World of Warcraft

From Grom358

Revision as of 00:20, 9 November 2007 by Grom358 (Talk | contribs)

Graphic Style: 3rd Person. Can pivot the camera around character and zoom in/out. Able to zoom into 1st Person View

Combat Style: Real time. Majority of special attacks are limited by a Global Cooldown, this is to make the game lag friendly. There a wide range of actions, but typically will only use a limit set of these actions (eg. Fire mage will typically cast fire only spells and escape spells).

Character System: Class based system. Has the following classes:

  • Priest - Healer
  • Warrior - Tank / Melee Damage Dealer
  • Rogue - Melee Damage Dealer (Stealth)
  • Mage - Direct Damage, Area of Effect Magic Damage Dealer
  • Warlock - Damage Over Time Magic Damage Dealer, Control Demon Pets.
  • Hunter - Ranged Damage Dealer, Control Beast Pets.
  • Druid - Jack of all trades
  • Shaman - Offensive Hybrid (Healer / Damage Dealer)
  • Paladin - Defensive Hybrid (Healer / Tank)

Character Development: There are two stages of character development. First is leveling upto level 70. Each level you gain stat increases and a talent point. Talent points let you specialize in certain areas of your class. Once you reach the max level, character development is achieved by loot progression.

Game driver: The game is basically a grind fest. There is no overarching story or story progression. At end-game the game driver is loot progression/dungeon progression.

Equipment system: Besides typical equipment slots, one can also attach enchancements (eg. Enchants) to equipment. Additionally, there is Gem socket system. Matching gem colours to socket colors grants additional equipment bonuses.

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