Frozen Waffle

From Egs Mayhem

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Treasure: Standard
Treasure: Standard
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Alignment: Usually chaotic neutral
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Alignment: Usually chaotic evil
Advancement: 36+ HD (Colossal)
Advancement: 36+ HD (Colossal)
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Immune to poison, sleep, paralysis, stunning, and polymorphing; not subject to critical hits or mind-affecting effects.
Immune to poison, sleep, paralysis, stunning, and polymorphing; not subject to critical hits or mind-affecting effects.
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[[Category:Evil]]

Revision as of 02:43, 20 October 2006

Size/Type: Colossal Plant

Hit Dice: 35d8+405 (562 hp)

Initiative: +5 (-3 Dex, +8 Superior Initiative)

Speed: 40 ft.

Armor Class: 27 (-3 Dex, -8 size, +28 natural)

Base Attack/Grapple: +26/+55

Attack: Tendril +31 melee (2d6+13/19-20)

Full Attack: 4 tendrils +31 melee (2d6+13/19-20), 1 bite +26 melee (4d6+6/19-20)

Space/Reach: 30 ft./30 ft.

Special Attacks: Spell like abilities, improved grab, swallow whole

Special Qualities: Cold resistance 20, blindsight 210 ft., DR 10/epic, fast healing 10, plant traits, sticky

Saves: Fort +28, Ref +14, Will +20

Abilities: Str 36, Dex 5, Con 29, Int 18, Wis 28, Cha 28

Skills: Bluff +47, Diplomacy +13, Gather Information +13, Hide +35, Intimidate +13, Jump +13, Knowledge (local, nature) +42, Listen +47, Spot +47

Feats: Cleave, Great Cleave, Improved Critical (bite), Improved Critical (tendril), Improved initiative, Lightning Reflexes, Power Attack

Epic Feats: Epic Reflexes, Epic Toughness (×3), Superior Initiative

Environment: Any

Organization: Solitary, pair, or polyp (3-7)

Challenge Rating: 21

Treasure: Standard

Alignment: Usually chaotic evil

Advancement: 36+ HD (Colossal)


A frozen Waffle’s natural weapons are treated as epic for the purpose of overcoming damage reduction.

Combat

Spell like abilities:

At will- Cone of Cold (DC 24), Ice storm (DC 23). Caster level 20th. The save DCs are Charisma based.

If a frozen waffle hits with a tendril, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Improved grab works only against Gargantuan and smaller opponents. The frozen waffle has the option to conduct the grapple normally, transfer the victim to its mouth as a free action, or simply use its tendril to hold the opponent. Each successful grapple check it makes during successive rounds automatically deals the damage given for the tendril. Swallow Whole (Ex)

If the frozen waffle begins its turn with an opponent held in its mouth, it can attempt a new grapple check (as though attempting to pin the opponent). If it succeeds, it swallows its prey and the opponent takes bite damage. A swallowed creature takes the twice the damage given for the frozen waffle’s bite every round. A swallowed creature is considered grappled, while the creature that did the swallowing is not. A swallowed creature can try to cut its way free with any light piercing or slashing weapon, if it can deal 33 points of damage in this fashion, or it can just try to escape the grapple. If the swallowed creature chooses the latter course, success puts it back in the frozen waffle’s mouth, where it may be bitten or swallowed again. Sticky (Ex)

Sticky tendrils cover a frozen waffle, many more than the four main tendrils it uses for combat. Any creature that touches or successfully attacks a frozen waffle with a melee weapon is subject to a free improved grab check by the frozen waffle, as if the frozen waffle had successfully attacked the creature with a tendril. A creature wielding a melee weapon must immediately relinquish its grip on its weapon, or proceed with the grapple check. If the subject relinquishes its grip on its weapon, the weapon is swallowed the following round. Creatures who attack the mu spore in melee without a weapon they can release (such as those with natural attacks only) do not have this option. Plant Traits

Immune to poison, sleep, paralysis, stunning, and polymorphing; not subject to critical hits or mind-affecting effects.

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