Kämpfer
From Yb Timeline
NMAR-0010E Kämpfers | |
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Facts | |
Faction | Metal Army |
Species | Robot |
Gender | All male |
From | Mekkai, Robocadia |
AI intelligence | Second Degree (Above Average) |
Height | 8'4" |
Motto | "Let the fires scorch the flesh." |
Weight | 246 pounds |
Appearances | |
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Nicknames | |
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Notable K | |
*Baron Vel (Deceased) |
Contents |
Characteristics
They are one of the well known robots to have the infamous mono-eye from the Murmmington Industries robot line. The Mono-eye system was first introduced by Dr. Albert used on working machines as the main opic sensor. The system consist of a main optical sensor (main camera) mounted on a rail system so that the sensor could freely slide on the rail to increase the sensing angle so the robot could look around without turning the head. It can incorporate various visors such as the combat visor. In order to capture the distance of the objects, two pictures taken by the Mono-eye have to be processed and compared.
History
Origins
Post Metal Wars
Weapons and Items
Name | Description |
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RS-344 Super Battle Rifle
| The Super Battle Rifle is a upgraded version of the GR-47 Beam Rifle. These beam rifle can tear through infantry like paper. It has 4 firing modes, single action, short burst, semi-auto, and full auto. Its scope can also allow the rifle to take the role of a sniper rifle. They also can used attachments from the GR-47 and new ones exclusive to the Super Battle Rifle. |
RS-45 Spiker Shotgun
Image come later! | Originally a sidearm for the Gelgoogs, it's a hybrid of a shotgun and a revolver in compact size. It can be used for close range due to the shotgun's short range. It also have blades for suprise melee attacks. |
Beam Naginata
| The Beam naginata is the Metal Army's answer to the beam swords commonly used by their enemies such as Mack's lightsaber and the Star Beam Sword. Although the design look ceremonial, this energy bladed weapon is more dangerous than its ceremonial nature implies. The sword's blade is shaped and held into a curve form by a small magnetic-field generator built into the handle of the weapon. The reason the blade has two points is caused by the magnetic properties of the weapon, two poles needing two points. The Gelgoog Elites, Kämpfers, and the Bawoos use this as their main melee weapon and is their weapon of choice. The weapon could be used in may lethal ways. The first way is lunging, which occurs when the user lunges forward at the foe. However, this only works when the weilder's aiming reticule is lit red, indicating that the target is within range. The blade itself can even cut through Necron Metal and it easily slice through organic flesh and metal swords which doesn't have anti-beam coating on the blade. It can be used to deflect enemy lasers just by spinning it in front of the user. Not only that, the sword can be thrown like a boomerang. |
Gun Sheild
(No Image Yet) | A shield which mounted five, fire-linked mega particle guns, greatly increasing its firepower. This sheild can both block attack as well as firing like a shotgun at close range. The shots scatter at close range so they can't do jack at medium range. |
Personal Energy Sheild
(No image yet) | Energy Shields are an important piece of technology that protect the users from harm, if only for a short time. The sheilds are rengineered from the remains of an ARC Trooper armor. Energy Shields, which are generated by the armor's built-in compact generator, protects the user with an extra layer of armor protecting the user against small arms fire. However, the shields will collapse after taking multiple shots. It will protect the user's body from damage until it is depleted, and it will regenerate after a while, provided that the user is not being damaged during this time. Although the shield protects the user's body, it doesn't render the Gelgoog invincible. When it takes damage, it glows red instead of the YB's and CBV's blue colored energy sheilds. They are used by all Gelgoogs who were above the minor rank. The higher the rank, the more powerful it is that some can withstand shotgun attacks at point-blank range and sniper shots to the head. This also make the Gelgoog more harder to kill. |
Beam Scythe
(No image yet) | Capable of slicing through enemies like a knife through hot butter, beam scythes are deadly weapons. An alternative to the double-edged beam sabers, they are used by Mechine Knights, Steath Kämpfers, and even Space Kämpfers. Some of the weilders tend to wear anti-beam hoods and cloaks to resemble the Grim Reaper, Shinigami, or the C'tan's Nightbringer. They are named Kämpfer Reapers and they strike fear into the enemies' heart and soul due to their fear of death. |
Giga Bazooka
(No image yet) | The Giga Bazooka is originally the Dom Brutes' standard primary weapon. Unlike any anti-vehicle energy weapon, it's equally effective on infantry due it's bazooka's armor piercing shell and the contents are Zakurite, highly volatile explosive chemicals that is also corrosive as acid. The shell's explosive properties are large that it can take out groups of infantry or to heavily damage highly armored vehicles. Alternatives are depleted uranium shells, homing torpedos, RC Bombs, and bouncing cluster bombers. |
Blaze Flyer Pack
The Blaze Flyer Pack is for the flying variants of the Gelgoogs called Flyer Kämpfers. Not only it allows the robot to fly, it has built-in missle launchers used to take out targets via multi lock-ons. Some champions tend to use them frequently for it's flight capabilties. Most Space Kämpfers used to fly into enemy ships and board them.
Drill Lance
The Drill Lance are special charging weapons used by Dom Brutes. The Kämpfers later used them in the mid-point of the wars and so on. When in use, it's very deadly if used for charging that it skewer through most skin armor that not even rocky creatues can survive it. Most of the Machine Knight Kämpfers use them.
Sonicblade Shotels
One of many weapons in the Metal Army's Sonicbade series, the shotels are used by the Kämpfer in many arid and hot worlds. They worked as both an excellent pair of melee weapons and as throwing weapons. The weilders usually wield a pair of Shotels during close range combat. To match with shotels, the Kämpfers wear desert nomad anti-beam clothing as disguises.
Spiker Gernade
The Spikeer Grenade is most notable for its adhesive properties, similar to the Gouf's Magnet Grenade, but with a different trajectory. This weapon uses its claws to stick to the target and once attached, it will detonate, spreading lethal projectiles all over the place. The Spiker Grenade's initial explosion is the least powerful of all the grenades in the Metal Army's arsenal, although the explosion is not meant to be lethal. The explosion is meant to scatter the spikes at deadly velocity, impaling enemies within range. It's most notable appearance resembles a industrially futuristic Stielhandgranate (AKA Stick Gernade) with claws all over it. Some variant includes napalm, acid, knife, and even roboticzer nanomachines. It is know to cause alot of wounds and scars to foes.
Hardware Specs
Main CPU: ZEON A.I. Albert Chip
The head processor contains 4 maximum output links. The internal, SAGE-type CPU contains a system that is capable of executing mathematical logical enactment and an analog neuro-connection between all components. It allows the A.I. to be "sentient", capable to feel and act like a living being.
Sub CPU: Skynet ZFX Chip
Containing a 7 link system connecting to all major body components governs the power control system, while a Murmmington 4000 Chip Series 18, with 12 basic loading ports, utilizes HUD imaging in the optical area.
Frame: Endoskeleton Denzium Transformable Alloy
This frame is what keeps the robot intact like any other skeleton. This variant allows the bot to be very agile.
Primary Engine: VM-735674C Delta Engine
The maximum output is 70ps/6000 RPM, while the maximum torque is 59.24Kg-m/4500 RPM.
Ranks and variants
Ranks
- Minor
- Major
- Ultra
- Captain
- Commander
- Baron
- General
- Aristocrat
Variations and Specialists
- Hydro Kämpfer Type (Aquatic Warefare)
- Space Kämpfer
- Flyer Kämpfer
- Kämpfer Reaper
- Hi-mobility Kämpfer
- Full-Armor Kämpfer
- Spec-Ops Kämpfer
- Stealth Kämpfer
- Desert Kämpfer
- Heavyarms Kämpfer
- Machine Knight Kämpfer
- Security Kämpfer
- Military Police Kämpfer
Armor Perks and permutations
Seperate
- Spiky head
- Flash Eye
- Commander's horn
- Missle Launcher Sheild
- Tactical Kämpfer Head
Full set
- Machine Knight Set
- Scout set
- Aqua Set
- Baron Set
- Grim Reaper
- Full Armor Set
- Hi-mobility Set
- Spec-Ops Set
- Destroyer Set
- Security Set
- Military Police Set
Paper Mario Stats
- HP: 20 (Minor)(Major), 25 (Ultra), 30 (Commander), 30 (Baron), 40 (General), 50 (Aristocrat)(Machine Knight)
- Defense: 6 (Minor)(Major)(Ultra), 6 (Commander)(Baron)(General), 7 (Aristocrat)(Machine Knight)
- Moveset:
- Rifle: 6(Minor)(Major)(Ultra), 6 (Commander)(Baron)(General), 8 (Machine Knight), 10 (Aristocrat)
- Beam Saber: 6(Minor)(Major)(Ultra), 8 (Commander)(Baron)(General), 12 (Aristocrat)(Machine Knight)
- Drill Lance: 8 and pierces defense (Ultra)(Commander)(Baron)(General), 12 (Aristocrat)(Machine Knight)
- Sonicblade Shotels: 6 and pierces defensive
- Call Reinforcements
- Attack Up
- Defense Up
- Self recover (4 HP per turn)
Remarks from other factions
Trivia
- The Kämpfer is heavily inspired by their mobile suit counterparts in the Gundam Franchise, even the model number is simular. What makes them not official chacters in the YB universe is that they are human-sized and fully automated machines.