Cosmology
From Ouroboros
Contents |
Basic Cosmology
Location
Ouroboros takes place in, what to a being outside of it, looks like a massive circle. This is because each world creates the next world at some point during it's existance. Of course, since it would be impossible for any creature that existed primarily on this plane to leave it in that way (since that would require existing out of time and space), it is impossible to verify that it is actually a circle without travelling through it to it's entirety. Which would be very, very hard. Each universe in the circle is also believed to have a very tiny warp on time, which is not only so slow as to be unnoticable, but also cannot be observed once you have moved, and obviously cannot be measured outside of the universe.
This is one of the reasons for the name Ouroboros, since the each universe is, one revolution around, created by itself.
Movement Through
Although time is mildly warped through each universe until it completely turns around and is then warped back, it is simple enough to travel between two (adjacent!) worlds. All that one has to do is alchemically create a self-repairing rift, and ta-da, you just walk right in. Of course, some older mages created rifts which weren't self-repairing and still stand today... but that's mostly just plot seeds.
At a distance, however, it becomes quite difficult - impossible to any human mages - to move between worlds. Races which are able to are the stuff of fables and legends, until of course, they start chewing up your neighbor's ecology.
Juxtaposition
Two planets that juxtaposed (a fancy way of saying next to eachother) are generally similar in most aspects. The dominant native life forms there share most of the same traits (warm or cold blooded, eggs or live, milk or no, intelligent or not), the type of land is mostly similar, and so forth.
Worlds
Terr
Terr is the name of the main world of a typical story in the universe. While humans or parahumans may travel between it and it's twins, or even distant lands, their home is still Terr. Terr has a large number of arid lands, a large number of lands fresh with grass and trees, and some occasional densely forested areas. There are a few different areas of constant cold, presumably created by a rift that leads to Moch, it's sister. The technological level of Terr is roughly medieval era, though with some slight bobs and bubbles.
Moch
Moch is one of the worlds directly interconnected to Terr. On it, there are little to no life forms, those that do dwell being primarily the hulking Masks and what limited tiny prey exists on their planet. It is unknown precisely why Moch is so cold and so empty, considering that generally a sister planet shares many traits with it's sisters. The case of Moch is mildly interesting to many mages.
Vein
Vein is a planet filled with creatures with mildly rough hides and sharp claws and teeth. It's dominant species are the Corol, who fight in a constant battle with their emotion sucking cousins, the Vios. The topography of the planet is largely rough, with craggy edges, cliffs, canyons, mountains and valleys. Plant life is primarily limited to ferns, flowers and grass.
Сухой Мир
Сухой Мир is a large desert planet which exists at a considerable distance from Terr. It is not unreachable, but it is still at such a length that traveling to it is near impossible unless it is done in a series of minor hops. Called 'The Dry World' by those who visit it, it is primarily uninhabited. The few exceptions to this are a multitude of enormous spiders ,Много Ног, which create burrows in the sand and snatch up any who walk across their path. They primarily prey on the Ест Пауков, which are a race of winged scavengers. These birds devour the dead Много Ног, which creates a very interesting ecological cycle. Only small tribes of scattered barbarians known as the Кости still inhabit Сухой Мир, as most people with a knack for magic left long ago.