Music

From Charas Project

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Music Selections for RM2k / 3 / XP
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Music Selections and making for RM2k / 3 / XP
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the guidlines I follow when Making, or selecting music to be used in Rm2k/3/XP.
the guidlines I follow when Making, or selecting music to be used in Rm2k/3/XP.
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Rule 1: Make sure the song actually sounds like the theme you are going for. (This actually should be a rule)
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    RULE 1: Make sure the song actually sounds like the theme you are going for. (This actually should be a rule)
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Common sense; but remember to consider Genre, what type of game you are trying to make
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    Common sense; but remember to consider Genre, what type of game you are trying to make
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will help with the music selecting also. Futuristic games would sound good with Synths and drums,
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    will help with the music selecting also. Futuristic games would sound good with Synths and drums,
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however, A long, Epic Futurisic game should have Epic Symphonies.  
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    however, A long, Epic Futurisic game should have Epic Symphonies.  
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Fantasy and Mid-evil games probably shouldn't have Beeps and synths. (Remember there is always exceptions)
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    Fantasy and Mid-evil games probably shouldn't have Beeps and synths. (Remember there is always exceptions)
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(Black Mage's Village [FF9] off the top of my head)
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    (Black Mage's Village [FF9] off the top of my head)
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Rule 2: Not necessarily a rule, but: Movie and Game composers (If Hired to do the entire soundtrack)
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    RULE 2: Not necessarily a rule, but: Movie and Game composers (If Hired to do the entire soundtrack)
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Will usually make one song with an amazing Chorus or arrangment, then modify it to make
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    Will usually make one song with an amazing Chorus or arrangment, then modify it to make
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as many more songs as needed. Examples: Final Fantasy 9 (Game), Xenosaga I (Game), Hollow Man (Movie)
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    as many more songs as needed. Examples: Final Fantasy 9 (Game), Xenosaga I (Game), Hollow Man (Movie)
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Rule 3: Ever try making a battle theme with just Strings? Didn't think so...
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    RULE 3: Ever try making a battle theme with just Strings? Didn't think so...
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Instruments are also important... You would be amazed how many time I've heard: "Well, I used the
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    Instruments are also important... You would be amazed how many time I've heard: "Well, I used the
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Glass harmonica because", or "I wanted a glass harmonica solo here so that..."  
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    Glass harmonica because", or "I wanted a glass harmonica solo here so that..."  
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Apparently the sound of the instrument is A very important Decision.  
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    Apparently the sound of the instrument is A very important Decision.  
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Examples that use the F###ing annoying Glass harmonica are: Three Colors: Blue (Movie), and Final Fantasy: TSW (Movie)
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    Examples that use the F###ing annoying Glass harmonica are: Three Colors: Blue (Movie), and Final Fantasy: TSW (Movie)
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Also Wild Arms uses Acoustics and whistles alot to shape the mood of the wasteland.
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    Also Wild Arms uses Acoustics and whistles alot to shape the mood of the wasteland.
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Final Fantasy 12 Uses massive orchestras to get across thier Massive Epic Feel.
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    Final Fantasy 12 Uses massive orchestras to get across thier Massive Epic Feel.
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You Feel like your at a party with FFX-2's amazing soundtrack
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    You Feel like your at a party with FFX-2's amazing soundtrack

Revision as of 02:39, 22 February 2007

Music Selections and making for RM2k / 3 / XP


                               MUSIC IS 1/3 OF WHAT WE SEE...
                              - George Johnson (Movie Producer)


Most people don't realize that Music sets the mood and make people feel exactly how the composer wants them to feel. It is no Different when talking about RPG Maker

When choosing Music, or making music to put into your Project there are a few important things to consider. Lots of existing Games that have been made unfortunatly just throw whatever they find without giving it much thought.

I will post My "Rules" of Music, but when I say rules, I just mean the guidlines I follow when Making, or selecting music to be used in Rm2k/3/XP.

    RULE 1: Make sure the song actually sounds like the theme you are going for. (This actually should be a rule)
    Common sense; but remember to consider Genre, what type of game you are trying to make
    will help with the music selecting also. Futuristic games would sound good with Synths and drums,
    however, A long, Epic Futurisic game should have Epic Symphonies. 
    Fantasy and Mid-evil games probably shouldn't have Beeps and synths. (Remember there is always exceptions)
    (Black Mage's Village [FF9] off the top of my head)
    RULE 2: Not necessarily a rule, but: Movie and Game composers (If Hired to do the entire soundtrack)
    Will usually make one song with an amazing Chorus or arrangment, then modify it to make
    as many more songs as needed. Examples: Final Fantasy 9 (Game), Xenosaga I (Game), Hollow Man (Movie)
    RULE 3: Ever try making a battle theme with just Strings? Didn't think so...
    Instruments are also important... You would be amazed how many time I've heard: "Well, I used the
    Glass harmonica because", or "I wanted a glass harmonica solo here so that..." 
    Apparently the sound of the instrument is A very important Decision. 
    Examples that use the F###ing annoying Glass harmonica are: Three Colors: Blue (Movie), and Final Fantasy: TSW (Movie)
    Also Wild Arms uses Acoustics and whistles alot to shape the mood of the wasteland.
    Final Fantasy 12 Uses massive orchestras to get across thier Massive Epic Feel.
    You Feel like your at a party with FFX-2's amazing soundtrack




One Last Note: Music is Great..... ..... ..... ..... But sometimes alot can be said with some Silence...

Thats All for now, There are a few more things to consider, But most of it is up to you. It is your game after all.

~~Vidian~~

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