledge:''' +13 bonus on check.
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'''Bardic Knowledge:''' +14 bonus on check.
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'''Bardic Music:''' 8/day: countersong, ''fascinate'' (max 3 creatures), inspire courage (+2), inspire competence, inspire toughness (see below), or suggestion.
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'''Bardic Music:''' 9/day: countersong, ''fascinate'' (max 3 creatures), inspire courage (+2), inspire competence, inspire greatness, inspire toughness (see below), or suggestion.
''Inspire toughness'' – All of Geoff's allies who hear this bardic music gain +2 hp per warchanter class level, for as long as they can hear Geoff and for 5 rounds afterwards.  Requires 9+ ranks in Perform (sing) or Perform (oratory).
''Inspire toughness'' – All of Geoff's allies who hear this bardic music gain +2 hp per warchanter class level, for as long as they can hear Geoff and for 5 rounds afterwards.  Requires 9+ ranks in Perform (sing) or Perform (oratory).
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'''Woodland Stride (Ex):''' Geoff may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment.  However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect him.
'''Woodland Stride (Ex):''' Geoff may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment.  However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect him.
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'''Bard Spells Known (3/5/5/2; save DC 16 + spell level; Caster Level 8):''' 0 – ''detect magic'', ''know direction'', ''mending'', ''prestidigitation'', ''ray of frost'', ''read magic''; 1st – ''charm person'', ''hypnotism'', ''comprehend languages'', ''Tasha's hideous laughter''; 2nd – ''blur'', ''eagle's splendor'', ''hold person'', ''tongues''; 3rd – ''cure serious wounds'', ''dispel magic'', ''sculpt sound''.
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'''Bard Spells Known (3/5/5/3; save DC 16 + spell level; Caster Level 9):''' 0 – ''detect magic'', ''know direction'', ''mending'', ''prestidigitation'', ''ray of frost'', ''read magic''; 1st – ''charm person'', ''hypnotism'', ''comprehend languages'', ''Tasha's hideous laughter''; 2nd – ''blur'', ''eagle's splendor'', ''hold person'', ''tongues''; 3rd – ''cure serious wounds'', ''dispel magic'', ''sculpt sound''.
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'''Druid Spells (5/5/3/2; save DC 15 + spell level; Caster Level 5)'''
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'''Druid Spells (5/5/4/3; save DC 15 + spell level; Caster Level 6)'''
'''Druidic Avenger:''' Geoff has all the standard druid class features, except as noted:
'''Druidic Avenger:''' Geoff has all the standard druid class features, except as noted:
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'''Expert Class Traits:''' Good saves: Undetermined.  Martial weapon proficiency: Undetermined.  Class skills: Craft, Decipher Script, Diplomacy, Knowledge (arcana), Knowledge (nature), Knowledge (religion), Listen, Perform, Profession, Search, Sleight of Hand, Spot, Survival, Use Magic Device.
'''Expert Class Traits:''' Good saves: Undetermined.  Martial weapon proficiency: Undetermined.  Class skills: Craft, Decipher Script, Diplomacy, Knowledge (arcana), Knowledge (nature), Knowledge (religion), Listen, Perform, Profession, Search, Sleight of Hand, Spot, Survival, Use Magic Device.
 +
 +
'''Warrior Class Traits:''' Good saves: Fortitude.  Class skills: Balance, Climb, Craft, Jump, Search, Spot, Tumble.
==Possessions==
==Possessions==
{{DnD encumbrance|Light=76|Medium=153|Heavy=230|Lift=460|Drag=1150|
{{DnD encumbrance|Light=76|Medium=153|Heavy=230|Lift=460|Drag=1150|
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Enc=Light|Weight=9|MDB=+3|ACP=-1 (included)}}
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Enc=Light|Weight=9|MDB=+3|ACP=-1 (included)|ASF=15% (armored)}}
Entertainer's outfit, [[Kadish]] performing license, alchemical bandolier (1 lb), tanglefoot bag (4 lbs), brown mold oil (1 lb), flash-bang (1 lb), thunderstone (1 lb), sparkstone (1 lb)  
Entertainer's outfit, [[Kadish]] performing license, alchemical bandolier (1 lb), tanglefoot bag (4 lbs), brown mold oil (1 lb), flash-bang (1 lb), thunderstone (1 lb), sparkstone (1 lb)  

Current revision as of 17:37, 22 June 2008

Geoff
Author DrEris
Species Human
Class and Levels Gestalt 12

Player DrEris
Campaign Princes of the Universe Mark IV
Role Hero
Base Kadish
Status Active
Image:House.png This article uses house rules.
Content is incompatible with campaigns that do not use the same rules.
Human 12th Level: Gestalt (Bbn 3, Brd 3)(total of 3 levels), Gestalt (Brd 4, Ftr 1), Gestalt (Brd 5, Rog 1), Gestalt (Drd Avr 1, Rog 2), Gestalt (Ftr 2, Exp 1), Gestalt (Drd Avr 2, Rog 3), Gestalt (Fochlucan Lyrist 1/War Chanter 1), Gestalt (Exp 2/Fochlucan Lyrist 2), Gestalt (Fochlucan Lyrist 3/Bbn 4), Gestalt (Fochlucan Lyrist 4/Warrior 1)
Medium Humanoid (human)
Hit Dice 4d12+3d10+3d8+2d6+36 (111 hp)
Initiative +5 (Dex)
Speed 50 ft.
Armor Class 25 armored (+10 +2 tessellated mithral full plate, +5 Dex), touch 15, flat-footed 20; or

15 unarmored (+5 Dex), touch 15, flat-footed 10

Base Attack/Grapple +12/+15
Attack Greatclub of the Realm +21 melee (1d10+9, two-handed), or

Longbow of the Realm +22 ranged (5d4+13)

Full Attack Greatclub of the Realm +21/+16/+11 melee (1d10+9, two-handed), or

Longbow of the Realm +22/+17/+7 ranged (5d4+13)

Space/Reach 5 ft./5 ft.
Special Attacks Spells (bard and druid), greater rage (3 per day), sneak attack
Special Qualities Bardic knowledge, bardic music, fast movement (x2), trap sense, trapfinding, uncanny dodge, nature sense, evasion, wild empathy (-4 to roll)
Alignment NG
Saves Fort +17, Ref +18, Will +20
Abilities Str 17, Dex 20, Con 16, Int 20, Wis 20, Cha 22
Skills Bluff +14 (8 rks), Concentration +18 (15 rks), Decipher Script +13 (8 rks), Diplomacy +25 (15 rks), Disguise (+2 to act in character) +6 (0 rks), Gather Information +18 (12 rks), Hide +13 (8 rks), Intimidate +26 (8 rks), Jump (+1 unarmored) +15 (0 rks), Knowledge (nature) +15 (8 rks), Knowledge (religion) +10 (5 rks), Move Silently +13 (8 rks), Perform (act) +14 (8 rks), Perform (comedy) +14 (8 rks), Perform (oratory) +15 (9 rks), Perform (string instruments) +22 (13 rks), Sense Motive +13 (8 rks), Sleight of Hand +15 (8 rks), Speak Language (Common, Draconic, Druidic, Dwarvish, Elvish, Goblin, Sylvan ), Spellcraft (+2 decipher scrolls) +22 (15 rks), Survival +12 (5 rks), Use Magic Device (+4 scrolls) +26 (15 rks)

Skill Points Spent/Acquired 186/186

Feats Combat Expertise, Combat Reflexes, Extend Rage, Improved Unarmed Strike, Iron Will, Leadership, Lyric Spell (see below), Magical Aptitude, Skill Focus (Perform [Stringed Instruments]), Skill Focus (Use Magic Device), Weapon Focus (Great Club)
ECL 12
XP 66000


Note: For a time, Geoff was cursed with transformation into a shambling mound. See Geoff the Shambling Mound for his stats at that time.

Description

Geoff looks like an idealized version of his real-world self.

Combat

Current Status
Condition(s) Flat-Footed
Lethal Damage 0
Non-lethal Damage 0
Ability Damage None
Ability Drain None
Daily Uses
Greater rage 3/3

Bardic music 9/9

Tremor cone (Greatclub) 1/1

Hypnotic pattern (Armor) 1/1

Greater Rage: 3/day; +6 Str, +6 Con, +3 Will saves, -2 AC; up to 14 rounds, after that Fatigued for the rest of the duration of the ecounter.

Sneak Attack: 2d6.

Bardic Knowledge: +14 bonus on check.

Bardic Music: 9/day: countersong, fascinate (max 3 creatures), inspire courage (+2), inspire competence, inspire greatness, inspire toughness (see below), or suggestion.

Inspire toughness – All of Geoff's allies who hear this bardic music gain +2 hp per warchanter class level, for as long as they can hear Geoff and for 5 rounds afterwards. Requires 9+ ranks in Perform (sing) or Perform (oratory).

Fast Movement (x2): Geoff's base land speed increases by 20 ft. (included above) unless he wears heavy armor or carries a heavy load.

Evasion (Ex): If Geoff makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if Geoff is wearing light armor or no armor. Geoff does not gain the benefit of evasion if helpless.

Trap Sense: +1 on Reflex saves to avoid traps, +1 to AC to avoid attacks by traps.

Trapfinding: Geoff can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. He can use the Disable Device skill to disarm magic traps. If he beats a trap's DC by 10 or more with a Disable Device check, he can study a trap, figure out how it works, and bypass it (with his party) without disarming it.

Uncanny Dodge: Geoff retains his Dexterity bonus to AC even if flat-footed or struck by an invisible attacker.

Nature Sense (Ex): Geoff gains a +2 bonus on Knowledge (nature) and Survival checks.

Wild Empathy (Ex): Geoff can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. Geoff rolls 1d20 and adds his druid level and his Charisma modifier and subtracts 4 to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, Geoff and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.

Geoff can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a -4 penalty on the check.

Woodland Stride (Ex): Geoff may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect him.

Bard Spells Known (3/5/5/3; save DC 16 + spell level; Caster Level 9): 0 – detect magic, know direction, mending, prestidigitation, ray of frost, read magic; 1st – charm person, hypnotism, comprehend languages, Tasha's hideous laughter; 2nd – blur, eagle's splendor, hold person, tongues; 3rd – cure serious wounds, dispel magic, sculpt sound.

Druid Spells (5/5/4/3; save DC 15 + spell level; Caster Level 6)

Druidic Avenger: Geoff has all the standard druid class features, except as noted:

Animal companion – Geoff does not gain an animal companion

Spontaneous casting – Geoff cannot channel stored spell energy into summoning spells.

Fochlucan Lyrist: +3 arcane Caster Level and +3 divine Caster Level. Class levels stack with Bardic Knowledge and Bardic Music class abilities.

Lyric Spell [General](CAdv p113):Geoff may cast one of his available spontaneous arcane spells by expending (1 + spell level) uses of bardic music. He cannot use this feat to cast a spell with the Silent Spell metamagic feat applied to it.

Unbound: Geoff's Druidic Oath is relaxed, allowing him to wear any Light armor without penalty.

Expert Class Traits: Good saves: Undetermined. Martial weapon proficiency: Undetermined. Class skills: Craft, Decipher Script, Diplomacy, Knowledge (arcana), Knowledge (nature), Knowledge (religion), Listen, Perform, Profession, Search, Sleight of Hand, Spot, Survival, Use Magic Device.

Warrior Class Traits: Good saves: Fortitude. Class skills: Balance, Climb, Craft, Jump, Search, Spot, Tumble.

Possessions

Light Medium Heavy Lift Drag

Load Limits

76 153 230 460 1150

Encumbrance: Light (9 lb.)
Max Dex Bonus: +3
Armor Check Penalty: -1 (included)
Arcane Spell Failure: 15% (armored)

Entertainer's outfit, Kadish performing license, alchemical bandolier (1 lb), tanglefoot bag (4 lbs), brown mold oil (1 lb), flash-bang (1 lb), thunderstone (1 lb), sparkstone (1 lb)

Heward's handy haversack (5 lb, total weight 5 lb, capacity used 118 lb of 120 lb):

  • Greatclub of the Realm (8 lb),Longbow of the Realm (3 lb), potion of cure moderate wounds (CL 3) (3), alchemist's fire (flask, 2) (2 lb), masterwork musical instrument (3 lb), The Realm's Greatest Monologues (3 lb), ink (vial, 5), ink pen (3), book (blank, 100 pgs) (3 lb), rope (x2) (silk, 135 ft., silk 15 ft) (15 lb), spyglass (1 lb), 396 gp, 3 sp (8 lb), tanglefoot bags (5) (20 lbs), powdered water (4), dehydrated food (20) (5 lbs), sunrod (6) (6 lbs), vapors of sleep (2), titan gum (2), flash-bang (1 lb), ghost oil, wittlewort brew, sparkstone (1 lb), tindertwigs (21), ukulele (1 lb), oboe (2 lb)
  • Oaken box (1 lb, total weight 26 lb):
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