Addendum
From Requiem Uk
UK NATIONAL ADDENDUM JULY 2007
INTRODUCTION This document details all changes/modifications/clarifications for the implementation of games in the UK.
ALL VENUES
UK Approval Levels Low = VST Mid = RST High = ANST Venue Top = NST
Contents |
UNIVERSAL APPROVAL RULES
Storytellers require a Mid approval to use any cross venue NPC.
UK Gun law remains the same in the World of Darkness.
Due to their rarity in the UK, automatic weapons[1] are Mid approval.
Holding a Firearm or Shotgun license to legally own a weapon is Mid approval.
Membership of an organisation that allows you to carry a Section 1 firearm as part of your duties requires High approval (IE: An armed response officer requires such approval, but a game keeper does not).
Having legal permission to hold a Section 1 firearm[2] requires the signature of the Home Secretary, and as such is Top approval. This includes any armed private security forces, PC or NPC.
CROSS GENRE PLAY
Any incidences of "This Is Almost Always OK (No Special Approvals Required)" cross genre play must be reported in the database as a Mid notification within a month of them occurring.
MEMBERSHIP BENEFITS
Having a Second Primary character in any venue is Mid approval. STs should review such applications to ensure that the new character’s impact on the chronicle has been thought through. Second Primary characters that do not significantly add to the chronicle, or that may cause problems due to proximity to a player’s existing characters and interests, should be denied.
The rule "No more than half of the experience points applied before the character enters play may be spent into a single area: Attributes, Skills, Supernatural Advantage (including Azoth, Blood Potency, Gnosis, Primal Urge, and equivalent Traits), Merits, or supernatural powers (such as Arcanum, Bestowments, Devotions, Disciplines, Gifts, rites, rituals, rotes, and Transmutations)." may be superseded with a Top approval.
EXPERIENCE POINT EARNING
Attending your first Domain Game of the Month: 4xp (once per month)
Attending any additional Domain Games: 2xp
Attending a Chapter game or Live Action Downtime Scene adjudicated by a Storyteller: 1xp
Other Awards:
Your Flaw provided significant challenge for your PC: 1xp (once per month)
Good Role-play that enhanced the game for other characters: 1xp (One per month)
One Time Only Awards (over cap):
Providing an IC Bio for distribution to all players: 1xp
Providing a Background to your ST of sufficient size: 2xp
All other awards, including downtimee
CHARACTER KNOWLEDGE
Holding occult specialisations in antagonist groups (such as "Pure", "VII" or "Seers of the Throne") or anything more specialised within that field ("Pure Rituals" or "Brood magic") requires a High approval. An occult specialisation in "ghosts" is Low approval in any venue. An occult specialisation in "Spirits" requires a High approval in those venues where it is High approval for a spirit to be used in a hostile manner against a PC (currently Requiem and Mortals). Any PC visiting with a "Spirits" Occult specialisation approved on their sheet should provide verification of the level of knowledge that this entails.
Character's moving domains All characters must be assigned to a VSS. If a player for whatever reason wishes to move their character's VSS, then it is Mid notification to change VSS within a region; High notification to change a character's region; and Global approval to move domains internationally.
Merits
If a player makes the conscious decision to downgrade their characters merit levels, the character loses the XP invested in the level of merit burned, however if the characters merits are attacked by another character (PC or NPC) and lost, the XP remains spent, but when the merit is restored to it's former value you don't need to re-purchase it. A character may 'move' merits when moving domains. For example, if a player moves from London to Edinburgh, and wish to move their Underworld Allies (London) to Edinburgh, they may do so with permission of both VSTs. If a character takes an item from another character, the may not utilise that merit without expenditure of the required XP beforehand. Merits that can be purchased as a shared merit may have new individuals 'invited in', even on a temporary basis, providing a PC has paid for them
SOCIETY STATUS MERITS (Clan and Covenant)
The UK uses the status rules as presented, with the following exceptions: Clan and Covenant status no longer costs XP for UK based characters. Any XP paid for status previous to this addendum is refunded, including any XP lost through status strips.
In order to implement the new system, the requirements for “time delays” in increasing status by more than one dot at a time are waived for applications entered into the database before 31 August 2007.
DISCIPLINES, DEVOTIONS, AND RITUALS
You may only activate Resilience once per scene.
Aliases
Any PC in the Requiem venue using a non supernatural means of disguise to hide their true identity requires a High approval. Existing identities are not grandfathered. They will remain for continuity purposes, but the ANST Requiem may require individuals to spend XP so that their sheet accurately reflects the skills required to create such a persona.
Surgery
Surgical implants on a vampire require a High approval. This includes implanting tracking devices, explosives, or any other creative uses of technology being placed inside a vampire’s body.
APPENDIX 1
Carthians (WW25303) [Requiem]
In the UK, Carthian Law may use a system of precedent and common law, but in such circumstances, all precedents must be updated to the game's venue style sheet.
Bloodlines: The Hidden (WW25102) [Requiem]
Obtenebration 5 With reference to the last column on P67, the power should be understood as follows;
Paragraph One: Describes effect of success
Paragraph Two: Describes effect of exceptional success
Paragraphs three and four: Describes powers of success
Paragraph five: Describes powers of exceptional success
Paragraph five, from "A vampire in either kind of shadow form" describes the powers of success again
Paragraph six: Describes drawback of both forms
In particular, the start of paragraph three; "The character becomes a two-dimensional shadow" shows that the description has gone back to the description for a standard success.
Refer back to SYSTEMS [U.6.00] in relation to ignoring any 'exceptional successes'.
Circle of the Crone (WW25305) [Requiem]
Using Spirit Crúac on yourself still counts as using the power on a PC.
Armory (WW55102) [Universal]
Weapons from Armory are allowed at Mid approval, unless a greater approval (such as military weapons) is noted elsewhere, with the following modifications:
Any weapon noted as providing 9 again loses this ability.
Any weapon noted as providing 8 again only provides the 9 again ability
Any weapon which is noted as causing more than 4 damage only cause 4.
Defence penalties noted for armour instead penalise initiative
The Mental Merits from the Appendix are allowed
The Physical Merits from the Appendix are not allowed.
A character may buy the first level of the Merit: Chain Fighting, to negate the -2 penalty for unskilled use and gain the +2 defence bonus.
The descriptions in side bars are optional rules, and not used, with the following exceptions; Traits by Comparison (p38), Scalding and Burning (p42), Full Auto Conversion (p54) Hey, it's the Same Gun (p62), Holy Water Paintballs (pp92-93), Cop Tires, Cop Suspension, Cop Shocks… (pp133-134), Travelling in Luxury, (pp134-135), Shit and Poison (pp 186-187).
Full Auto Conversion (p54) requires Mid approval.
[1] Any firearm which is so designed or adapted that two or more missiles can be successively discharged without repeated pressure on the trigger. [2] (a) Any firearm which is so designed or adapted that two or more missiles can be successively discharged without repeated pressure on the trigger. (b) Any self loading or pump action rifle other than one chambered for .22 rimfire cartridges. (e) Firearms disguised as other objects; walking stick/umbrella guns, pen pistols. See note (1) below. (f) Incendiary or armour piercing ammunition for military use. See note (1) below. (g) Any missile which is designed, or has been, in any of the above ammunition. See note (1) below. (h) Expanding ammunition chambered for pistols and revolvers only. See note(2) below. (i) Handguns, defined as having a barrel length of less than 30cm or is less than 60cm overall. There are exemptions if it is a trophy of war, of historic interest, used for starting races, humane killing or signalling as well as smooth bore pistols chambered for .410 and 9mm cartridges.)