Fahrenbaum

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Revision as of 03:16, 17 January 2008 by Bahu (Talk | contribs)
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Now that we have some idea what it is, Fahrenbaum is not the work of a couple of Foglio jerks. Really.


Overview

Nature of Magic

Shh! Keep it down! The 'last' thing you want to do in Fahrenbaum is try to claim you're using magic. Everything here is powered by SCIENCE!. Got it? Good.

While nobody will admit it, the stuff built in Fahrenbaum just can't be made elsewhere. Or work elsewhere, half the time. There's more magic here than in Te'Nahsee by leaps and bounds, but not enough to actually physically manifest. It does, however, manifest in physics. Gravity gets weaker as you get further from the ground. Steam engines can put out 'far' more power than they have any right to. What appears to be simple clockwork can develop its own mind and personality, assuming it has enough whirring bits and bubbly tubes. Basically, Boomlanders can thumb their noses at the laws of physics when they get in the way.

The problem, of course, is what happens when you take these devices out of Fahrenbaum and try to use them in the Animal Kingdom, or worse, Te'Nahsee.

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