Exalted Teridhu

From Egs Mayhem

(Difference between revisions)
(Attributes)
(Basics)
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*'''Caste/Aspect:''' Air Aspect
*'''Caste/Aspect:''' Air Aspect
*'''Motivation:''' Earn fame and a ruling place among the Heads of House Ledaal
*'''Motivation:''' Earn fame and a ruling place among the Heads of House Ledaal
-
*'''Positive intimacies:'''
+
*'''Positive intimacies:''' House Ledaal
*'''Negative intimacies:'''
*'''Negative intimacies:'''
*'''Anima:'''
*'''Anima:'''

Revision as of 15:57, 10 July 2009

Artmoogle/Anonymoogle here. This has nothing to do with the Mayhem wiki proper, but the 1d4chan wiki is busy being dead, so I'm putting it here. Don't mind the Exalted. :P


Contents

Basics

  • Campaign: A Divided Center
  • Name: Ledaal Teridhu, Whispered Storm Under A Blue Sky
  • Concept:
  • Caste/Aspect: Air Aspect
  • Motivation: Earn fame and a ruling place among the Heads of House Ledaal
  • Positive intimacies: House Ledaal
  • Negative intimacies:
  • Anima:
  • Experience: 0/100


Background

Appearance

Attributes

Strength  ●●        Charisma     ●●        Perception   ●●●
Dexterity ●●●●        Manipulation ●●        Intelligence ●●●●
Stamina   ●●●●        Appearance   ●●●●        Wits         ●●●

Abilities

Terrestrial Block
Linguistics ●●      Awareness        Athletics ●●●      Bureaucracy         Archery     
Lore        ●●●●●      Craft      ●      Dodge     ●●●      Investigation ●●      Medicine    
Occult      ●●●      Integrity  ●●      Melee     ●      Larceny       ●●●      Performance ●
Stealth     ●●●●●      Resistance ●●      Presence  ●      Martial Arts  ●      Ride        ●
Thrown      ●●●●●      War        ●      Socialize ●●      Sail                Survival    


Languages: High Realm, Old Realm


Specialties

Backgrounds

Breeding: ●●●●●
Backing (House Ledaal): ●●●●
Reputation: ●
Manse: ●●●●
Artifact (Skin Mount Amulet): ●●
Arsenal: ●●●
Resources: ●●●
Henchemen: ●

Charms

  • (Lore) Charm Name 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
  • (Lore) Charm Name 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
  • (Lore) Charm Name 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
  • (Lore) Charm Name 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
  • (Thrown) First Thrown Excellency 1m per 2 dice. Otherwise duh.
  • (Thrown) Charm Name 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
  • (Thrown) Charm Name 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
  • (Thrown) Charm Name 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
  • (Thrown) Charm Name 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
  • (Stealth) Charm Name 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.


Combos

Essence

Essence: ●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)

Willpower

Willpower:
Temporary: /

Virtues

Virtues:

Compassion ●
Conviction ●
Temperance ●
Valor      ●

Virtue Flaw: Temperance
Limit: 0 /10
Limit Break Condition:

Inventory

Manses and Hearthstones

Combat

Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)

Attacks

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying


Advancement

Shopping list

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