Tutorials:Difficulty Rating
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<nowiki>***</nowiki> - Medium-Easy, which are concepts that you'll be needing a lot, but are slightly difficult to learn without playing around with the program first. Example: [[Tutorials:Switches The Musical|Switches]]<br> | <nowiki>***</nowiki> - Medium-Easy, which are concepts that you'll be needing a lot, but are slightly difficult to learn without playing around with the program first. Example: [[Tutorials:Switches The Musical|Switches]]<br> | ||
<nowiki>****</nowiki> - Medium, which are more advanced concepts that you'll still be needing a lot, but are more difficult to learn than the previous category. Example: [[Tutorials:Variables|Variables]]<br> | <nowiki>****</nowiki> - Medium, which are more advanced concepts that you'll still be needing a lot, but are more difficult to learn than the previous category. Example: [[Tutorials:Variables|Variables]]<br> | ||
- | <nowiki>*****</nowiki> - Medium-Advanced, complex systems that require a decent knowledge of the program. Tutorials at and above this | + | <nowiki>*****</nowiki> - Medium-Advanced, complex systems that require a decent knowledge of the program. Tutorials at and above this category tend to be very general, requiring users to fill in the gaps for themselves. Example: Multi-User Techniques in the Battle System<br> |
<nowiki>******</nowiki> - Advanced, which are "lower" engine-creation tutorials. They create (a) new system(s) that act in place of a default system (battle or menu), but still use elements of the latter to run. Example: Map-based CMS<br> | <nowiki>******</nowiki> - Advanced, which are "lower" engine-creation tutorials. They create (a) new system(s) that act in place of a default system (battle or menu), but still use elements of the latter to run. Example: Map-based CMS<br> | ||
<nowiki>*******</nowiki> - Expert. These tutorials create fully custom game engines, meaning that they can be used without any reliance on the default engines (battle or menu). Example: Custom Movement Systems<br> | <nowiki>*******</nowiki> - Expert. These tutorials create fully custom game engines, meaning that they can be used without any reliance on the default engines (battle or menu). Example: Custom Movement Systems<br> |
Revision as of 14:03, 3 February 2007
This is meant to define the difficulty rating found in every tutorial.
* - Simple, signifying the easiest tutorials. You should be able to do these tutorials with little knowledge of the program. Example: Putting Faces in Messages
** - Easy, which are more complex than the previous category, but still possible to do without a lot of prior knowledge. Example: Save Point Names
*** - Medium-Easy, which are concepts that you'll be needing a lot, but are slightly difficult to learn without playing around with the program first. Example: Switches
**** - Medium, which are more advanced concepts that you'll still be needing a lot, but are more difficult to learn than the previous category. Example: Variables
***** - Medium-Advanced, complex systems that require a decent knowledge of the program. Tutorials at and above this category tend to be very general, requiring users to fill in the gaps for themselves. Example: Multi-User Techniques in the Battle System
****** - Advanced, which are "lower" engine-creation tutorials. They create (a) new system(s) that act in place of a default system (battle or menu), but still use elements of the latter to run. Example: Map-based CMS
******* - Expert. These tutorials create fully custom game engines, meaning that they can be used without any reliance on the default engines (battle or menu). Example: Custom Movement Systems
+ - This rating is given to tutorials without an inherent difficulty rating. Example: Structuring Game Plots