Alpha

From Hyrule

Hyrule Adventures 2 character

Alpha
Birth date 1959
Blood type  ?
Gender Male
Height 6'
Weight  ???
Race/Ethnicity Sheikah
Affiliation Neutral
Occupation None
Marital status Single
Relative(s) All dead
Status Alive


Contents

Alpha's Story

Keyru Varaudo, better known as Alpha, is a mysterious Sheikah, one who knows few people and trusts an even smaller number. Regardless of this fact, he appears to have friends in very, very high places...though the same could be said of his enemies.

Before HA2

Knowing Alpha's past is key to understanding him and the problems he faces completely; of course, the problem with this little piece of information is that the Sheikah's past is in continuous revelation. It is a mystery to many, though bits and pieces are constantly falling into place for those who pay attention and manage to grasp all the clues left both by the Sheikah and those associated with him.

This section will detail a vast majority of what has been revealed so far (please keep in mind that most of this is actually not known by characters, only by RPers OOC).

Early Years

Alpha began life under the name of Keyru Varaudo, a child in the mostly Sheikah village of Sereta, a settlement located deep within the Ruto Mountain Range, even deeper than New Peaktop. His life was relatively normal (as normal as that of a Sheikah can be, of course) for his first seven years. He played with his the many kids of the village, especially his best friend Shada, and led a peaceful life during this time.

When Keyru was seven, Zaris, the Golden Sheikah, came to Sereta Village intending to take Keyru as his apprentice. However, a dangerous Sheikah tribe of assassins, known as the Hakiems Tribe, invaded the town during his stay, intending only to kill Zaris. But when some of their numbers were killed in the process, the radically vengeful Hakiems destroyed the entire town. Zaris escaped with Keyru, and the boy spent the next ten years fleeing the Hakiems with his new master and learning the skills of battle.

Traveling with Zaris

Ten years were spent traveling with Master Zaris, and during this time Keyru not only gained his new name of Alpha but a great deal of skill in battle. The two were constantly on the run from the Hakiems Tribe, often eluding them only after slaying a few more of their members, which in turn infuriated the Hakiems even more and caused them to pursue the pair even more ferociously. This spiral of hatred and death escalated during the entirety of Alpha's time with Zaris and even after that time had come to an end. Trained in the Rohtra Hiran style, Alpha slowly began to realize his affinity for the element of Lightning and the power that Rohtric, deity of Storms and Thunder, allowed him to possess.

But as one might expect after reading portions of that last paragraph, Alpha's time with Zaris eventually came to an end. During one of the duo's many battles with the Hakiems, Alpha was exposed to a terrible fact by Karunik, the leader of the Hakiems: Zaris had known that the Hakiems were chasing him during the time when he'd come to Sereta, and had gone into Alpha’s town with the complete knowledge that they would most likely attack. After the fight was over, Alpha confronted his master, and Zaris confirmed that Karunik's words were true. Enraged by the sense of betrayal that this knowledge spawned, Alpha left Master Zaris that night to pursue his own path.

However, in keeping with the rules of the Rohtra Hiran style of fighting, Alpha refused to refer to himself by his birth-given name of Keyru Varaudo (according to this style, one loses their original name at the beginning of their training, and may only retrieve it when their master acknowledges that they have become a master of the Rohtra Hiran style of fighting).

The Dark Years

As one might infer from the title, these years were filled with fear and darkness for the young Sheikah, as he struggled after departing from his master and tried to find his own way through the world. As might also be inferred, the name is a parody of "the Dark Ages", which these seven years do have one striking similarity to: nobody knows for sure what has happened during this time. The events have not been fully revealed concerning this phase of Alpha's life, but it is known that during this time he took on the job of an assassin, under the employ of criminal mastermind Gorodo, a human whose size belied the cold and calculating mind he held. The Sheikah's skill quickly proved invaluable to members of the criminal underground, and he soon earned for himself the title of Wraith.

As Wraith, Alpha took part in and won a competition known as the Demon Tournament. In the process he was required to defeat another assassin, Alik, an event which would come back to haunt the young mage multiple times. As events unfolded, the Sheikah eventually became aware of a being referred to thus far only as The Master or Him, who was overlooking the endeavors of all the criminal overlords, Gorodo included. As his work continued, Wraith was ordered to attack and slaughter the members of a peaceful village that was standing in the Master's way; when he refused, he was brought before The Master to be punished, at which point he learned that he was working for Ganon himself. After grovelling before the dark beast and begging for his life, the amused overlord decided to spare the man's life, but gave the Sheikah the cursed scar he carries to this day.

One year after becoming an assassin, and a mere month after receiving his scar, Alpha was given a similar task of killing innocents who simply were in the way. Rather than face Ganon's wrath or give into his demands, he chose to flee from the Underground, leaving behind all articles of this lifestyle, including the Staff Brenyuu, which had become one of his prized possessions. During this year he had managed to reach an impressive kill rate: over 5000 deaths in a single year, and all of them targets picked out specifically by the Sheikah rather than simply assigned or offered him. His departure was a grave loss for the criminal underground, and Ganon sent many of his minions out to find and kill the traitor - however, none were ever able to accomplish this goal, and the search was abandoned when news of Ganon's death reached them.

The six years from this point to the time he returned to Hyrule remain unknown to anyone and everyone.

Return to Hyrule

After running for years from some unknown forces (as apparently the Hakiems had either lost track of or interest in him), Alpha managed to hear a rumor that led him to believe Master Zaris was in Hyrule once again. For some reason Alpha felt compelled to track him down; presumably the main reason dealt with his cursed scar. And so, knowing full well that he would likely once again become a target of the Hakiems should he follow the same rumor that the assassin tribe had undoubtedly heard as well, Alpha secured passage back to Hyrule. In a week he had returned to Hyrule and made it to North Castle, where he began his search.

The Current Battles

Yet the Sheikah's life was not about to take a turn for the better, for as he had suspected would happen, the Hakiems quickly learned that he had arrived in Hyrule, likely searching for their quarry as well. They made sure to watch him at all hours, never touching him in the hopes that Master Zaris would make contact with him...and this is indeed what happened, though the manner in which this contact was made was such that neither Alpha nor the Hakiems realized it until Zaris had long since departed from the area.

A multitude of events have taken place since that time, with many battles with the Hakiems and the revelation of the mighty Goldforce around which all of these events revolve occurring throughout the adventures depicted in Master Search and Force of Gold.

Master Search

The tales from the time Alpha first made contact with Master Zaris to the point where he and a group of adventurers defeated a large force of Hakiems and brought Zaris out of hiding.

Sign of Zaris--While walking near the Deku Woods one day, about two months after his return to Hyrule, an old man rushed out, asking for directions to the Great Deku Tree. Alpha explained it all to him, showing him a map of the entire area. After he was gone, Alpha found that the man had somehow drawn a symbol on the back of the map without him realizing it. The mark was that of his old master, Zaris.

Message--On a dark night nearly two weeks later, Alpha was confronted in an alley by a band of Sheikah, who he soon realized belonged to the Hakiems tribe. The leader of the group told him to meet him one week from them on the southwest shore of the lake surrounding the North Castle. There he would get the chance to meet the leader of the Hakiems tribe, a Zora whom Alpha knew all too well. Later Alpha was found lying unconscious in the alley by Julian, who pledged to help Alpha fight the Hakiems. But Alpha did not tell him about the meeting.

Dark Rendezvous--The next week, Alpha went to the meeting place at night. There he met with the leader of the Sheikah that had delivered the message, Karunik. Moments later the leader of the Hakiems tribe appeared - the Zora Zaboorak. Alpha was told that in one month he must go to Ruto Town and deliver the information of Master Zaris' hideout to the Hakiems tribe. Upon attempting to attack Zaboorak, he was polymorphed into a Cucco. Once the Hakiems tribe left, a woman appeared from beneath the water. She returned Alpha to normal, and told him that her name was 'the sound of the feminine shadow'. She then left, allowing Alpha to ponder the mystery of her name with Azador, Grenada, Darilan, Raven, and Victor.

Shada--Once Alpha realized the answer to the riddle, he went out into the North Forest to meet with her. She was an old friend of his, Shada, whom he had not seen since he was a child and had believed to be dead as a result of the Hakiems' attack on Sereta. Fortunately in the weeks after Alpha left Zaris, the elderly Sheikah had found her and trained her ever since. Together with many of the other warriors of Hyrule, they began to plot on how to take down the Hakiems tribe. At this point, Denning, Red Fury, Malciore, Arco, and Sesso came out to aid Alpha's quest.

Remembrance--The time arrived when Alpha was to meet with the Hakiems and lead them to Zaris. With their plans still not finalized, Alpha traveled to Ruto Town and met with the messenger. In order to gain the boy's trust, Alpha told him the story of his past, painting Zaris as his enemy and the cause of all the suffering Alpha had experienced.

Golden Battle--Leading the boy, Coby, towards the Ruto Mountains, Alpha and Shada were confronted by Karunik. Immediately they were surrounded by tens of thousands of Hakiems, and were forced to battle for their lives against overwhelming odds. Those who came to aid them were Arco, Grenada, Raven, and Victor. In time, a fairy named Sheera came forth and attacked Zaboorak with the mystical energies of the Goldforce. Zaboorak, however, also had several Goldforce Powers, and succeeded in killing Sheera and taking her Power. Master Zaris also finally joined the battle, and Zaboorak took on a much more monstrous form, fully releasing the Goldforce Powers' energy. Zaris still managed to put up a fight, killing almost all Hakiems present and bringing Zaboorak to his knees. As the battle progressed, Zaboorak struck at both Victor and Alpha, enraging Zaris to the point of using his own Sheikah Goldforce to defeat the dark Zora. Unfortunately this drained him of almost all his energy, and Karunik used the opportunity to escape with Zaboorak.

A Peace That Shall Never Last--Finally, the fight was over, and all welcomed the peace that came with it - temporary though they knew it would likely be. Zaris and Shada took Alpha back to where the two had been staying for the past year, and Alpha once again started training under the tutelage of Master Zaris. But a dark storm brewed on the horizon. Zaboorak, moved by Karunik's words, began to seek out the other Golden Ones and the Goldforce Powers they possessed, as he came ever closer to his goal of surpassing his former master, Ganon...

Force of Gold

Many months after the search for Master Zaris had been completed, Alpha is delivered a message by General Richarn Noval, which begins the next adventure...

The Puzzling Prelude--On the one year anniversary of his return to Hyrule, Alpha was given a cryptic note by General Noval of the Hylian Knights. The description that Noval gave of the one who delivered the note matched with one of the criminal overlords that Alpha had known during his time as Wraith, a Goron named Shodak. Shodak had disappeared years ago, but Alpha feared that the Goron would expose him if he found the price to be right. The note had a riddle that would supposedly lead them to another riddle, and then to another, until finally it led them to the author himself.

Determined to stop the Goron from talking, Alpha and friends tracked down the different notes that had been left for them, easily solving each clue and proceeding to the next location. However, the tenth and final riddle called Alpha 'the one named for Morrid', a reference to the ancient Sheikah Alpha Morrid. Realizing that not even Shodak could have held that information, Alpha concluded that the Goron was not behind it at all. And so he ran off, with his clueless friends right behind him, to go speak with the true author of the riddles.

Those who came to help Alpha in this mental challenge were Arco, Victor, Grenada, Dogura, Link909, Cloud, Kasei, Azador, and Blank.

Flight From Death--Alpha finally arrived at his destination. As Alpha Morrid had been the first of the Golden Sheikah, only Alpha and Zaris had the information that the final riddle had contained. However, Zaris was nowhere to be found. A note left on the table explained that Zaris had received a vision from Horohn, the Golden Rito, saying that the Hakiems had returned. While they had not gotten the Rito Goldforce, Horohn had died, and now Zaris felt it best that he leave. The final two lines of the poem seemed to indicate where that hiding place was, but it was more challenging than any of the riddles they had found before.

Alpha despaired at the thought of the peace he had come to cherish vanishing, but his friends soon managed to return his determination to him, and they decided to meet in a few days to discuss what should be done and ponder the note Zaris had left them.

A Glimpse at the Enemy--The meeting was called together, and before it had even officially begun the group came across several good and sensible interpretations for the last riddle Master Zaris had left them. For a long, moonlit night, they talked about the Hakiems, the Golden Ones, and themselves, growing the bond that each one held with the others. Those that came to this meeting were Link909, Kasei, Arco, Grenada, Blank, Rose, Victor, Cloud, Raven, Denning, Tayro, Azador, Dogura, Kalex, and Nogare. They would need a strengthened bond soon enough...

...For they were all soon captured in a Hakiems ambush.

Depths of Darkness--Awakening in the Hakiems' hideout alongside Darilan, but without Alpha, the group managed to escape their cells and make their way up to a Hakiems' Trial Area, where they battled the mutated squid Dyquis. Upon its defeat, they were confronted by a mysterious woman, who granted them the Arctic Seeds and the location of the key to Alpha's cell. But when they at last entered the area designated as the Main Prison, they met the guard: an enormous boar, the Kroperg. The group managed to defeat it, but after freeing Alpha they found themselves surrounded by Hakiems, and were forced to flee into a mysterious realm known by Alpha only as "the Void". There, everyone managed to get back to Hyrule safely - except for Alpha and Calla (Horohn's daughter), for the Sheikah suffered from a strange attack before he could pass through. Just before falling unconscious, he opened a new portal and they escaped.

Sand Exile--Alpha awoke in the cave dwelling of a Gerudo, Koura, who had saved both he and Calla from a vicious sandstorm of Parapa Desert. But Calla had obtained a deadly illness, and the Gerudo, an exile of Parapa Village, needed to return to her home town to get medicine for the Rito. Gathering his friends together, he asked some of them to accompany Koura and get the medicine. They managed to get into the village and obtain the medicine with little difficulty, and quickly headed back south.

Growing Aggression--At the same time, the Sheikah sent some of them off to go find Shada, and inform her of the fact that he had made it out alright. Blank and Kalex opted for this duty, and found her sitting in Rauru Town. Just as she was told that they had located Alpha, the Deku Yukie, friend of Ukedra - the Golden Deku - came flying around the corner being chased by a few Hakiems. The group was aided by Sovelis and Aria before the mercenaries were defeated. With Yukie joining them, the group returned to the desert to rendezvous with the others.

They did indeed meet the others in the desert, but not where expected. An Assassin attacked the medicine group in order to return Koura, who had broken her exileship by returning to Parapa Village, to the leading Gerudo of the town. Every member of the group was forced to work together and unleash their greatest of abilities before the Assassin finally admitted defeat and fled. His last words told the group the name he went by: Wraith.

Ruins of Power--In search of Master Zaris near the lighthouse of Parapa, Koura led the group to the ancient ruins of the Shrine of Spirit that lay near there. However, instead of the Golden Sheikah they were attacked by Xamnial the Beastmaster, who had tracked them with help from Coby. Unleashing several of Zaboorak's many creations and a few of his own abilities, he soon brought the group to its knees before Koura unleashed a power like few had ever seen: the Gerudo Goldforce. Xamnial was defeated, and Coby left with his body. Koura and the rest of the group immediately headed out of the desert and back into Hyrule.

Informant--After a week in North Castle, both Shada and Rose managed to attract the attention of the Royal Elite Remnant, the replacement group for the now-disbanded REF, by asking various people about Wraith. During this time, Pyralin joined the group as well. Taken to see the RER's leader, General Richarn Noval, the group accompanied Noval to see his informant on such matters, none other than Alpha's former boss Gorodo. There it was decided that this Wraith was actually an impostor, masquerading as the true Wraith for unknown reasons. As they departed, a new member of the RER appeared in the shop, dying from wounds inflicted by the Hakiems Tribe - who had just stormed North Castle.

Castle Liberation--The group hurried to the Castle, using Noval's immense knowledge to sneak into the castle grounds and free two other members of the Hylian Knights, Colonel Horren Veldam and General Kamas Lion. With these two powerful warrior supplementing their group, they proceeded towards the throne room where the King and Princess were being held - only to have several of the members cut off from the main group when Impostor Wraith, who would be revealed to be named Alik, ambushed Alpha and a few companions nearby him.

While Alpha's group gave chase after the assassin, Noval's group continued to the throne room, and were forced to split again to seek out a pair of keys to open up the throne room door. Veldam's group encounter Sovelis in the library, before meeting up with Karsis the Suggestor]] in the Triforce Chamber - a room lacking the Triforce - while Noval and Lion met up with Sheena and Haru Veilmist before fighting Segnin Tamayal in the outer gardens. Defeating the two allowed them to finally enter the throne room, where they found the Royal Family under the watchful eye of General Laxin of the Hakiems Tribe. The group, rejoined by those who had pursued Alik, was forced to battle the Hakiems, Zaboorak - through possession spells first on Councilor Yaen Allconus and later King Harkinian II himself - and the treacherous Sovelis, and only succeeded after Noval revealed himself as the Golden Hylian.

When the battle ended, Alik's employer, the wizard Idarz, killed Laxin to prevent the secrets of Wraith from being discovered, and he later appeared before Zaboorak to warn him about allowing Wraith's identity to be revealed. With their defeat, however, Zaboorak's attention was divided by the inevitable revenge-driven assault on the Castle . . .


What will happen next remains unknown...

Appearance

To match his mysterious background, Alpha always wears a long, black hooded cape. It reaches from his head all the way down to his feet, and bears the Sheikah symbol on its back. It can easily stretch so as to completely cover his whole body from all sides. Though to many this would probably be a great hindrance, Alpha has worn it for so long that he actually seems to move faster with it on. Its dark color also aids in his ability to disappear by simply stepping into shadows. Beneath this he wears traditional Sheikah garb.

Alpha is very tall and lean, standing at 6'. His eyes are crimson red, and he has short, black hair beneath his hood. Hidden from wandering eyes by the shadows produced by his hood, a large cut lances from across Alpha’s forehead to his right eyebrow and then down his right cheek. It is even said that this scar glows a bright blue when he is near certain people.

The Cursed Scar

After refusing to undertake a mission for Ganon, the dark beast himself gave Alpha the cursed scar that he sports on his face, lancing from the right side of his chin up along his cheek and to his eye, then continuing from the top of the right eye over to his left temple (FYI, the scar does not pierce his eye; the eye is completely undamaged). It is thought that Alpha would be quite handsome, but the scar mars his image enough that his visual appeal is practically nonexistent.

The interesting aspect of the scar is that, due to the curses imbued within it, it can glow various colors in certain situations - and more of these colors and situations are being revealed as time goes on. For now, only three colors are known:

  • Blue - the most commonly seen choice of colors, Blue is the reason why Alpha has referred to his scar in the past as 'the Scar of Evil Sensing', for it glows azure whenever a person with great evil or malicious intent gets near to Alpha.
  • Red - Only having occurred once thus far in the history of HA2, Red is the newest color to be revealed. Alpha's scar became Red when battling Yassen, when he decided to utilize the power of the being Korev. It also appears to glow this color when Ganon begins influencing the Sheikah and granting him power. The fact that his eyes also turn pitch black during these times is the distinguishing characteristic of Ganon's power rather than Korev's.
  • Violet - An increasingly often color-choice, when Alpha's scar glows Violet it indicates that he is opening a portal to the Void.

The Void

Relationships

As one of the first to begin adventuring in Hyrule, Alpha has become acquainted with a vast number of people, ally and enemy alike. He can be friendly towards those whom he has known long enough, but the majority are forced to view him by the impression that he naturally gives off: that of a cold warrior, only caring about those around him if they can help him to accomplish whatever his current goal is. Whether or not that is actually his personality is not entirely certain...

Note: Feel free to add how you believe Alpha and a character's relationship is. I'm more than happy to read what you guys think, then laugh heartily while changing it to something correct. :P No, seriously, please do add any people I've missed and any summaries I haven't gotten to yet.

Major Relationships

Koura

Richarn Noval

Shada

Sheera

Master Zaris


Allies

Arco

Azador

Blank

Carock's Apostles

  • Mizer
  • Orias
  • Jett

Cloud

Darilan

Darkin - a Rito whom Alpha met through Dogura

Denning

Dogura - a Hylian whom Alpha allied with on a multitude of missions. The pair met when attempting to close a rift in time, and since them have partnered together many times. The pair were the ones who originally conceived the idea for the Twilight Guardians, and throughout his recent battles with the Hakiems Dogura was always there to fight by Alpha's side. With Dogura's recent death, Alpha finds himself without yet another of the few that he would admit to being a true friend.

Drommlin

Goncorgoro

Grenada

Hiro

Julian

Kalex

Karuna

Kasei

Leth

Malciore of Noe - served as one of Alpha's chief companions and friends during the first year of his return to Hyrule. Their friendship started out rocky, as Malciore was searching for someone whom Alpha mistakenly assumed was himself, but through many discussions and battles against Malciore's nemesis, Umbra, a strong friendship was forged. Malciore is gone from Hyrule now, but Alpha still often hopes that he'll walk into the Ornery Cucco and find his fellow Sheikah sitting there, waiting for another chance to chat.

Nitara

Nogare, son of Greyblade - Lately, his feelings towards the son of Greyblade have been shifting, as Alpha believes the man's newfound recognition to be leading him into becoming a bit too prideful.

Orpheous

Polari

Pyralin

Raven

Red Fury

Rose Hillmound

Rugger Cole

Sabertache - He is only slightly acquainted with the mercenary, having fought alongside him in a few battles, such as at the Tantari Cafe and against a Moblin bombing raid, but never introducing himself. He is currently following Sabertache out of interest following the mercenary's flight after an assault in North Castle. In the Grand Tournament, Alpha made quick work of the mercenary, not being hit even once as he pelted Saber with spell after spell until the fight had been decided in his favor. He finds the boy interesting enough, and is quite intrigued by his relation to the gang.

Sovelis

Tayro Wind

Victor Vir

Worru

Yukie

Just about every other Character who is shown to be good.

Not exactly, Kasei...but pretty close. :P

Enemies

Alik - an assassin, thought to be the best in the business before Wraith showed up and stole that title from him. Ever since the Demon Tournament where Wraith not only defeated, but disgraced Alik, the man has dreamed of nothing but revenge against the Sheikah. However, their score has yet to be settled. Alik also seems to have some sort of connection to the Alpha's secret source of power, as while speaking with Idarz it has been said that the warlock granted him a similar degree of strength.

The Cursed Ones

  • Meridel

Ganon - known throughout most of Alpha's storyline as The Master, Ganon is the being who commanded the Criminal Underground, and also the one who gave Alpha his cursed scar. Many of Hyrule's villains seem to know of Alpha's former relationship with the beast, but none of the adventurers have been clued into his identity yet. Alpha almost wishes that He was still alive, just so the Sheikah could kill Him in the most painful way that he can imagine; he is unaware that Ganon is attempting to use the Sheikah in order to revive himself.

The Hakiems Tribe

Jormund Gobi - though Alpha has never met Gobi in person during the course of HA2, he is aware of the man's role in the Dark Army. It is quite likely that Gobi knows Wraith and would recognize him if the two ever came into contact with one another.

The Memory Shadow - a being people might learn about if they would help Tayro finish up his Catastrophe Strikes topic!

The Rabbit Foot Gang (Note: Actual name is unknown; they received this name for their symbol)

  • Yassen - Alpha fought this assassin in an alleyway in the North Castle Courtyard. During the battle, Alpha's scar glowed red for the first time and he unleashed the power of Korev, decimating Yassen's allies and nearly killing Yassen himself. Yassen fled the scene. Alpha finds the man utterly pathetic and really wants to kill him. ASAP.

The Nightmares

Shiva

Umbra

Wyndisis

Others

Calla - the daughter of Horohn, the deceased Golden Rito. Alpha got to know her fairly well while they shared a prison cell in the Hakiems' base, and is quite fond of her.

Cezera - a Zora in the criminal underground, this mastermind came in quite useful when Alpha was attempting to find a piece of the Po Rune for use with the Rift. He is one of the few beings whom Alpha truly respects, both for his power as a criminal mastermind and for his calm, calculating personality that is almost impossible to anger.

Gorodo - the man who hired Alpha originally and helped build him into Wraith. Some time after Alpha left the business of assassination, Gorodo retired from the criminal underground and made his way to North Castle, becoming an informant for the Hylian Knights, particularly General Noval, in exchange for protection and pardon for his many past crimes. Alpha sees him as a sniveling coward, and hasn't killed him solely because

King Harkinian II - the King of Hyrule, whom Alpha helped save in the eighth chapter of Force of Gold. Harkinian and Alpha's relationship actually begins many years back, when the Sheikah's hometown was first destroyed by the Hakiems Tribe. Taking the boy with him, Master Zaris and Keyru traveled to North Castle, taking refuge for the night as guests of the Royal Family. Harkinian and Zaris spent many hours conversing, but Harkinian did not fail to take not of the Survivor of Sereta. Neither has Alpha, but for unknown reasons he seems rather reluctant to capitalize on this acquaintance.

Korev - a being whose power is apparently in Alpha's hands; when he decides to use this power, he gains an supernatural control of the Shadow element. Alpha is reluctant to use this energy, though will do so if he deems it necessary.

Misty - a female assassin currently working for Cezera. Misty works by seducing her victims with her natural charm and beauty, which are the equivalent of Adasha's Fireheart spell, and getting close enough to slit their throats. This name is actually an alias, given to her for her other specialty: complete mastery of the Water element. She was paired with Wraith for several months, and became increasingly enraptured by his being unaffected by her charms. He views the woman as a pathetic seductress whose only saving grace is her magical abilities and flawless work record.

Princess Zelda - the Princess of Hyrule, whom Alpha helped save in the eighth chapter of Force of Gold. Zelda and Alpha's relationship actually begins many years back, when the Sheikah's hometown was first destroyed by the Hakiems Tribe. Taking the boy with him, Master Zaris and Keyru traveled to North Castle, taking refuge for the night as guests of the Royal Family. The Princess, herself only a few years old at the time, had been quite perplexed by the emptiness within the boy, as he was so weighted down by his life's destruction that he spent the night just staring at a far wall, not even blinking for long periods of time. Alpha remembers her kindness to him, but still seems to wish to avoid the princess if he can help it.

Idarz - a man with powerful magic, who was responsible for Alik assuming the identity of Wraith and is attempting to convince Alpha to embrace his ability to use Korev's power. He also has been revealed to be a servant of Aalya, the goddess of time.



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