Exalted Teridhu
From Egs Mayhem
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(→Basics) |
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*'''Caste/Aspect:''' Air Aspect | *'''Caste/Aspect:''' Air Aspect | ||
*'''Motivation:''' Earn fame and a ruling place among the Heads of House Ledaal | *'''Motivation:''' Earn fame and a ruling place among the Heads of House Ledaal | ||
- | *'''Positive intimacies:''' | + | *'''Positive intimacies:''' House Ledaal |
*'''Negative intimacies:''' | *'''Negative intimacies:''' | ||
*'''Anima:''' | *'''Anima:''' |
Revision as of 15:57, 10 July 2009
Artmoogle/Anonymoogle here. This has nothing to do with the Mayhem wiki proper, but the 1d4chan wiki is busy being dead, so I'm putting it here. Don't mind the Exalted. :P
Contents |
Basics
- Campaign: A Divided Center
- Name: Ledaal Teridhu, Whispered Storm Under A Blue Sky
- Concept:
- Caste/Aspect: Air Aspect
- Motivation: Earn fame and a ruling place among the Heads of House Ledaal
- Positive intimacies: House Ledaal
- Negative intimacies:
- Anima:
- Experience: 0/100
Background
Appearance
Attributes
Strength ●● Charisma ●● Perception ●●● Dexterity ●●●● Manipulation ●● Intelligence ●●●● Stamina ●●●● Appearance ●●●● Wits ●●●
Abilities
Terrestrial Block Linguistics ●● Awareness Athletics ●●● Bureaucracy Archery Lore ●●●●● Craft ● Dodge ●●● Investigation ●● Medicine Occult ●●● Integrity ●● Melee ● Larceny ●●● Performance ● Stealth ●●●●● Resistance ●● Presence ● Martial Arts ● Ride ● Thrown ●●●●● War ● Socialize ●● Sail Survival
Languages: High Realm, Old Realm
Specialties
Backgrounds
Breeding: ●●●●● Backing (House Ledaal): ●●●● Reputation: ● Manse: ●●●● Artifact (Skin Mount Amulet): ●● Arsenal: ●●● Resources: ●●● Henchemen: ●
Charms
- (Lore) Charm Name 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Lore) Charm Name 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Lore) Charm Name 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Lore) Charm Name 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Thrown) First Thrown Excellency 1m per 2 dice. Otherwise duh.
- (Thrown) Charm Name 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Thrown) Charm Name 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Thrown) Charm Name 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Thrown) Charm Name 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Stealth) Charm Name 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
Combos
Essence
Essence: ●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)
Willpower
Willpower: ●
Temporary: /
Virtues
Virtues:
Compassion ● Conviction ● Temperance ● Valor ●
Virtue Flaw: Temperance
Limit: 0 /10
Limit Break Condition:
Inventory
Manses and Hearthstones
Combat
Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)
Attacks
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying