Basic Concepts
From Dynasts End
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[edit] Mist
Naturally occurring energy, found in almost all regions of the world, affecting all living things, the climate, and even the land itself. Magick is but one of the diverse methods of harnessing the power of Mist, the most common being via its controlled release from magicite, an ore known to hold high concentrations of condensed Mist within its crystalline structure. For larger effects, a greater amount of Mist is required, making particularly rich magicite a valuable commodity. There are marked regional differences in the amount of Mist contained in the atmosphere and soil. While typically invisible to the naked eye, high densities of Mist will occasionally manifest in very visible phenomena. The highest concentrations of Mist can even do damage, leading to over-rapid changes in the environment, and violent behavior among animals and those more sensitive to the Mist's effects.
[edit] Sky Pirates
A name for the freefolk who ply the open skies in airships. Though they are collectively called "pirates", their actual occupations vary by individual. Some search for legendary treasures, some merely travel the world, while others are indeed ruthless villains who attack trade ships and plunder goods for profit. In recent years, the Archadian Empire has stepped up patrols, bringing in the worst of the lot, all but consigning the more flamboyant feats of piracy to history. Of late, many are pirates who have given up the thief's life for that of the headhunter, bringing their former comrades-in-arms to justice... for a bounty. Those few who remain pirates have struggled hard to retain the title, and are duly proud of it.
[edit] Espers
Beings of strange form and appearance made by the gods in ancient times. Favored with great strength and intellect, the Espers knew power far beyond that of men, but their power made them proud, and at length they sought to challenge the gods. Seeing this, the gods were angered and struck down their blessed children, and binding their souls and flesh with the Glyph of the Beast, they stole their freedom for all eternity. Now they are bound to live only when summoned by their Glyph, to serve whosoever called them forth.
[edit] Clans
A group formed for the main purpose of driving beasts and fiends from civilized areas, called to action in particularly bad cases, when individuals and town watches are not deemed equal to the task. Able to react more swiftly than equivalent military units, the clans are used by many smaller municipalities as rapid-response peacekeepers. As a result, few clans' activities need heed the boundaries between territories, and they move freely across wastes and sacred lands alike.
Clans exist throughout Ivalice, the majority of them being quite small. Still, of those clans operating in the largest cities, many have earned a name for themselves through their accomplishments. Clan Diatroma of Valdivya, Clan Buckaboo of Balfonheim Port and Clan Ursus of Lavinium are some of the more famous regional clans. Clan Centurio of Dalmasca has become a household name. Along the Phon Coast, bands of hunters fulfill the role of clans, hunting local monsters and keeping the peace.
[edit] Memstones
"Magicite: Common name for stones containing magickal power, or as it is commonly manifest, Mist. There exist varieties: Spellstone, being used for the preparation and working of magicks, Skystone, giving flight to airships, and Memstone, holding fast sounds heard and visions seen, that they might be experienced again." - Sage Knowledge XII
Memstones alone function basically as video cameras, capturing sight and sound. A memstone bonded to a book will function as a recording device, and whatever is said into it will be transcribed magickally onto the book's pages. Similarly, one can simply write in a bonded book.
See Posting Guidelines for more details on Memstones.