Frozen Waffle
From Egs Mayhem
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Size/Type: Colossal Plant | Size/Type: Colossal Plant | ||
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Hit Dice: 35d8+405 (562 hp) | Hit Dice: 35d8+405 (562 hp) | ||
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Initiative: +5 (-3 Dex, +8 Superior Initiative) | Initiative: +5 (-3 Dex, +8 Superior Initiative) | ||
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Speed: 40 ft. | Speed: 40 ft. | ||
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Armor Class: 27 (-3 Dex, -8 size, +28 natural) | Armor Class: 27 (-3 Dex, -8 size, +28 natural) | ||
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Base Attack/Grapple: +26/+55 | Base Attack/Grapple: +26/+55 | ||
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Attack: Tendril +31 melee (2d6+13/19-20) | Attack: Tendril +31 melee (2d6+13/19-20) | ||
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Full Attack: 4 tendrils +31 melee (2d6+13/19-20), 1 bite +26 melee (4d6+6/19-20) | Full Attack: 4 tendrils +31 melee (2d6+13/19-20), 1 bite +26 melee (4d6+6/19-20) | ||
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Space/Reach: 30 ft./30 ft. | Space/Reach: 30 ft./30 ft. | ||
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Special Attacks: Spell like abilities, improved grab, swallow whole | Special Attacks: Spell like abilities, improved grab, swallow whole | ||
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Special Qualities: Cold resistance 20, blindsight 210 ft., DR 10/epic, fast healing 10, plant traits, sticky | Special Qualities: Cold resistance 20, blindsight 210 ft., DR 10/epic, fast healing 10, plant traits, sticky | ||
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Saves: Fort +28, Ref +14, Will +20 | Saves: Fort +28, Ref +14, Will +20 | ||
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Abilities: Str 36, Dex 5, Con 29, Int 18, Wis 28, Cha 28 | Abilities: Str 36, Dex 5, Con 29, Int 18, Wis 28, Cha 28 | ||
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Skills: Bluff +47, Diplomacy +13, Gather Information +13, Hide +35, Intimidate +13, Jump +13, Knowledge (local, nature) +42, Listen +47, Spot +47 | Skills: Bluff +47, Diplomacy +13, Gather Information +13, Hide +35, Intimidate +13, Jump +13, Knowledge (local, nature) +42, Listen +47, Spot +47 | ||
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Feats: Cleave, Great Cleave, Improved Critical (bite), Improved Critical (tendril), Improved initiative, Lightning Reflexes, Power Attack | Feats: Cleave, Great Cleave, Improved Critical (bite), Improved Critical (tendril), Improved initiative, Lightning Reflexes, Power Attack | ||
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Epic Feats: Epic Reflexes, Epic Toughness (×3), Superior Initiative | Epic Feats: Epic Reflexes, Epic Toughness (×3), Superior Initiative | ||
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Environment: Any | Environment: Any | ||
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Organization: Solitary, pair, or polyp (3-7) | Organization: Solitary, pair, or polyp (3-7) | ||
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Challenge Rating: 21 | Challenge Rating: 21 | ||
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Treasure: Standard | Treasure: Standard | ||
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Alignment: Usually chaotic neutral | Alignment: Usually chaotic neutral | ||
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Advancement: 36+ HD (Colossal) | Advancement: 36+ HD (Colossal) | ||
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A frozen Waffle’s natural weapons are treated as epic for the purpose of overcoming damage reduction. | A frozen Waffle’s natural weapons are treated as epic for the purpose of overcoming damage reduction. | ||
- | Combat | + | |
+ | ==Combat== | ||
Spell like abilities: | Spell like abilities: | ||
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At will- Cone of Cold (DC 24), Ice storm (DC 23). Caster level 20th. The save DCs are Charisma based. | At will- Cone of Cold (DC 24), Ice storm (DC 23). Caster level 20th. The save DCs are Charisma based. | ||
Revision as of 21:10, 18 October 2006
Size/Type: Colossal Plant
Hit Dice: 35d8+405 (562 hp)
Initiative: +5 (-3 Dex, +8 Superior Initiative)
Speed: 40 ft.
Armor Class: 27 (-3 Dex, -8 size, +28 natural)
Base Attack/Grapple: +26/+55
Attack: Tendril +31 melee (2d6+13/19-20)
Full Attack: 4 tendrils +31 melee (2d6+13/19-20), 1 bite +26 melee (4d6+6/19-20)
Space/Reach: 30 ft./30 ft.
Special Attacks: Spell like abilities, improved grab, swallow whole
Special Qualities: Cold resistance 20, blindsight 210 ft., DR 10/epic, fast healing 10, plant traits, sticky
Saves: Fort +28, Ref +14, Will +20
Abilities: Str 36, Dex 5, Con 29, Int 18, Wis 28, Cha 28
Skills: Bluff +47, Diplomacy +13, Gather Information +13, Hide +35, Intimidate +13, Jump +13, Knowledge (local, nature) +42, Listen +47, Spot +47
Feats: Cleave, Great Cleave, Improved Critical (bite), Improved Critical (tendril), Improved initiative, Lightning Reflexes, Power Attack
Epic Feats: Epic Reflexes, Epic Toughness (×3), Superior Initiative
Environment: Any
Organization: Solitary, pair, or polyp (3-7)
Challenge Rating: 21
Treasure: Standard
Alignment: Usually chaotic neutral
Advancement: 36+ HD (Colossal)
A frozen Waffle’s natural weapons are treated as epic for the purpose of overcoming damage reduction.
Combat
Spell like abilities:
At will- Cone of Cold (DC 24), Ice storm (DC 23). Caster level 20th. The save DCs are Charisma based.
If a frozen waffle hits with a tendril, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Improved grab works only against Gargantuan and smaller opponents. The frozen waffle has the option to conduct the grapple normally, transfer the victim to its mouth as a free action, or simply use its tendril to hold the opponent. Each successful grapple check it makes during successive rounds automatically deals the damage given for the tendril. Swallow Whole (Ex)
If the frozen waffle begins its turn with an opponent held in its mouth, it can attempt a new grapple check (as though attempting to pin the opponent). If it succeeds, it swallows its prey and the opponent takes bite damage. A swallowed creature takes the twice the damage given for the frozen waffle’s bite every round. A swallowed creature is considered grappled, while the creature that did the swallowing is not. A swallowed creature can try to cut its way free with any light piercing or slashing weapon, if it can deal 33 points of damage in this fashion, or it can just try to escape the grapple. If the swallowed creature chooses the latter course, success puts it back in the frozen waffle’s mouth, where it may be bitten or swallowed again. Sticky (Ex)
Sticky tendrils cover a frozen waffle, many more than the four main tendrils it uses for combat. Any creature that touches or successfully attacks a frozen waffle with a melee weapon is subject to a free improved grab check by the frozen waffle, as if the frozen waffle had successfully attacked the creature with a tendril. A creature wielding a melee weapon must immediately relinquish its grip on its weapon, or proceed with the grapple check. If the subject relinquishes its grip on its weapon, the weapon is swallowed the following round. Creatures who attack the mu spore in melee without a weapon they can release (such as those with natural attacks only) do not have this option. Plant Traits
Immune to poison, sleep, paralysis, stunning, and polymorphing; not subject to critical hits or mind-affecting effects.