Game Synopsis

From Time Travel Game

Contents

Basic Story and Game Structure

The game is divided into three distinct acts that reflect the advancement of the game's main narrative. Each act will feature multiple missions that will cover multiple time periods. To start with there is a planed number of three missions per act which including both a prologue and epilogue give the game eleven missions in total (more can be added during these early stages of the design if needed).

In the game's story the main character is rescued from an accidental and over the top death by the Time Agency. The Time Agency rescues the main character while still giving the impression to bystanders that he dies. They then recruit and train him in the use of their time travel technology. During their training the player is informed that Time Agency's mission is to protect the timeline from a militaristic opposing force that wants to control history. It is up to the player to go to historic hotspots and stop the opposing force from gaining control of them or altering history through their actions. Soon the player and main character start questioning the Time Agency's motives, eventually it is revealed that their operatives (including the player) are causing many alternate timelines and histories to develop that the Time Agency is then invading and harvesting for resources in an attempt to gain control over all of time. The player then starts breaking the Time Agency's rules as he pits them and the opposing force against each other. All this culminates in a big epic showdown between the two sides with the player stuck in the middle. Finally at the end of the game the player returns to the moment when they were taken by the Time Agency to make it look as though they die in an attempt to stop themselves being recruited by the Agency. This gives the game a nice circular story and gives both an interesting jumping off point and relatively blank slate for a plausible sequel.

Prologue

Modern day set as the player controls a Time Agency operative tasked with rescuing and recruiting the game's main character from his grisly death. This serves as an introduction to the basic controls and game mechanics as the player is given a temporary more advanced and powerful set of starting abilities to play around with.

Act 1: Training and Learning

Mission One

Set in the Time Agency's training grounds, the player has to pass a series of tests and challenges to prove themselves ready for active duty.

Mission Two

Set in the Far Future, the player has to travel through a futuristic city as they attempt to stop an enemy agent from detonating a nuclear bomb.

Mission Three

Set in the Jurassic Era, the player has to infiltrate and destroy an enemy base (avoiding dinosaurs along the way!). This will be where the player starts to question things.

Act 2: Questioning and then Breaking the Rules

Mission Four

Set in Medieval Time, the player has to protect a band of crusaders on their journey to the holy land. At the end of this mission the player inadvertently breaks one of the Time Agency's rules. The results are unexpected as what he was told would happen doesn't happen. This causes the main character to decide to test their limits.

Mission Five

Set in World War II, the player decides to break all the rules of the Time Agency and this involves killing Hitler. Big explosions and gun fights as both the Time Agency and the opposing force get involved.

Mission Six

Set in the Time Agency's main base. Imprisoned by the Time Agency for their actions in the previous mission the player has to escape and discovers the Time Agency's ultimate plan in the process.

Act 3: Going on the Offensive

Mission Seven

The player travels to the Near Future to attack a stronghold of the opposing force and pin it on the Time Agency to provoke an open conflict between the two sides.

Mission Eight

The player travels to Ancient Egypt to attack a Time Agency stronghold and pin it on the opposing force to provoke the Time Agency to attack them.

Mission Nine

During a major historical battle both the Time Agency and the opposing force go into all out war as the player weaves their way through the battle setting up nodes. These nodes when activated cause a time bubble to appear around the area and lock off that moment, trapping major portions of both the Time Agency and the opposing force's armies.

Epilogue

Set in multiple time periods. The player is in a race against time to get to the moment when the Time Agency recruited the main character with the remnants of both the Agency and the opposing force's chasing after them. The mission ends with the player faking their own death in the process of trying to rescue themselves. So both the Time Agency and the opposing force believe them to be dead.

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