Java Resources
From Grom358
(Difference between revisions)
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* [http://www.cokeandcode.com/phys2d/ Phys2D] - Java 2D Physics Library | * [http://www.cokeandcode.com/phys2d/ Phys2D] - Java 2D Physics Library | ||
* [http://slick.cokeandcode.com/ Slick] - Java 2D Library | * [http://slick.cokeandcode.com/ Slick] - Java 2D Library | ||
+ | * [http://slickset.stencyl.com/ SlickSet] - Java 2D Framework | ||
* [http://joge.sourceforge.net/ Joge] - Java 2D Game Engine | * [http://joge.sourceforge.net/ Joge] - Java 2D Game Engine | ||
* [http://jogre.sourceforge.net/main.htm JOGRE] - Java Online Gaming Real-time Engine | * [http://jogre.sourceforge.net/main.htm JOGRE] - Java Online Gaming Real-time Engine | ||
* [http://joode.sourceforge.net/ JOODE] - an open source library for simulating rigid body dynamics | * [http://joode.sourceforge.net/ JOODE] - an open source library for simulating rigid body dynamics | ||
* [http://pepijn.fab4.be/software/nehe-java-ports/ NeHe Java Ports] - Using JSR-231 API (eg. JOGL) | * [http://pepijn.fab4.be/software/nehe-java-ports/ NeHe Java Ports] - Using JSR-231 API (eg. JOGL) |
Revision as of 00:12, 30 November 2007
- Lightweight Java Game Library
- JOGL - Java bindings for OpenGL
- JOAL - Java Bindings for OpenAL / Sound3D Toolkit
- JInput - Java Game Controller API
- Java3d
- Java Game Programming Tutorial
- Killer Game Programming in Java
- Pro Java 3D Game Development
- jME - 3D scene graph based graphics API
- Phys2D - Java 2D Physics Library
- Slick - Java 2D Library
- SlickSet - Java 2D Framework
- Joge - Java 2D Game Engine
- JOGRE - Java Online Gaming Real-time Engine
- JOODE - an open source library for simulating rigid body dynamics
- NeHe Java Ports - Using JSR-231 API (eg. JOGL)