RPG Maker Resources
From Charas Project
m (Reverted edit of 90210, changed back to last version by Vidian) |
|||
(3 intermediate revisions not shown) | |||
Line 1: | Line 1: | ||
- | In '''[[RPG Maker]]''', a '''resource''' is an external file that can be utilized by the program. They come in the form of visual resources, such as [[Character Sets|Charsets]], or audio resources, such as [[Music | + | In '''[[RPG Maker]]''', a '''resource''' is an external file that can be utilized by the program. They come in the form of visual resources, such as [[Character Sets|Charsets]], or audio resources, such as [[Music|Music]]. Though [[Run Time Package|a set of resources comes with the programs themselves]], further resources can be used to "personalize" the project; as such, the sharing of resources between users is one of the backbones of the online RPG Maker community. |
==RPG Maker 2K/3 Resources== | ==RPG Maker 2K/3 Resources== |
Current revision as of 04:33, 6 September 2007
In RPG Maker, a resource is an external file that can be utilized by the program. They come in the form of visual resources, such as Charsets, or audio resources, such as Music. Though a set of resources comes with the programs themselves, further resources can be used to "personalize" the project; as such, the sharing of resources between users is one of the backbones of the online RPG Maker community.
Contents |
RPG Maker 2K/3 Resources
RPG Maker 2000 and RPG Maker 2003 accept the same resources, although the latter accepts more types of resources due to added features in the program. These can be grouped into four categories: Animated Sprites, Static Sprites, Static Images and Audio.
Animated Sprites
This category includes Charsets, Battle Animations, Battle Character Sets, Battle Weapons, Systems and System 2s. The term "Sprite" comes from the gaming industry proper, where they refer to pre-rendered two-dimensional images. [1] The Animated part of the name refers to the program's use of the images; when prompted to, the program can change the sprite's pose, making the sprite appear to move. For all but Battle Animations, the program does this without any external programming needed; for Battle Animations, the user specifies the order in which the sprites are shown, as well as adding color flashes and sound effects.
Static Sprites
Includes Facesets, Chipsets, Monsters and Pictures. However, the term "static" is misleading; Facesets and Pictures can be swapped in rapid succession to give the allusion of animation, and Chipsets do contain some animated tiles. Nonetheless, since the program does not animate these without external input (save for the last example), they are considered static.
Static Images
This includes the remainder of the visual resources, namely Backdrops, Game Overs, Panoramas, Title Screens and Frames. These images serve mostly as backgrounds, and most do not move (although Panoramas and Backdrops can scroll left/right and up/down).
Audio
This includes Music, Sounds and Movies. They can be used for a variety of purposes, though they are by no means required to finish a project.
RPG Maker XP
Due to the overhauled engine, RPG Maker XP uses an almost entirely different set of resource types than its predecessors. (Someone familiar with RMXP needs to add these)
See Also
|