Tutorials:Difficulty Rating
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This is meant to define the '''difficulty rating''' found in every tutorial. | This is meant to define the '''difficulty rating''' found in every tutorial. | ||
- | * - Simple, signifying the easiest tutorials. You should be able to do these tutorials with little knowledge of the program. Example: Putting Faces in Messages | + | <nowiki>'''*'''</nowiki> - Simple, signifying the easiest tutorials. You should be able to do these tutorials with little knowledge of the program. Example: Putting Faces in Messages |
- | ** - Easy, which are more complex than the previous category, but still possible to do without a lot of prior knowledge. Example: [[Tutorials:Save Point Names Tutorial|Save Point Names]] | + | <nowiki>'''**'''</nowiki> - Easy, which are more complex than the previous category, but still possible to do without a lot of prior knowledge. Example: [[Tutorials:Save Point Names Tutorial|Save Point Names]] |
- | *** - Medium-Easy, which are concepts that you'll be needing a lot, but are slightly difficult to learn without playing around with the program first. Example: [[Tutorials:Switches The Musical|Switches]] | + | <nowiki>'''***'''</nowiki> - Medium-Easy, which are concepts that you'll be needing a lot, but are slightly difficult to learn without playing around with the program first. Example: [[Tutorials:Switches The Musical|Switches]] |
- | **** - Medium, which are more advanced concepts that you'll still be needing a lot, but are more difficult to learn than the previous category. Example: [[Tutorials:Variables|Variables]] | + | <nowiki>'''****'''</nowiki> - Medium, which are more advanced concepts that you'll still be needing a lot, but are more difficult to learn than the previous category. Example: [[Tutorials:Variables|Variables]] |
- | ***** - Medium-Advanced, complex systems that require a decent knowledge of the program. Tutorials at and above this categoy tend to be very general, requiring a degree of personalization from the user themselves. Example: Multi-User Techniques in the Battle System | + | <nowiki>'''*****'''</nowiki> - Medium-Advanced, complex systems that require a decent knowledge of the program. Tutorials at and above this categoy tend to be very general, requiring a degree of personalization from the user themselves. Example: Multi-User Techniques in the Battle System |
- | ****** - Advanced, which are "lower" engine-creation tutorials. They create (a) new system(s) that act in place of a default system (battle or menu), but still use elements of the latter to run. Example: Map-based CMS | + | <nowiki>'''******'''</nowiki> - Advanced, which are "lower" engine-creation tutorials. They create (a) new system(s) that act in place of a default system (battle or menu), but still use elements of the latter to run. Example: Map-based CMS |
- | ******* - Expert. These tutorials create fully custom game engines, meaning that they can be used without any reliance on the default engines (battle or menu). Example: Custom Movement Systems | + | <nowiki>'''*******'''</nowiki> - Expert. These tutorials create fully custom game engines, meaning that they can be used without any reliance on the default engines (battle or menu). Example: Custom Movement Systems |
+ | <nowiki>'''-'''</nowiki> - This rating is given to tutorials without an inherent difficulty rating. Example: Structuring Game Plots | ||
[[Category:Tutorials]] | [[Category:Tutorials]] |
Revision as of 14:00, 3 February 2007
This is meant to define the difficulty rating found in every tutorial.
'''*''' - Simple, signifying the easiest tutorials. You should be able to do these tutorials with little knowledge of the program. Example: Putting Faces in Messages '''**''' - Easy, which are more complex than the previous category, but still possible to do without a lot of prior knowledge. Example: Save Point Names '''***''' - Medium-Easy, which are concepts that you'll be needing a lot, but are slightly difficult to learn without playing around with the program first. Example: Switches '''****''' - Medium, which are more advanced concepts that you'll still be needing a lot, but are more difficult to learn than the previous category. Example: Variables '''*****''' - Medium-Advanced, complex systems that require a decent knowledge of the program. Tutorials at and above this categoy tend to be very general, requiring a degree of personalization from the user themselves. Example: Multi-User Techniques in the Battle System '''******''' - Advanced, which are "lower" engine-creation tutorials. They create (a) new system(s) that act in place of a default system (battle or menu), but still use elements of the latter to run. Example: Map-based CMS '''*******''' - Expert. These tutorials create fully custom game engines, meaning that they can be used without any reliance on the default engines (battle or menu). Example: Custom Movement Systems '''-''' - This rating is given to tutorials without an inherent difficulty rating. Example: Structuring Game Plots